Military Technology

Vol 2 Chapter 468: Unwilling to fight back the loser

Latest URL: Although this video caused some waves, it also brought them a lot of benefits. First of all, there are some scientific institutions that have developed a strong interest in their two rockets and contacted them for related cooperation.

The second point is the interest of private capital. After the video was sent, Wu Hao also received a lot of calls asking him whether the project is short of funds and so on.

In fact, for many investors, good projects are very rare. In the past two years, private aerospace companies have developed rapidly and attracted a large number of capitals. But few succeeded in the end, and most of them died. To put it bluntly, either the technology is not working or the funding chain is broken.

Now that Wu Hao is involved in this field, many people see the prospect in this area. In particular, they were able to come up with two rocket technologies in such a short period of time, which really made a lot of people interested.

In fact, Wu Hao knows what these people think. What they see is not the profit return brought by the rocket launch, but the huge return of the capital market.

In other words, they hope that Wu Hao can launch the project and then raise funds from the capital market. To put it plainly, he is seeking a listing. Then use these two rocket technologies to build investor confidence and attract capital. In the end, it uses a cash method to replace the funds invested by these people and make a lot of money.

Wu Hao naturally does not approve of this so-called difference. But to be honest, he had a plan in the future to separate aerospace technology into a subsidiary and then go public.

In this way, on the one hand, they can reduce the pressure on their long-term investment and raise more funds for research and development. On the other hand, it is to reduce risk. After all, rocket launches are considered high-risk projects, and no one can guarantee 100% success.

Another is to make the entire company appear more transparent, which is convenient to attract more international business cooperation.

It's just not right now, at least until the two rockets can be successfully developed and enter the commercial launch market before they can consider the listing plan.

In addition, Wu Hao plans to spin off the business of multiple sectors from the company in the future, set up separate subsidiaries, and then seek to go public.

Of course, the parent company will definitely not go public anyway. It will control these listed companies and form a huge group company. In this way, Wu Hao will be able to obtain more funds and carry out some larger projects.

Another is to use the shares of these holding listed companies to cross-share with some other companies. This strengthens links with these companies and avoids possible risks.

In this way, they can have a more stable and better environment for development, and they can be more secure.

The previously released VR product series caused a huge response in the market. With their high reputation, they also quickly occupied a huge market in this field, and even occupied most of the market that originally belonged to game consoles.

With these, Wu Hao has achieved great success and made a lot of money.

Of course, these naturally aroused the envy and jealousy of many people, and even made many unwilling losers resentful. So for their VR products, in addition to starting to follow the trend and launching many similar VR products, they have also carefully planned snipers for these products.

For example, many eye experts said that this VR product is not as safe as Wu Hao announced. Long-term wearing may cause vision damage, and may even cause a series of eye diseases and so on.

These ophthalmologists suggest that the use of the product here should be limited, and the use of young children and adolescents is strictly prohibited.

These ophthalmologists are not wrong, and long-term use of such electronic devices does affect user vision. This is a technology that cannot be solved at present, and Wu Hao never denies it.

But these experts have exaggerated the harmfulness of these products, which is problematic. And so many experts in the ophthalmology field have expressed their opinions, and there must be someone behind them to promote it.

Then there is the criticism of their tactile clothing, which thinks that this type of tactile clothing may bring a series of ethical issues. It can even allow users to reverse the real and virtual worlds, leading to a range of health and safety issues, and more.

In fact, Wu Hao had already thought of this series when he released this series of products, and he would not stop the release of products because of these problems.

Although most of them don't need to be bothered, there are still some things that they have responded to under tremendous pressure. For example, in terms of protecting the vision of adolescents and young children, they have made relevant restrictions.

For example, the time for limiting the use of such VR devices by teenagers can only be used for two hours per day, restricting their use of VR devices to access and access some restricted content, and so on. For young children, it is completely banned. Wu Hao ’s newly updated instructions for use clearly stipulate that use by young people under the age of 18 is restricted, use by children under the age of 12 is not recommended, use by children under the age of six, and so on.

It is not known how effective these systems and restrictions can be. Because these bear kids are so smart now, there are ways to break these restrictions.

Wu Hao, they just do everything they can ~ www.novelmtl.com ~ As for the rest, they need to be supervised by the society and parents and the school.

Many parents will criticize attacking game companies, believing that the games of the game companies have affected their children's learning and made their children addicted to games.

This doesn't make much sense. Most of the game's hands are actually not minors, and they have never specifically targeted this group. For game companies, the group they really target is actually adults. Because compared with minors, adult men have higher spending power.

There are even some games that clearly stipulate and limit the age of the players, but this still can't stop these minors. They always have various ways to gain access, which is not unusual.

These parents and the general public should also reflect upon criticizing the game company. Is it really the game's fault? Even if these games are not available, can their children, the minors who are addicted to the Internet and games, really be able to enter into their wishes.

To put it bluntly, there are many reasons for this, although a considerable part of this is the fault of these unscrupulous game companies. But this is only part of the problem, and a large part of the problem comes from parents, family and living environment.

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