Anyone who sees the world of the space necromancy for the first time will be shocked by this strange and cold world, with huge pits arranged in a neat matrix, and numerous space necromancy units sleeping in each pit.

Among the huge pits, the most are Necromancers, and there are high-level units of space necromancers such as Immortals and Reloader Destroyers.

Straight roads without any errors separate the pits, which are the passages and highways in the tombs, which converge under the central pyramidal obelisk.

At the top of the pyramid is a huge green crystal that is shining and emitting an ominous green light.

As the green crystals gradually shone faster, those space necromancy units located in the deep pit are slowly coming to life, and the mechanical eye sockets of their black hole holes are lit up with green light.

The first to attack the greenskins who burst into the catacombs were not the awakened space necromancers, but the scarabs that were doing maintenance work around the huge pit and the crypt ghosts.

Scarabs are automated maintenance robots, they are not strong in combat, but there are extremely many of them, and they overwhelm Cheng Mingrui and his green-skinned boys.

But the green-skinned big technique is so easy to deal with, and the Gaussian electric optical power emitted by the scarab is too small and the lethality is insufficient.

Soon, three huge magnetic storm coils emitted thick lightning bolts that short-circuited swarms of scarabs, causing them to fall from the sky.

The Crypt Ghost is a reconnaissance unit of the Space Necromancers, small in size, dragging a long tail floating in the air, and the weapon is a pair of metal spiked arms.

It seems that the combat effectiveness is five scum, but with its extremely high mobility and the ability to turn himself into other dimensions, Cheng Mingrui has some headaches.

From time to time, seven or eight tomb ghosts picked a brat with their spikes in the group, and then tore it in half, throwing blood everywhere.

When the brats attack it, the tomb ghost enters other dimensions and becomes blurred, and the brats' attacks all penetrate the past, as if penetrating the shadow.

The body of a tomb ghost became solidified, and when he was about to kill a green-skinned boy, a precise electromagnetic cannon shot through the chest of the tomb ghost, knocking it into scrap iron.

"The teleportation device of these things is in the chest, attack them while they attack." Cheng Mingrui discovered the weakness of the tomb ghost and ordered his brats.

The brats also reacted quickly, they were born with a fighting instinct, and soon the ghosts of the tomb that harassed Cheng Mingrui were all killed.

At this time, probably knowing that they couldn't deal with the green-skinned boys, the scarabs also quickly escaped, lying on some abandoned space necromancy vehicles, repairing them and providing energy.

Soon four elders numbered pairs of large pincers, and the tomb spider larger than the two Riemann Ruth tanks stood up, which is also a maintenance unit of the space necromancer, but its thick armor and indestructible large pincers also make it a charging vehicle, just like the human fearlessness, the green-skinned killing jar, and the spirit king of the spirit race.

The huge tomb spider looks very difficult to handle, especially now that the brats under Cheng Mingrui do not have armor-breaking weapons.

But the brats were still fearless, they rushed up and smashed countless scratches on the tomb spider with various slashes, and then - actually broke the defense?!

The Tomb Spider waved his large pincers and began to fight back, and the pincers were decomposition positions, which were armor-breaking attributes like power weapons. The power of bullying the almost armorless green-skinned kid is excessive, and all the brats who are touched by the pincers are torn to pieces.

The waaagh position is not strong enough, not high enough, not enough for the brats to use an axe to tear down the armor of the space necromancers.

After being a greenskin for so long, Cheng Mingrui's understanding of Waaagh's position has gradually deepened, which is not an ethereal existence, nor is it a psychological metaphysics.

It is science, you heard it right, the waaagh position is science, the great creation of the ancient saints, a controllable spiritual energy. It is a spiritual energy position that can exist independently from subspace, which is not only more stable, but the upper limit may be higher than that of subspace.

Cheng Mingrui had reason to suspect that the ancient saint had long seen the instability of subspace and would become a tumor that eroded the material world, so he developed the waaagh position, and also engraved this technology on the genes of the green-skinned orcs as a racial talent.

This is one of the characteristics of the waaagh position, binding races, as the emotions and numbers of orcs increase, the stronger the position, the more it can distort reality, and the heart is better than things.

The second characteristic stems from the weakness of Waaagh's position, which is the unstable morale of the green-skinned orcs. When the orc boss is brave and fearless, the green-skinned orcs will become more and more waaagh, the mood will become higher and higher, and the waaagh position will become stronger and stronger.

However, once the orc boss loses a very face-losing battle, such as being killed by a weak shrimp. The morale of the green-skinned orcs will plummet, and they may even become unwilling to fight and start fleeing in panic.

The strength of the waaagh position will be like a balloon, bursting at once.

Why is this? It stands to reason that when there are a lot of green skins, there will also be the second strongest boss, and if the boss dies, won't it be good for the second strongest to come up?

But most of the time, the green orcs still break down.

This is because the third characteristic of the waaagh position, which is also a characteristic that many people do not know, is that the position needs an emotional fulcrum.

The waaagh position can be simply understood as a collective connection like the consciousness of the worm's nest, and when the position is strong, all the green skins will be connected to each other by the waaagh position.

In such a connection, the greenskins will be more united and will unconsciously learn from each other's experience and knowledge through the connection. This is also why the more green skins, the more orderly, smart, creative, and the most basic brat will become bigger and stronger.

This connection is very similar to the Tyren Zerg, which sets up a large number of node bugs when commanding a large subordinate Zerg, and after killing these node bugs, the nearby low-level bugs will fall into chaos.

However, because of the accuracy and efficiency of the will of the swarm, these low-level bugs that have been disconnected from the network will be connected to the network after a period of time, so the effect of using decapitation tactics against the Tyren Zerg is limited.

The impact of the orcs after being beheaded is so great because the waaagh position link is too simple and rude, and there are only three levels of an orc group no matter how large it is - orc warlord, orc boss, orc kid, gone.

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