At this time, "Angel's Coming" happened to be triggered on Jonas's game screen.

It was still the same as what I saw before. The seraph appeared, and with a wave of the long sword, there were a few more rows of garbage squares on the screen.

However, in the next second, Jonas skillfully controlled the falling blocks from the air and completed two "Spin Match 3" games neatly.

In less than two seconds, all the new junk blocks that appeared were eliminated!

And his points at this time naturally soared again.

Everyone was shocked again: "What is going on?"

One second it was a disgusting piece of rubbish, but the next second it turned into free points.

Obviously, if you use this operation in the battle mode, the more junk blocks appear, the faster your points will increase!

In this case, these garbage cubes really become a kind of "welfare".

This obviously completely subverts everyone's inherent impression of "garbage cubes".

Jonas explained: “Everyone can pay attention to the fact that there are some patterns in the garbage blocks generated when ‘Angel Comes’.

“It will only have an obvious gap, which is often made up of one or two empty spaces, and this gap will appear immediately next to the gap on the previous level.

"That is to say, these new rows of junk blocks can definitely be eliminated using this "rotation elimination" method!

"So after mastering this technique, 'Angels Are Coming' is actually giving out benefits, because no matter how many rows of garbage cubes are given, it is just equivalent to giving away points."

Liang Chun was the first to react and said with sudden realization: "So that's it! Then the effect in the "network mode" can be explained.

“The online mode supports up to 10 people playing together, so this game is equivalent to a certain screening nature.

“The mechanism of ‘Angel’s Coming’ is a benefit for players who are proficient in ‘Rotation Elimination’, but it is a punishment for players who have not mastered this mechanism.

"This helps to quickly complete the screening and eliminate those players with poor skills."

Everyone subconsciously thought about what it would be like if they competed with Jonas on the same stage.

Obviously, it would be a brutal massacre.

But this does prove that "Heaven Cube" has made great progress in terms of competitiveness and diversity of gameplay compared to the original "Rotating Cube".

And these changes, in the final analysis, are accomplished using a simple and even crude game mechanism.

No one can even tell whether this was done intentionally or whether a BUG was accidentally written during the process of writing code.

Liang Chun sighed with emotion: "That's it... I didn't expect that I was blinded by a leaf and couldn't see the mountain.

“Looking back now, this game is so intertwined. Whether it’s the mechanics of ‘Angel Has Fallen’ or the special design of ‘Online Mode’, they all remind me that the underlying mechanics of this game are obviously different from the original ‘Spinning Cube’. difference.

“It’s just that I was too arrogant to notice this, and mistakenly thought that this was a garbage game that was purely designed to disgust people.

"I review!

"This game must be "recommended". It can even be said that it completely subverts the classic gameplay of rotating cubes, making this timeless classic shine even more dazzlingly!"

Cheng Anhua also said: "I also give a 'recommendation'."

Li Wenhao scratched his head. He subconsciously wanted to give a "recommendation", but suddenly a question came to his mind: "Huh? Wait, it seems there is still an unresolved problem.

"This game intentionally doesn't give long bars. Does it have any special meaning?"

Liang Chun nodded: "Of course, isn't this easy to guess?

"Obviously, "Use long bars to eliminate four" and "Rotate to eliminate" are two different strategies. If everyone still follows the traditional method and waits for the long bars to be eliminated, then people will probably not pay attention to it or even notice it. "Rotation Elimination" is a new way of playing.

“If the gameplay of ‘equal length strips’ is not restricted, ‘rotate elimination’ will have no clear advantage in battle.

"Furthermore, the official does not completely ban the gameplay of "matching four in a long bar". What it prohibits is "brainlessly waiting for a long match in four".

"The probability of long bars appearing continues to decrease as the number of stacked blocks on the field increases. In other words, if there are only five or six rows of blocks, it is still possible for long bars to appear. This does not affect your use of long bars. Get the highest score.

“After all, the maximum number of long lines that can be eliminated is four, and there is absolutely no point in stacking more lines.

"In the game "Heaven Cube", it would be the optimal solution to control the number of rows of cubes on the field to about four to six rows.

"If you only wait for the long bar without thinking, then the game will 'punish' you. This is equivalent to encouraging players to adopt more diversified strategies to play the game and to fully master various skills."

Li Wenhao's face was full of shock. He carefully recalled the game mechanics discussed by everyone, and then came to a surprising conclusion.

"They all matched up?

“All the seemingly unreasonable aspects of this game are actually all designed to fit in with the ‘rotate elimination’ gameplay?

“Then how high does this designer’s level have to be?”

Liang Chun said seriously: "It's very high, it must be as high as several floors!"

Everyone was sighing.

To an outsider, what does this mean? Isn't it just that the rules of block rotation have been changed? Isn't it just to make it possible to find holes?

But in the eyes of professionals, this is tantamount to the finishing touch!

In fact, there is an unwritten rule in the mini game design competition.

That is: "The fewer changes to the original game, the better!" 』

This rule has never been written clearly, but all judges are aware of it and regard it as an important evaluation criterion.

Because game design must follow the "Occam's razor principle", which is "don't add entities unless necessary." It is not difficult to design an extremely complex gameplay. What is difficult is to design a very simple but enduring gameplay.

The games selected for the Mini Game Design Competition are basically classic games.

They themselves were the best designs under the technical conditions of that era, explored by the top designers at that time.

It is not easy for the mini game design competition to go one step further on this classic design!

If you just use higher technology to "graft" some complex gameplay to these old games, this does not actually reflect the level. Many designers can do it.

But what if a simple design changes the underlying logic of the entire game?

That would be scary!

What's even more outrageous about "Heaven Cube" is that the changes it made were completely achievable even with the technical conditions at the time, and were even more trouble-free than the original version.

And this change actually makes the game more fun.

That’s why the judges discovered that this designer’s level is unfathomable!

As for whether this is a game mechanism or a BUG? The answer to this question is also very clear.

Game mechanics of course!

If it is a BUG, ​​it means that the designer himself did not think of it, so how can he make supporting designs such as "angels descend" and "reduce the probability of strips appearing"?

Li Wenhao was silent for a moment and said: "I see, then I have to change my evaluation. This game deserves to be 'strongly recommended'."

The four judges unanimously recommended it, which means that the game "Heaven Cube" will be labeled as "rave reviews", which will provide great assistance to its subsequent selection by the player group.

Or to put it more confidently, this game has actually won the grand prize.

Because compared with it, all other entries in this mini-game design competition pale in comparison!

Obviously, all this was Gu Fan's fault. The reason why he did not use a ready-made template but rewrote the code himself was to change the rules of cube rotation.

In fact, the "rotating seam" gameplay discovered by Jonas was originally the default game mechanism of "Tetris" in Gu Fan's previous life. To be precise, it was a BUG caused by the performance of the game console at that time. But it greatly enriches the playability of the game and is loved by ordinary players and professional players alike, so the official has always used this mechanism.

This is the famous "T-Spin".

However, this world may be due to a higher technical level when the game was invented, or the designer of "Rotating Cube" did not adopt this mechanism, but made every small cube collide.

This resulted in all gameplay related to "T Spin" not being born.

That's why "Heaven Cube" reproduced this mechanism and caused such a sensation!

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