When I write a bug it becomes the core gameplay

Chapter 185 Target: Super Middle School!

[Henggang Middle School Teaching Management Implementation Plan]

【——————————————】

[The current level is: ordinary high school]

[Goal for the next stage: Upgrade to an outstanding middle school in the district]

[Condition 1: The undergraduate enrollment rate reaches 50% this academic year]

[Condition 2: At the end of this school year, the school’s reputation reaches 1,000]

【Completion reward:】

【1. Improvement of student quality】

【2. Increase in funding allocation】

【3. Randomly unlock management skills】

【——————————————】

[Academic Affairs Office of Henggang Middle School]

In the upper right corner of the game screen, there is such a simple mission goal.

Different from the task interface of other games, the task interface of "Henggang Middle School Simulation" is like a red header file, with a red title with a clearly different font, and two red lines up and down. In the middle are the conditions for completing the next stage of the goal and Completion rewards.

In addition, there is a logo of "Henggang Middle School" in the upper left corner of the screen, and a line of small words below: Ordinary High School.

If you move the mouse up, you can also see the next several levels and the conditions for reaching them.

[District Key Middle School: Undergraduate admission rate reaches 50%, school reputation reaches 1000]

[City key middle school: undergraduate admission rate reaches 60%, school reputation reaches 2000]

[Provincial key middle school: undergraduate admission rate reaches 90%, first-level admission rate reaches 65%, school reputation value reaches 4000]

[Super Middle School: The admission rate reaches 90%, and the school’s reputation reaches 10,000]

Wang Dawei thought thoughtfully: "Oh, it seems that the main goal of this game is to continuously improve the school level, and then strive to eventually become a super middle school, right?

“Absolutely not what I expected.

“Even a few data are not much different from the real data.

"But... the conditions of this super middle school have been improved too high, right? It's a huge leap! The admission rate has gone from 65% to 90%, and the reputation value has increased from 4,000 to 10,000, which is more than doubled. .

"Forget it, in short, Principal Wang will take office now to give the students a bright future!"

If there were not ready-made templates in reality, Wang Dawei would definitely say that the 90% admission rate is too outrageous and he cannot achieve it despite his best efforts.

But in fact, there are such schools in reality, and there are quite a few of them.

The top five key high schools in the country all have an admission rate of over 90%, and the first-place admission rate has reached 99.5%. If a student is admitted to this high school, it basically means that one foot has already been stepped on. The threshold for entering university.

But this first place is not Henggang Middle School in reality.

In reality, Henggang Middle School ranks second, with a first-class rate of 94%, but it is already quite outrageous.

Obviously, the ultimate goal of the game "Henggang Middle School Simulation" is to allow players to bring an ordinary high school to the level of real Henggang Middle School through their own efforts.

Wang Dawei briefly took a look at the basic gameplay of the game.

A high EQ statement is that the gameplay of this game is simple and clear, making it easy to get started.

The argument for low emotional intelligence is that the gameplay is a bit monotonous!

But fortunately, as a simulation game, it has all the big frameworks it should have.

At the top of the game is a row of status bars, which includes basic data such as the number of students, school reputation, and current funding. There is also a calendar on the far right and the slogan "XX days left until the college entrance examination."

Of course, there are also pause and fast-forward buttons at the bottom of this calendar. After clicking, you can adjust the time flow rate.

In addition, there are three dedicated pages in the game, corresponding to the three directions of school construction.

The first is daily management.

Here, you can adjust the school's school start and end times, holiday times, adjust the salary and performance benefits of all faculty and staff (including teachers, security guards, canteen aunts, cleaning aunts, etc.).

The second is teaching management.

Here you can arrange curriculum for each class, view all current teacher lists and attributes, arrange certain teachers as class teachers or academic directors, or external teachers, etc.

The third one is student management.

Here you can check students' grades and mistakes, and batch process problem students.

In addition, there are some scattered functions, such as clicking on an unoccupied open space, a construction menu will pop up, and you can expand more buildings; or clicking on the canteen, playground, library and other areas on the map, you can also A detailed menu can pop up to perform some special operations.

For example, the canteen can adjust the density of tables and chairs, modify menus and prices.

At first glance, it seems to have a lot of functions, but compared with other simulation business games, it is quite simple.

However, Wang Dawei didn't pay too much attention. His expectations for this game were not too high.

After all, the subject matter is here, and as long as all the basic functions are completed, you can generally play it.

In the game, the start and end bells will ring, and students will also take corresponding actions, such as entering the classroom, going to physical education class on the playground, going to the toilet during recess, etc.

However, the class time is obviously deliberately lowered in the game, so the overall game pace is still relatively fast.

Click on each student to view his specific situation, which is the student profile.

You can tell from his appearance whether he has violated school rules and regulations, such as whether he has a strange hairstyle, wears strange clothes, or carries any contraband on his body.

At the same time, you can also view the student's scores in various subjects in the last exam, as well as other attributes such as physical strength, mood, discipline, etc.

In the pop-up operable interface, players can perform various operations on a student, such as changing the seat by dragging, or highlighting, admonishing, going home to reflect, recording a major demerit, expelling, or expelling students from school. etc.

However, this operation interface obviously has room for expansion, and some skill icons are inactive.

There is a reward for completing the mission objective: management skills can be unlocked after the school is upgraded, and this should be unlocked.

After understanding the basic operations of the game, Wang Dawei officially started the game.

"Students, as a top student, Principal Wang has always advocated the teaching philosophy of teaching without distinction. Please rest assured, students, when Principal Wang is here, the world will be at peace; when Principal Wang is here, the sky will be clear!"

"In short, I will definitely try my best to improve the performance of my classmates so that everyone can get into the university of their choice!

"First, let's change our seats."

Wang Dawei first simply adjusted the number of students in each class in the management interface, trying to create as many classes as possible within the limits allowed by the teachers.

In the early stages of the game, resources were relatively abundant overall, and the number of students was not particularly large, so it could barely support this "small class teaching" model.

I don’t know if this game is alluding to the decline in birth rates and the decrease in school students in recent years.

Then, he adopted the arrangement of good students and bad students taking empty seats.

In the class, the overall academic performance gradually improves from the back row to the front row, but every good student must be surrounded by classmates who have slightly worse grades than him, and every poor student must be surrounded by classmates who have slightly better grades than him. .

Why is it arranged like this? This is related to a basic setting in the game.

In the game, students can interact with each other.

If a student's grades are relatively good, for example, his English score is particularly high, then under the subtle influence of the people around him, his English score may improve.

Or maybe a certain student has some relatively positive traits, such as "diligence and studiousness", "helpfulness", etc., which can also play a significant role in helping the students around him.

Of course, the reverse is also true. Bad students also infect their bad habits to the people around them, and even further lower the academic performance of those around them.

So Wang Dawei thinks that this should be a simple arrangement problem. Everyone helps each other and drives each other, and soon we will be able to improve together!

After adjusting all the students' seats, Wang Dawei was very tired.

Immediately afterwards, he started to rectify the school spirit and discipline without stopping.

When I see people with permed or dyed hair or wearing strange clothes, I tell them to go home and change. If any props unrelated to learning are found in the bag, they will be confiscated immediately and punished.

As for the fights that often occur on campus, there is zero tolerance. If caught, they will be immediately given a major demerit, or they will be expelled directly.

"Hey, how about I play this game as a professional counterpart? Although we have never been teachers, we have been students, and we know all these tricks!

“But here’s the problem, how come after the rectification is completed, there are less than a quarter of the students in my school left?

"How bad is the quality of students in our school now!"

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