I Make Games To Scare Crying Players

Chapter 179: A Game Hidden in the Snow

Meng Shu closed his eyes and communicated with the system in his mind.

Soon, his attribute panel appeared.

Planning: 60+12 (General)

Program: 60+30 (excellent)

Fine Arts: 60+7 (General)

Music: 60+2 (General)

Meng Shu nodded slightly.

As for these four attributes, he actually saw them once as early as the second day after the release of "Control Failure".

The planning attribute has increased by 5 points, which makes him feel that it should be so.

"Control Invalidation" was completed under his leadership from project approval to listing.

There are no capitalists intervening, no funders making arbitrary demands, and no messy people to order blindly.

Everything is made according to his ideas.

Whether it is the adaptation of the original plot, or the extension of the story, as well as the setting of the parallel world and related follow-up plots, etc.

He even planned the connection of the next game.

All the content that players are playing in "Control Failure" is what Meng Shu wants to do.

If this can't be increased by 5 points, it's really unreasonable.

In addition, the program attribute has increased by 10 points, which is 2 points more than the previous "Sky Mountain".

Meng Shu attached great importance to this attribute.

This is related to the ability to adapt the original game.

Its importance is self-evident, and adding original content to the game basically depends on this.

If the attribute is low, then the idea of ​​parallel worlds in "Control Failure", and the idea of ​​3D "Mountain in the Sky", etc., cannot be realized at all.

Because the technology is not enough, there is still a shortage of people.

Therefore, the higher the attribute, the better.

And he also personally felt the extraordinary improvement brought about by the program attribute.

Now he wants to make a thing, or other content involving code level, which can be done quickly and efficiently.

It is a skill engraved deep in his soul.

For the rest, art has increased by 2 points, but music has not.

Not to mention the art, the 2 points should be due to the discussion between Meng Shu and Fang Yuancheng on the picture style during the game development process, as well as the drafting and other factors.

As for the music issue, since Meng Shu entrusted Unlimited Entertainment to take charge of it, he did not intervene and was only in charge of the final review. So there is no excuse for not rising.

Further down, it is the fright value harvest of each game.

"Dark Forest": 246W people have been frightened (90,000 people added)

"Blackjack": 12.33W people have been frightened (2.17 million people added)

"Face": 178,000 people have been frightened (110,000 people added)

"Mountain of the Sky": 8.40W people have been frightened (4.71 million people added)

"Control Failure": 398W people have been frightened

Total scare value: 106.170000 (106.17 million)

Meng Shu was very satisfied when she saw the total scare value.

But after seeing the data of "Face", I sighed again.

Sure enough, this game is still too scary for players in the parallel world, and it has not broken 2 million players so far.

But it's also understandable that even the PC version of this game is scary enough.

The VR version naturally made the players who had just tasted horror at that time unable to hold it.

Sure enough, scary things still have to be gradually accepted by people. I was too impatient to make a VR version of "Face" in the early stage, no wonder they couldn't accept it.

After all, it is beyond the standard.

Shaking his head, Meng Shu only sighed that he didn't plan well at that time.

Now, after a year, he is not sure whether "Face" has paid back its original cost, but it cost him 6.9 million scare points to buy it.

Meng Shu opened the game store without a word, and searched for "Dead Space".

Soon, a whole series unfolded.

Next to it, there are their prices.

Dead Space: 4,700,000 scare values ​​(4.7 million).

Dead Space: Evacuation: 440,000 scare points (440,000).

"Dead Space: Burning": 80,000 scare value (80,000).

"Dead Space: Mobile Edition": 85,000 scare value (85,000).

The price of "Dead Space 2" is 7130000 scare value (7.13 million).

The price of "Dead Space 3" is 7800000 scare value (7.8 million).

Meng Shu looked at it at a glance, and it was quite complete.

but…

Below the games, he glimpsed one more.

Dead Space: Remastered!

Seeing this, Meng Shu was slightly taken aback.

This game is like thunder.

There was an uproar in the circle of horror games in the original world.

This game, before Meng Shu's time travel, only released a promotional video, and there is no specific release date yet.

As a result, it now appears in the system mall instead!

But the price...

No selling price!

Because there are only four characters in the price.

'Stay tuned'

This caught Meng Shu by surprise.

But think about it and let go.

The game hasn't come out yet, so it's not normal.

Thinking of this, Meng Shu suddenly opened his eyes, and immediately closed his eyes to communicate with the system after thinking of something in his mind.

this game…

It's obviously not on sale, and it doesn't exist in the market yet, but why did it appear in the mall...

Although there is no price, but it does appear, does this mean that

The games in the system mall are not the only ones before his time travel.

But it covers all the 'future games' that have not yet been released even if he doesn't know about them?

Thinking of this, Meng Shu immediately started searching.

He wanted to confirm whether his conjecture was true.

After all, before time travel, there were still many games in the world that hadn't been released yet.

If this system mall can include future games, it means

There will be many games that he doesn't even know exist!

So first, try searching for the first one!

Meng Shu thought of "The Callisto Protocol" in his mind. This is a horror game with a real machine demonstration, but it has not been officially released yet.

