The shopping mall begins with an arms store facing the square.

First to descend into this world, this square draws a large half circle as soon as it enters through the south gate. Distributing fountains in the center, the north stretching boulevard leading to the Lordship Hall and the relatively wide road stretching east-west along the southern outer walls, the Adventurer's Guild to the east across the boulevard, and the Commercial Guild to the west and diagonally extending from next to the opposite boulevard of each guild lead to the east-west gate.

Between the commercial guild and the south wall, weapons stores, armor stores, clothing stores and tool stores point a large intersection at the square. Houses surrounded by city walls are restricted by land that is normally available, so they are built to twist, with narrow entrances and stretched upwards on the fourth floor of the third floor, but the shops built facing the square are rather wider than the height.

The shop built from the opposite Adventurer's Guild to the South Wall is somewhat different, and the repairman and pharmacist have only about half the way between the weapons stores, most of all because of the size and quantity of products handled, and the pharmacist's guild separately in front of the East Gate when they arrive at the pharmacy. The restaurant has a store next door that sells meals for outdoor use, and the production material store is larger than the arms store because of the rental of production facilities. The width is more varied than on the west side, but the square is well landscaped because of its height and design.

There's a line of souvenir shops in the theme park.

"Once you're done in this square, you can do it all."

As the tea pickles say, it's a waste of time to look around, and adventurers who want to fight right away because they don't mind hanging their money are almost enough in the square. If I insist, isn't the inn facing Fountain Square in the north neighborhood of Adventurer's Guild enough?

It is the Knight's Uncle, the adventurer and the man who gave the title of great success and merit who is building and ruling this city. He still respects martial arts and is a tolerant lord to adventurers. In a world where demons exist, the Knight Uncle is allowed to stand before the royal family, in a higher position than I thought and popular with ordinary people.

The Duchy of Turkant, with its labyrinth city, is also a story in the wake of a former adventurer who became a duke from the Knight Uncle, and the lead Knight Uncle Garrey is the admirer of children and adventurers.

I go around the store remembering the knowledge I bought at the outdoor store, starting with the weapons store.

"Ugh!

Leo shrugged.

Once inside, it displays like a large sword about my height pierced the floor in the center, behind which are two stairs that draw loose curves and stretch left and right. The first floor houses mass-produced products and products made by blacksmith apprentices, while the second floor deals with weapons there and the third floor with first-class items of one-point items. There are many different kinds of weapons brackets that sell, reminiscent of department stores. It can also be grinded and fixed in a divided compartment on the ground floor.

The neighbor's armor store was built together and the central display became a full plate armor. And after all, Leo got into the big display armor.

I've seen all three houses up to the third floor, but it's the products we deal with on the first floor that are still suitable for our condition.

[Weapon Protection Equipment Appraisal] was rushed at the first weapons store. It's a trap everyone else had.

The next tool shop had a fully-equipped production facility on the ground floor, like a model room, selling portable tools from upstairs. I was surprised to see whether the production facility handled tools as well.

I wanted a little cane in a corner made by an apprentice at a weapons store, but I'm patient until I go around the craftsmanship district. Let's just remember for when there was no affordability in the craftsmanship district.

Next we were going to take a tour of the retailer facing a street not as wide as Boulevard but as wide as the carriage could pass, but we were going to fly and go to the outdoor store behind the nearer weapons armor store. After walking in the narrow alley for a while, I see a store lined up with sunshine.

"There it is, then meet me here in an hour."

There are many NPCs walking, far more free than yesterday's outdoor store. Yesterday, when I was supposed to stay in a dine-free Guild lodge, I asked the Guild staff to push me into the alley. I don't know much about the dewstores over here, or maybe the other players are time to go to battle.

Yeah, and you're already a letting go declaration. Sure, every shop is small enough for the six of us to walk together, and I feel like it's hard, but you're gonna give up now. Tea pickles.

Still, I tried to solidify it at first and walked, but it was still bulky. I can't help but change what I want to see differently in my profession, I was buying cooking tools and condiments when I noticed them too. I couldn't stand [cooking]! There are more [cooks] on my profession list!

And increasingly the capacity of the item pouch is pinching. No, let's find it here before we go to the craftsmanship district. That's why I looked around the outdoor store looking for porch crap.

