The battle is the second.

Boost cards are windy, my bills are two pieces of soil and one piece of water.

Although there are two roles in the dirt, the boost card is not unfavourable due to the wind...

The role starts with two or more of each of the four attributes.

If one is used as a boost card, up to three are handed out from the mountain tag. Put in a crystal and you'll get four.

It can be more gamely advantageous to have one card that is simply less likely to be on the field and less likely to be aligned with two or more cards than normal.

Strong cards if aligned, no need to be afraid if not aligned.

"Then it's an exchange of notes. I got one."

This time, lay down the water card on Theory Street and put it forward.

Leonard had looked back and forth several times to compare his boost card to my face and his own hand tag.

I just exchanged all of them, including the same attributes as the boost card, and now I only give out one.

Normal psychology would suspect that there are good cards in there at the moment as well.

"I have no exchange of notes."

"... heh"

Unveil a card of water laying low on Leonard laughing invincibly, put it back on a mountain bill and pull one.

Is the card water?

Well, it's common for poker or whatever card you exchange to come back.

Well, it's betting time here, but I'm slightly at a disadvantage.

The sword of the blades is the exchange of hand tags.

It gives your opponent a lot of information in exchange for a chance to bottom up the strength of your card.

Even if you were winning with the strength of your card, it doesn't make sense to be alert and get off.

Now, for example, I can see that I am looking for a non-water card, that I may have at least two non-water roles, and that the other one in the two roles is likely to be non-water.

You should see a lot of things if you compare them with the information on your own bills.

By contrast, I have little information about Leonard's bills. [M]

The difference is huge.

"Now that's a bet, I'll raise and bet three"

And Leonard pokes at it precisely.

I see. You mean just now?

"If you lose, you have one chip, don't you? The minimum bet is from one sheet."

"You say you can't get off, right? I don't mind, because this fight is my win."

Somewhat confident.

Interesting.

"Raise, 1 chip"

Stacking four chips in front of him, Leonard's lips turned slightly upwards as he smiled.

"Oh, you look disgusted."

"... why do you think so"

"Your bills aren't that strong, so you really wanted me to fold them. But in case anything like losing, one was making sure the chip stayed, no?

Leonard's rushing scum is a semi-bluff.

If it's a weak hand, it has the steadfastness to get right down, and if it's a hand that has a slight winning eye, it has the audacity to push it with strength.

You have a somewhat strong hand tag. You need strong persuasion in the confidence you have shown to unload your opponent.

That's why no card exchange, and a strong raise.

But you can't be halfway there.

"Maybe the experience I've had makes me do that, but you can't put on insurance that helps you even though you're trying to freak me out. If you're not sure of your victory, you can't fool them."

"... you say it as if you've seen it"

"It's been my experience shaping people. So if you look at people, you can see the experience to some extent."

"So you've lived in a world of lies and rushes?

Unexpectedly, Leonard stepped into me.

This is not a rush.

I'm just asking a simple question.

"... well, there's a lot going on here and now we're in trouble."

When told to cloud his words, Leonard sighed heavily after meditating for a while.

But then there's some clarity in the look.

It's like you blew something off, like you're free from heavy baggage, like that.

"... I see you're right. I was unintentionally insured, so everything doesn't work... no, you mean it couldn't have."

"It's not a bad thing to insure anything else. I'm here now because I failed. [M] It's just that it's foolish of you to insure and fail in situations where you're not doomed."

Deep red eyes look straight at this one.

Be respectful of me, and try to learn something.

"Okay. Then here's what I'm supposed to do, right?

Leonard tosses the chip at hand to his satisfaction.

That's fine. Once you get down there, you won't be able to move on.

"Oh, that...?

That's where I feel uncomfortable.

Why did I raze on that occasion? [M]

My hand tag was subtle, and there were strong signs there, although Leonard was not the best.

Though it's not so much that you'll never win, you can say that there was absolutely no advantage in being forced to fight.

And if you simply wanted Leonard down, you didn't have to bother explaining your intentions.

Most importantly, why did I turn my story into Leonard?

On the contrary, he even advises on the way forward.

Kuse as a fortune teller?

No, I was going to smash him mentally at the stage where he was blown away with gambling.

And I think.

to one answer.

"... if a person..."

I didn't aim for him.

Probably the qualities of nature, humanity.

He unknowingly loosened up and entered my mind in that moment that cast doubt, completely shredding away his hostility.

If I can aim for it, I can be more of a con artist than I am.

I don't care if it's gambling or not. [M]

"This battle is your win, see?"

"Huh?

I can wolf Leonard when I give him a chip.

"You play three of the winds, including Boost, and I play two of the dirt. I couldn't win with the strength of the card this time. You win when you call."

If I say that and show you the bills open, Leonard will imitate it too.

2 winds, 1 flame. Leonard wins.

"... how did you get my hand tag?"

"That's a secret, because if I told you, you'd have about 90% chance of winning"

Collect and shuffle the cards.

I won't lose from here until the end of Game 3.

The plan has changed, but I'll ask Leonard to leave in peace.

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