Almighty Game Designer

Chapter 495: Super Mario Odyssey! (four more)

Soon, the first draft of the first version of sith was written almost.

In the past few days, Chen Mo has accumulated some happiness values ​​and resentment values. He has continuously extracted five hardware skill books, and he has already understood some hardware knowledge.

In the first version of Sith's design, Chen Mo not only painted the appearance of the entire sith shape, button settings, functional partitions, etc., but also detailed the characteristics of each accessory, as well as the entire handheld Related technology.

This is just a first draft. Chen Mo just listed all the basic functions of sith in detail, and also pointed out his own requirements. In the specific production process, this program may continue to improve.

After writing the first draft of Sith's design, Chen Mo began to write the design of the new game.

The game will be on the sith as the first game of the new console.

Super Mario Odyssey.

In fact, there are many games on Sith that are classic, and Chen Mo chose "Super Mario Odyssey" as the first game in the parallel world sith, it has its own considerations.

Because "Super Mario Odyssey" is by far the best game for sith.

Some game evaluation media describe "Super Mario Odyssey": "There are always some things in the world that will remind you of how beautiful life is, such as Li Bai's poems, such as Dukang's wine, and "Super Mario· Odyssey."

In the eyes of many experienced gamers, this kind of evaluation is not too good, because "Super Mario Odyssey" spans different genders, ages, races, countries, occupations, cultures, no matter what kind of players, Enjoy the purest laughter and fun in this game.

If there are aliens, maybe they don't understand King Lear, they can't understand Xiao Shenke's Redemption, and they don't understand the classic four classics, but they will fall in love with Super Mario Odyssey. .

This is closely related to Nintendo's own game design philosophy. Nintendo has always been committed to combating violence and **** in the global game industry, and is committed to developing excellent all-age games, and the Super Mario series is a wonderful interpretation of this concept.

For Chen Mo, the choice of "Super Mario Odyssey" as the first game of the sith platform, on the one hand, is because the quality of this game is very high, even if it is placed in the classic games of the world, it is not inferior; On the one hand, it is because it perfectly shows the characteristics of the sith handheld.

If it is another game, some people may say: "This is the success of the game and not the success of sith. You put this game on other platforms."

There is no such problem with Super Mario Odyssey.

Chen Mo's "Super Mario Odyssey" is a new game, and I hope to use this game to show all players the unique attributes of sith, on the one hand for sith sales, and on the other hand for other games in the future. paving.

First, "Super Mario Odyssey" is aimed at the widest range of players, whether it is the elderly, children, **** players or ordinary players can enjoy the fun in the Odyssey, this is the purest The fun of the game can be distinguished from most games on the market.

Don't pay for gold, don't play probabilities, don't play numerical stimuli, be born full level, then how to play all the players personally.

Moreover, this game is very playable, with a variety of rich levels and gameplay, for many people can play a lot of weeks and will not be tired. Chen Mo is now collecting happy values, which is also a cash cow type game.

Second, the game mode of Super Mario Odyssey is perfectly matched with the sith platform. Players can play games by shaking the handles like this somatosensory game. They can also play games for two, one person controls Mario, one person controls Hat Kaipi, two people collaborate with each other. This is completely different from the networking experience of a typical game.

In Super Mario Odyssey, there are more than twenty movements, and most of these movements have exclusive gestures that can be played like a somatosensory game.

Of course, "Super Mario Odyssey" can burst fire, and part of it is the reason for feelings. This is also very clear. In the parallel world, there is no super Mario super ip, so at this point, Chen Mo's game will not have such a high ip bonus.

But it doesn't matter, Mario can become a very large classic ip, because its character design, gameplay and art style represent the highest level at that time, so it is loved by players.

Super Mario itself has a weak plot. Its biggest highlights are character design, scene design, world view design and level design. That is to say, its main advantage lies in the gameplay.

Therefore, Chen Mo directly took out "Super Mario Odyssey", for the players, there will be no difficulty in accepting.

This concept draft has been written for a long time, because "Super Mario Odyssey" is a classic game, Chen Mo must also think about it, how can I let Su Yuyu and Qian Wei understand the core fun of this game? Where.

......

The next day, Chen Mo went to Zhou Jiangping with the first draft of the already written sith design.

After seeing this design draft, Zhou Jiangping was very surprised.

So detailed? !

According to Zhou Jiangping, this concept draft has been more professional than many of the professionals in their company, and Chen Mo has made a very clear label for some seemingly insignificant details.

For example, on two handles, Chen Mo noted some of their basic operations and some special features.

Pushing the joystick to the end and pushing it a little is supposed to be two different operations. Pressing the joystick is also a different operation.

The two handles have different operation modes after being installed on the screen and removed, as well as in the single mode and the double mode. This is explained in detail by Chen Mo.

Other details Chen Mo also marked very clearly, such as the position above the screen of sith, Chen Mo painted a vent of more than 10 cm long.

At the same time, Chen Mo also has corresponding requirements for the touch screen touch, the touch of the button and the resistance of the body.

The most shocking thing about Zhou Jiangping is that Chen Mo has a corresponding requirement for the game cassette.

"Benzenadine? What is this?" Zhou Jiangping asked in shock.

Chen Mo explained: "This is a bittering agent and is the most bitter substance known in the world."

Zhou Jiangping was shocked: "Is this all possible? Why do you want to apply this kind of thing on the cassette?"

Chen Mo explained: "Because this type of cassette is relatively small, it may be swallowed by children or pets, so this bittering agent is added to prevent accidental swallowing. But you don't have to worry, it is absolutely non-toxic."

Zhou Jiangping said with some doubts: "Can it really prevent the swallowing?"

Chen Mo reveals a meaningful smile: "It doesn't matter, after the finished product is made, you can give it a glimpse of how hard the world's most bitter substance is."

Zhou Jiangping: "..."

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