He wanted to know if there was such a game in the system.

Soon, as he searched, the Callisto Protocol came up.

This surprised Meng Shu

There really is!

Just like "Dead Space: Remake", there is no price, only the words "Stay tuned".

Meng Shu tried to search for "Charles the Train".

Sure enough, it’s still ‘Stay tuned. '

After a pause, Meng Shu frowned and thought deeply, then searched for a game again.

"Contempt"

Then

What was found out this time was no longer 'stay tuned'.

Rather, it is a purchasable commodity with a real price!

7090000 scare value (7.09 million) is the store price of this game.

Seeing this, Meng Shu instantly understood.

This also shows that the game "Contempt"... has already been released in the original world!

But when was it released?

Meng Shu didn't know, after all, the system wouldn't prompt him that a new game was released, come and buy it.

But it doesn't matter.

After glancing at "Contempt", he tried several games in a row.

What "Resident Evil 9", "The Evil Within 3" and so on.

Also tried other non-horror games, such as "The Elder Scrolls 6", "GTA6", "Starry Sky 2" and so on.

Unfortunately, it seems a bit detached from reality.

The few games he just searched for didn't even have 'stay tuned', they simply said 'doesn't exist'.

Seeing this, Meng Shu guessed in his heart.

Perhaps none of these games have been announced in the original world, so the system store can't 'crawl'?

But it is true that I was so stupid as to search for "The Elder Scrolls 6", it seems that I still have too high expectations for that company.

Shaking his head, Meng Shu had a solid foundation in his mind and a basic understanding of the appearance of the game.

Now, it's time to get down to business.

Meng Shu looked at "Dead Space".

This is a third-person horror shooting game released in 2008 in the original world.

Because it has been released for too long, there is a big gap between the game's picture quality and operation and what it is now.

But even so, the scare value required for this game is still not low, but this also proves how high the quality of the game is.

This is not surprising, after all, "Dead Space" was too successful back then.

A 2008 sci-fi horror game with an extremely advanced world view and monster shapes that far surpass zombies.

The horror atmosphere is first-class, the costumes are avant-garde, and the plot and story are interesting.

With so many advantages, it is indeed the gospel of horror players, and it is no wonder that it was very successful at the time.

It's a pity that good luck tricks people.

The "Dead Space" series has terrible successes and terrible failures.

In the original niche horror market in the world, this critically acclaimed sci-fi horror game was only well-received but not well-received.

Although the first generation was very successful, it laid a solid foundation for the sequel to the second generation.

But the intervention of the company behind it, and in order to cater to the mainstream shooting at that time, forced the second generation of this game to make a choice.

That is to reduce the horror element and increase the shooting element.

So many players will find that "Dead Space 2" chugs most of the time.

But even so, the development team still proved with its strength that terror and shooting complement each other.

Allow players to defend themselves with guns in the tense and fearful process.

However, this change was not recognized by the market, and there was even some backlash, which made the sales volume fail to meet expectations.

The game company has placed high hopes on this series, not only novels, but also anime and manga.

It can be described as a key project.

Therefore, the sales of the 2nd generation did not stop them from making the 3rd generation.

However, in order to ensure sales and cater to the mainstream of shooting games, the game company stepped in again.

Therefore, "Dead Space 3" is basically a third-person shooter game, with only a small part of the horror atmosphere.

Even in order to allow players to shoot comfortably, the main plot has become very bloody, and the ammunition resources have become very unified.

Even joined the online mode, in order to allow players to team up.

Every generation of "Dead Space" changes is to cater to the shooting game market and attract this group of players.

It's a pity that players who like to play shooting games are just looking for fun, so why would they come to play this kind of game called sci-fi horror?

Players who like horror games have abandoned the pit because of this change to cater to the public.

In the end, this wave of operations by the game company basically lost both his wife and soldiers, and neither side was pleased.

So much so that it was finally hidden by the game company.

This collection lasted for 9 years.

Meng Shu couldn't say anything about the behavior of this game company.

He only knew that this company had ruined many IPs, including his favorite "Alice" series.

As a businessman, Meng Shu knew the profit-seeking nature of this company, so he had nothing to say.

But at the same time as a player, he has nothing but disgust for the company.

To this day, Meng Shu firmly believes that this company's release of the remake of "Dead Space" is not the nonsense they said, "I want more players to experience it".

But after seeing the horror games on the market blooming, and the masterpieces coming out together, as well as the success of the remakes of "Resident Evil 2" and "Resident Evil 3", they followed suit.

The purpose is still for the money in the player's pocket, otherwise, who will remake a popular and unpopular game IP for you that has been hidden for 9 years.

but

Mengshu is different from this company.

Although he is an entrepreneur, he is also a player at heart.

His purpose of making the game is very simple, that is to scare the players into tears, nothing more.

Making money is just incidental.

Earning scare points, buying games, adapting plots and developing original content is what he should do as a game entrepreneur.

Therefore, Meng Shu bought Dead Space directly.

Suddenly, accompanied by the sound of coins clattering.

His scare value was deducted 4.7 million.

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