"Homla ~ ~"

Princess Daisy is waving her hand and calling her, so she raises her hand and answers and goes over there.

"What's up?

"There was a good pouch!

A peek at the store behind Princess Daisy's stand reveals a robe, trousers, and old clothes, which doesn't look like a store that deals with item pouches at all.

"Welcome! That's an item pouch, isn't it? There's just one more thing."

She's already listening to me from Princess Daisy, and the guy from the store number talks to me. Apparently, he had trouble getting and handling some item pouches that he wouldn't normally pick up with his old clothes, and sold them cheaply to Princess Daisy.

The item pouch that showed me that 5,000 would be fine.

Item Pouch

Capacity 200

Endurance 10/100

The item pouch I saw in the square store with a capacity of 200 was 20,000, so it would be broken.

But isn't it gonna last?

When durability reaches 0, the item breaks. It's not hard to imagine what happens when an item pouch breaks, maybe an item inside will be sprinkled on the ground.

Princess Daisy followed me as I appraised her for disturbing things.

"We were able to restore durability, and even if we deducted the materials, it would be better for us."

I bought it. I paid Princess Daisy 200 sills for 20 yarns to repair and she just had them repaired by the end. The possession is likely to be cut by 10,000 cyl even though the weapons and protective equipment are still there. That was 7,500 cyl of wand I saw at that weapons store, I'm starting to feel like I'm missing a lot.

I was wondering if it would replace the early item pouch, there was one empty slot next to the item pouch that I could gear up extra with. I guess it won't break because there is no indication of endurance in the early days, neither weapons protection nor initial equipment has an endurance value set. I convinced him that if he never breaks, he should keep something important in here.

"Thank you, Daisy Princess"

"I don't know, sometimes, but money sucks."

"Likewise"

The two of us laughed and then decided not to buy it. We enjoyed the cooling of the store together and the meeting time approached so we moved. We hadn't all gone back yet, so I gave Princess Daisy the berry juice we bought yesterday and waited for us to have a drink.

The Trades and Crafts District is located in a northeastern section and walks more than two kilometres from the square. Firstly, through the narrow alley that entered from the outdoor shop, exiting on the runnable street of the carriage and heading to the right, about 100 m away, you can see Shitsuji with a commercial guild, an adventurer's guild and a lodging. It's convenient because if you put out a map, the first narrow alley won't get lost either. Talk about the consequences of the outdoor shop while walking hard.

"I took [the dish]"

"I can only eat here."

"Wahaha, then let's do this"

I didn't know Leo would give me a fish yesterday called 'Yolmouth' when I told him I took [cooking], the first catch to remember...... let's bake it later and return it.

Tsuji Carriage turns out to be picked up on the street before entering the craftsmanship district.

Schedule a meeting time again and look around at the craftsmanship district respectively. At first, I looked around with a professionally close tea pickle, but it was separated from a tea pickle that disappeared into it when I saw a specialty workshop for short canes. Every workshop has a variety of characteristics: they make everything with weapons, they only deal with weapons up to a certain rank, and that's what they only make long canes. No, some workshops have no distinctive features, they vary anyway.

On the way to find a shop that deals with longscepters and robes, find a workshop specializing in daggers and email Leo and Peter where they are. I also found a longscepter's workshop, but based on that weapon shop's scepter, it was bad.

The sense of direction becomes more and more suspicious as I walk through a narrow, intertwined alley. Well, if you open the map, it's easy to get back to the rendezvous point, so let's not worry about it. Now I'm closing the map and enjoying the walk and the landscape.

An arch that connects houses across an approaching narrow alley on the walls of houses on both sides and, by the way, alleys. In many cases the second floor of the workshop is a residence, crawling cranberries and grapes sometimes appear in the laundry and walls. Does trying to get green in a narrow space bias you toward spreading plants? I completely forgot to peek into the workshop when I was walking thinking about that. I was walking looking for a view of the alley of my choice.

I returned it thanks to an e-mail from the teapot that said I specialize in robes.

I ignored the workshop and came to much of the depths, let's look seriously.

