Almighty Game Designer

Chapter 494: Epoch-making handheld (three more)

Zhou Jiangping nodded: "I certainly understand this. In fact, I am very clear about the technical difficulty of sith. What I am worried about is that the prospect of this product will be too narrow?"

Chen Mo smiled: "You don't have to worry about this."

The two men talked in depth and simply fixed some questions.

Chen Mo is the investor of this party, and all the research and development, promotion, marketing and other expenses are all from Chen Mo. As for the final form of the product, it is also the final check of Chen Mo.

As for Lehui, it is to contact the corresponding planners and foundries, and make some suggestions and better production plans during the production process to help Chen Mo to make this handheld more smoothly.

In terms of revenue, Chen Mo will pay 10% of the net income of this handheld as a fee, which is to share with Lehui. It is not excluded that there will be long-term cooperation in the future.

Although Chen Mo can also go to the solution provider and foundry, or even identify some specific accessories, it is too much trouble.

Chen Mo also wants to make a game that is sold together with sith. It doesn't have much time and is not professional enough. Give this work to Le Hui to do it. Chen Mo himself can save a lot of effort.

In terms of income, Zhou Jiangping's original idea is to let Chen Mo directly provide the corresponding funds. All the inputs in the R&D process are handled by Thunder and Mutual Entertainment. Le Hui is just equivalent to running errands.

As for the income of this handheld sales, Zhou Jiangping is not very interested, because he is not particularly optimistic about the prospect of this handheld.

The hardware and software are different. If it is a game, there is Chen Mo’s name as a guarantee. No matter how bad it is, it will not be bad. It is impossible to lose money. But with hardware, any small flaws can cause a collapse of the entire product.

Zhou Jiangping thinks that Chen Mo crosses the border to do sith. The first product can be good without losing money. Earn earning too much. How much can I earn?

If this income is not much, it would be better to do so. At least sell it to Chen Mo, and it will be more convenient to cooperate in the future.

After all, as a company specializing in the development of game mobile phones, Lehui may have the opportunity to cooperate with Chen Mo in the future.

Chen Mo smiled and said: "Zhou Zong, you still accept this income, otherwise you may regret it later."

After Zhou Gangping finalized the cooperation plan, there will be corresponding legal personnel to draw up the relevant contract. This does not require Chen Mo and Zhou Jiangping to worry about it. Naturally, there will be professionals to do it.

......

After this, Chen Mo returned to the experience store and began to write the first draft of the first version of sith design.

The reason why Chen Mo chose to make sith is because of many aspects.

Overall, it is because of the game market landscape in the parallel world.

In the parallel world, the development levels of mobile games, pc, and vr are very high, and there are also some mature products. In this case, the traditional handhelds will be subject to more serious squeeze. .

Therefore, the handheld machine that Chen Mo wants to make must be significantly different in terms of operability and game content. It must be able to fully crush the mobile phone, and the better the crushing, the better.

In other words, players must be able to feel the operation of this handheld is very special, irreplaceable, and the game above is very good.

In Chen Mo's view, sith has several advantages.

First, sith is a handheld, home machine integration, that is to say, all the games above can be played on sith or on home TV.

And sith's advertising words are: "Whenever and wherever, no matter who you are, you can enjoy the game."

Second, sith is not just a handheld, it has a lot of extra black technology, and it is these black technologies that make sith a very unique handheld.

This is a staged advancement and transcendence for those of the previous handhelds.

For example, sith has a very mature hd vibration technology.

This technology transmits both the transverse and vertical waves through the device and transmits it to the player's brain through the skin, which can forge the illusion of a real touch.

If the player closes his eyes, he may really think that he is being pushed by something, and even the texture and roughness of the surface of the real object can be expressed to some extent.

Of course, this feeling is still far from the sensory transmission of the black technology vr game cabin in the parallel world, but it is more than enough to use it to crush mobile games.

Moreover, the sith's handle has an enhanced somatosensory game function, and the player can swing the handle to achieve some specific operations in the game.

Benefiting from this, players can no longer play the sith like a normal console game, they must hold the handles to play the game, but they can completely remove the two handles of the sith and take them in the left and right hands. Play in any comfortable position.

You can even wave your handles all the way, just like a normal somatosensory game.

This mode of operation is equivalent to a kind of innovation and liberation for the player, and it is similar to the somatosensory operation mode, which greatly reduces the difficulty of the game.

Third, sith supports two players to play at the same time, which is reflected in the games such as Mario Kart and Super Mario Odyssey.

Maybe many players have to ask, isn't it just two people playing games together? All mobile games can do it.

However, the sith's two-player mode is completely different from the mobile game's networking mode, and there is no comparability in the experience.

This is simply too important for some players who have an urgent need (especially for couples and friends who have reached a certain level of intimacy, girlfriends, etc.).

Because of any other equipment, if you want to play together, you must buy another device, and sith doesn't need it, as long as two people hold the left and right.

Moreover, some specific games have created a two-player game mode, which is completely different from the traditional online mode.

Fourth, the sith button design is also very classic.

The two handles of the left and right hands each have a solid rocker and four physical buttons, and four buttons l, r, zl, and zr above the handle. These are standard for some host controllers, which have been verified by the market numerous times. Classic design. Ith followed these designs and fine-tuned the size and feel of the buttons. Although the buttons are smaller in size, they feel better than other consoles.

In addition, sith has also been innovative in the design of the buttons on the handle: on the side of the handle there are side keys for the double mode, as well as a special home button and plus and minus keys.

In other words, the total number of buttons added to a sith exceeds 20.

Of course, these buttons can't be used at the same time. Different buttons are used in single mode and double mode, but this also proves that sith is very **** the button design, and some classics are used. At the same time of design, corresponding improvements have been made.

In addition, the console has a very clear advantage that there will be almost no plug-ins.

Mobile games, pcs and vr game consoles are all troubled by plug-ins to a certain extent. Mobile games and PCs are particularly serious.

In the final analysis, these devices are comprehensive platform devices. For example, PCs can also be used as office. Many softwares that are completely unrelated to the game will be installed. These softwares may be mixed into the plug-in and tamper with the game itself.

However, the handheld and the host are highly enclosed and can only be used to lock game cards or game discs, which ensures the closure and security of the environment.

Even if there are some technical giants who can install plug-ins for the host or the handheld through some technical means, it is a matter of very few people, and once discovered by the server, the device can be locked immediately to prevent the plug-in from being used. Players in normal games have an impact.

Therefore, in the past life of Chen Mo, the host and the handheld were almost completely unaffected by the plug-in, which is the reason.

It is because of these advantages that Chen Mo will have confidence in sith. In this world of mobile phones, pcs and vr games, sith is still very promising because of its unique characteristics.

It can be used not only as a handheld but also as a video game console, which is equivalent to making up for the gap in the market.

Because there is no host in the parallel world, there is no game suitable for playing on TV.

Of course, Chen Mo is only giving the first draft, and some specific production plans will have to be completely finalized after the specific production process.

But in general, it should be no big deal. The sith that Chen Mo wants to make is nothing better than the previous life. It will not be able to do it.

Moreover, Chen Mo feels that according to the level of science and technology in the parallel world, it is possible to install some new black technology s for Sith.

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