Tokyo Video Game Tycoon

Chapter 922 A Little Unwilling

922

"President, we have been studying the issue of the freedom of NPCs in the game for a long time."

"Then what?"

"In the end, we came to the conclusion that with the existing technology, if we want to add so much content to the game, the game will become extremely bloated. Let alone whether the performance of the game machine can bear it, first of all, the game is too large. Pang Dang may actually lead to various collapses of itself, just the number of game bugs we are self-checking now is simply innumerable, and the more content is added, the resulting loopholes will also increase geometrically."

"Is that so..."

In the fourth development department, Zhu Youxing carefully watched the settings of various behavior patterns of passerby NPC characters that the developers were developing.

In Red Dead Redemption, when the protagonist enters a certain area, all the characters here will be activated, and then start to carry out their own behavioral logic activities.

Some people will vomit while leaning on a tree because of a hangover, and workers who are about to go to the morning shift will carry sacks to remove goods from the warehouse and put them on nearby wagons.

All this looks so real, as if it is the real world.

However, there is a limit to all of this.

In Red Dead Redemption 2, such passerby NPC behavior logic can only last for about three to five minutes.

Later, these passerby NPCs will repeat the previous things like a program.

Passers-by who are walking will always walk in a circle in one place, and there will be no emergencies at all.

Of course, this is also an expression to the players that this is a video game, after all, there are limits, and it cannot really be the same as the real world.

But to be honest, Zhuyouxing really wants to create a truly lifelike cyberpunk world.

But it seems really difficult.

There are places to follow in the video games developed by myself before.

After all, the original world has a history of 40 to 50 years of commercial game development, with various technological iterations emerging one after another, and the system is also very perfect.

However, the game limit made under such a system has only reached the level of Red Dead Redemption or The Legend of Zelda Breath of the Wild for the time being.

Of course, these two games are considered top works in the game industry.

This kind of work is so terrifying that even if it has been released for four or five years, it is difficult for any game-related technology to surpass these two games.

In the original world, it can also be said that the technology of video games has stagnated in terms of gameplay and other aspects for four or five years, and it is far from the attitude of the original game.

More people are only strengthening and micro-innovating on the basis of the existing gameplay.

As for the major technologies related to new game development? It has indeed come to a standstill.

And now Zhu Youxing has also come to this time.

Video games in this world have been developed for almost twenty years, and their development speed is even faster than in the original world. Now the video game technology in this world has reached a level comparable to that in the original world.

If he wants to break through again, Zhu Youxing must find a new direction by himself.

Now Zhuyouxing hopes that in the world of Cyberpunk 2077, every passerby NPC in the game has a complete set of rules and logic.

The characters will operate according to the so-called role logic, they will no longer be walking dead without any additional emotions, but just like real people.

Of course, this is actually a bit exaggerated.

It is also impossible for Zhuyouxing to create an artificial intelligence with a completely independent personality, which is estimated to be a fantasy in the short term.

But Zhu Youxing still felt that his idea was achievable.

To put it simply, it is to complicate the programming of passer-by characters.

It's just that the side effects of this are very large.

The game will become very bloated, without the small and beautiful delicate feeling of the original game design.

This is not the most important thing, the most important thing is to forcibly pile up too many programs, like a building that keeps rising.

When it reaches a certain height, it will eventually collapse due to its own weight, and any existing materials cannot bear the excessively high architectural form.

The same is true in the program.

The more programs a video game contains, the greater the chance of bugs.

In the end, the more bloated the game is, the bugs will be like a collapsed building, and the game may not even be able to run.

Even if the Unreal Engine in this world is much more powerful than the original world, it cannot solve this problem.

This is the upper limit of programming itself.

If you want to make another breakthrough, you can only find other paths.

Zhu Youxing stared at the screen intently.

On that screen is a day-to-day life of a passer-by NPC in the almost built Night City.

In this daily life, this passer-by NPC took a taxi to arrive at a restaurant for dinner, and after watching TV for a while, he went out to a prosthetic doctor's clinic to replace the prosthetic body that had just broken Immediately after he obtained a brand new prosthetic body, he began to wander the streets. He accidentally saw a scene of a shootout between extremists and local sheriffs on the side of the road, and he immediately fled in a panic. When he escaped to a relatively After the safe area, he still stood there panting in a very humane manner, and from time to time he would look back at the direction where the gunfight had just taken place, and finally ensured his safety and called a taxi to go home.

After telling the taxi driver his address, he also specifically emphasized to the taxi driver to avoid taking the road of the shootout just now. When he finally returned to his home, he took off his clothes and fell asleep.

This is the day of this passerby NPC.

This day looks quite rich, making people feel that this is really a person living in this city.

This code program plus various modeling and other things occupy a total capacity of more than 300 MB in the game.

This is just the code needed for the behavior logic of a passerby NPC.

What Zhu Youxing hopes is that there are hundreds of thousands of different types and types of passerby NPC characters in the entire cyberpunk world view.

Seriously, this is really a bit too complicated and long-winded.

Do players really care about this little detail?

Will players really pay attention to a program without any life all day, just to see what they do?

And this day's total program attack consumes 300MB of capacity, but it can only show the content of this character for a day.

Calculated by the time in the game, this day is about an hour.

When one hour passes, such a passer-by NPC will repeat what it did yesterday.

After all, the program has a limit. One day in the game is also the most reasonable time point for everyone at the moment. If there is more, Zhu Youxing feels that it is indeed a bit too much.

It's just...it's really not reconciled.

Maybe it's really a little unwillingness in my heart for the regrets this game once brought to me?

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