There was another email there, unexpectedly from Galahad. The contents were a mild apology for sending an email in the middle of the night that was drunk and near unintelligible, so I replied to her to the effect that I didn't care.

Now, this alley is left and right only on the wall. I don't see any entrance or exit to the workshop, I didn't care because I was looking at the alley, but it also seems to have come a long way off the street facing the entrance to the workshop. As for the route to look for the workshop, I guess the road next to one was the right one, too much to say next door though. This is because I avoided the entrance where yelling and other things came out of the opening as an alley landscape, either because I was looking for a wooden door at the back entrance that was covered in a canopy.

Would it be quicker to get this far and move on and get out of this alley? Would it be quicker to go back?

You're quick to open the map.

When I opened the map, I stayed where I wasn't on the road. What the hell is this place, beast road treating!?

If you change the magnification, you will see the heel map. Changing the magnification will not change anything. The explanation only explains the operation. Now when I look at the [map] description, yeah, I didn't take the [skill appraisal]. Although there was no explanation, there was a check item, so I ticked 'Always Override'. It's a trap that I didn't test my skills and thought I'd never pick my skills to watch.

Probably the map I got, only the basic country, the city's maintained roads, the country's recognised roads will be on the map, if a normal map shows a hidden passage or something, it's not a hidden passage.

Email everyone that there are some paths that are not on the map. Come on, should I take the [skill assessment]? I have 3 SP left. I don't know what to do ~ and when I walk, I can walk in the middle of the building display just as much as I walk. Kind of funny.

The alley was a dead end. At the protrusion was a smaller door that struck a black iron claw on the wood over a short staircase of three steps. The ground was exposed only to the left and right of the door by the width of the three staircases, and from the right the woody thin trees of Sharon threw branches over the slightly old door, and from the left the walls were covered so that the grapes were turned from the side of the door upwards.

Good, very good!

A nice atmospheric landscape, with one tense max, opened the door and had perfect eyes with the man who tried to get out.

Embarrassing! But!

"Excuse me, SS...... may I take a picture?

"What are you gonna do with it?

Awesome old man. I remembered the old man in the dew shop before I thought he was scared. I feel only slightly older than the old man in the outdoor shop, but my spine is old and I have a stretched and robust body.

"Sometimes I watch and nibble"

I returned an answer that was too honest because I was thinking about it. Which went through SS (screenshot) or photo.

"... the public road, you"

I was told with a very disgusting face. The common road is not old fashioned again.

"No, because it's a door. Because it's a landscape in this alley. Because it's not you!!!!

I solved the misunderstanding.

No, it sounds good, so I can collect old man SS.

"You're not even a guest, sorry"

"Customer? Are you handling something?

"... already out of business"

"I still look fine but I don't have any body. But it's nice to be relaxed and sloppy, because it doesn't suit you."

It was a period novel that came to mind because of the old-fashioned way of saying it on the common road, and its protagonist is a small old man. The image is different in this old man, who is rich in body.

"Doesn't it look good?

"You don't look great, I imagine you'd do a sword swing early in the morning."

You know what I mean?

I'm going to look at this one with a stuttering face.

You're doing it!!!!

□ □ □ □ □

Increase

Skills

[Cooking] [Weapon protection equipment appraisal]

□ □ □ □ □

Homla lv.7

Rank E

Occupational Magician Pharmacist

HP 160

MP253

STR10

VIT 11

INT 31

MID13

DEX9

AGI10

LUK10

NPCP [Galahad] [-]

Title [Exchanger]

Skills (3SP)

■ Magic and magic

[Fire Magic Lv.3] [Golden Magic Lv.3] [Hydromagic Lv.2]

■ Production

[Formulation Lv.1] [Alchemy Formulation Lv.1] [Cuisine Lv.1]

■ Collection

[Collection]

■ Appraisal and cover-up

[Tool Chemical Appraisal Lv.1] [Plant Food Appraisal Lv.2]

[Animal Demon Appraisal Lv.3] [Weapon Protective Equipment Appraisal Lv.1]

[Signal perception Lv.1] [Signal dilution Lv.1]

■ Enhancement

[Intelligence Enhancement Lv.2]

■ Other

[MP Natural Recovery] [Dark View] [Map]

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