I Am a Nobleman in England

Chapter 338 Create a Group of Millionaires

It's no wonder that everyone in the studio was overjoyed, mainly because Arthur's "dedicated team for producers" policy was really important to them, and it was also the ideal policy for them to use their talents.

In the field of mobile game development, the best experience is often through the development and release of a large number of games. If these games do not meet the minimum key indicators or KPIs, they will be canceled.

You must know that game companies and project managers are more inclined to KPI data such as retention rate and participation, and have always been eager to start testing the game as soon as possible, in order to understand how much budget they can invest in user purchases. But this way of developing has had a big impact on game developers.

When everything is built around specific KPIs, it's nearly impossible to actually make a game that players want, let alone a game that game designers like them want.

Arthur doesn't want to use rules and regulations to trap his designers to death. He has already used several games to lay a solid foundation for his game studio. Long-term success, not a parabolic career that hits the pinnacle.

After Arthur watched the video and everyone calmed down, he smiled and continued, "In my opinion, the most basic principle of developing a game is that if an idea doesn't have a lot of fun, then don't start it." Do R\u0026D. We don’t learn from other studios, and we don’t refer to so-called industry standard data when designing and developing games.

I want you to make sure you focus on innovating gameplay, creating art assets, and developing technology, instead of making you worry about what the next day retention should be. This is not only to ensure the stability of the start-up team, but also to keep the team away from creative failure. "

"I completely agree with your decision, boss!" Edward said with a serious face: "Whether it is the stupid bird flying first or the fruit knight, neither of them adopts a KPI-based game design model. Our creative process is highly precise, because everyone is focused on Discover the fun.

If we really want to consider all kinds of data, "Stupid Birds Fly First" will undoubtedly be recognized as a worthless work from the very beginning! But look at it now, it became popular because of the hatred of the players! "

"...For game development, the way I look at it is like using electricity. If you don't use it for the day, it's gone, or more directly, you spend money anyway. In this case, why not follow the Our ideas are developed, but we have to accommodate those so-called industry standard data?"

At this time, other designers in the conference room also started to speak freely. They, game development programmers, knew that their opportunity to rise had come, and they would no longer have to worry about making things difficult for the product manager, marketing department, and sales department. and tormented. . .

"I think game development is a scarce resource. Some people may ask, if you don't do research and development for specific data such as retention rate and engagement, how can you ensure that you make money? My answer is, how to make money and how to sell, That's the problem of the marketing department and the sales department, it's not our business, we just need to make high-quality games, isn't it?"

"Haha, that's right, if we are still in charge of sales, what do we need their marketing department and sales department to do? Everyone, the reality is that everyone wants to have a great work, but in today's environment where unicorns are in power, It's impossible for most people.

We are already very lucky, the two games created by the boss have achieved great success, we have already had a good start, so our goal is to make games that can survive for a long time,

Provide players with endless fun with systems and practices that the team is very familiar with. In my opinion, long-term success is better than a one-year burst! "

"well said!"

Although the meeting has turned into a big discussion with many people talking, Arthur is very satisfied with this atmosphere, because in his opinion, it is the developers and developers of these games who can really help him make money. They are the foundation of making money. Only by mobilizing their enthusiasm can I make this 'money printing machine' continue to make money for him.

"Assuming our company can't afford a very large loss, after all, as a newly established studio, after we invest a lot of time and money into a project, if we don't release the game, it often means bankruptcy, so, anyway, we At least the game can be launched. In the words of the game industry, it is to push your work to all mainstream mobile games, PC and web platforms.

As long as your game is interesting, has scalable technical support and excellent engine tools, we can effectively provide players with a real-time experience across different devices, and only a small team is enough to support it.

And this strategy allows us to be an excellent developer and publisher while maintaining profitability, instead of wasting a lot of resources on projects pursuing various data.

Although this game may not become a masterpiece, and compared to our current scale, we cannot afford such a large number of users, but at least we have made a successful game, and we are constantly accumulating value.

For us, this approach is effective. We can build long-term projects on the basis of original resources. In fact, I have studied the background of many of our colleagues. They seem to be successful at once, but in fact they have worked hard before. many years. Arthur continued to encourage with a smile on his face, he just wanted to mobilize the ambition of this group of people.

"...Boss, I have a very novel game idea that I have been thinking about for a long time."

"Boss, I also have a game plan here..."

"Boss, do I think we should set up a console game development team?"

As Arthur wished, his encouragement immediately received feedback. Several people scrambled to express their ideas and put forward their opinions. Suddenly, the meeting room became you once again, and I said nothing. Great discussion of language.

"Okay, okay, let's be quiet for a moment—" Arthur slightly raised his voice to prevent the crowd from continuing to be confused, "If you are creative, write a business plan and hand it over to Edward. If it is excellent, you can form it right away." team for development.

At present, the studio still has two games under development, and there is no way to add too many development projects. This time, there are only two places, so when you prepare the business proposal, you must take it seriously, the more detailed the better the chance of being selected.

Here, I first wish everyone success, I have given you the opportunity to become a millionaire, it is up to you whether you can grasp it or not! "

"thank you boss!"

"Thank you boss!"

. . . . . .

Everyone thanked Arthur with excitement on their faces. They knew that what the boss said about the chance of becoming a millionaire was not a joke. You must know that once selected, a game development team was formed, and after the game was successfully launched, as a game The planner of the game can get a share of the game copyright, and as long as the game sales are hot, it is really easy to become a millionaire.

The stupid bird flying game is a good example. Although it is a free game, this game is helping the boss make money at a rate of 50,000 US dollars a day. Millions? It only takes twenty days!

"Hehe, if possible, I hope that everyone sitting today will become millionaires in a year. Only then will I really feel a sense of accomplishment!" Arthur encouraged with a happy smile.

"hehe..."

Everyone was also full of anticipation and laughed heartily, but no one expected that this meeting would become a legend in the game industry after many years, because Arthur's game studio really had dozens of hundreds of people. The millionaire came out and became a legend in the industry!

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like