In Japan, the popularity of first-person shooter games is not particularly high. Japan prefers role-playing and action games, and then various small circles such as audio games and GAL games are combined to form the entire Japanese game. industry.

What really belongs to the first-person shooter market is the market outside Japan, especially the United States is the largest market.

So when people in the US saw this ad for the latest game at six o'clock at night, their eyes lit up.

Game age rating restrictions This is something that any cultural industry has. People who really want to play don't care about rating restrictions at all, but you have to mark it too.

When the Slayer of Doom appeared in people's field of vision, they only had one feeling, that was a blast.

The kind of special effects shot that destroys monsters and kills all enemies with fierce artillery fire makes their blood spurt.

They swear that this is the coolest video game they have ever seen. On the night of the preview, hundreds of thousands of related posts and entries about Doom surged on the Internet.

There are people everywhere who want to search for all the information related to Doom, and the traffic of the official website of Youxing Electronic Entertainment has also increased rapidly. Countless gamers have poured into the website and watched that advertisement over and over again.

They were deeply shocked by this brand-new first-person gameplay, and people in the industry are also shocked by this brand-new picture performance.

This girl should be a real 3D game.

In Tokyo, in the headquarters building of Su Rui Electronics, Ueto Hayakawa was alone in the office watching the latest game trailer, speechless for a while.

How did he do that?

hell!

Why didn't I think video games could be made like this.

First-person shooter?

This is a whole new category.

This young guy has been shocking over and over again, and it never stops.

There is no need to think about how to play this game at all. Just the scenes shown in the trailer and the immersive feeling make people understand that this is definitely a fun and cool game. Cool to explosive game.

After falling into a brief shock, he immediately stood up from his seat and headed for the game development studio as fast as he could.

When he walked to the office of the studio, he pushed the door straight and walked in. After he walked in, he noticed that many people were watching a game trailer in front of a TV.

That gameplay trailer is the Doom gameplay trailer.

They saw the game trailer almost at the same time as Ueto Hayakawa.

And they have played it repeatedly many times at this moment, and they feel that they can't get tired of just watching the trailer.

While they are game developers, they are also a group of people who love games relatively.

When Ueto Hayakawa reorganized the team, he believed that those who develop games must have a passion for games.

So when they saw the game trailer, they all wanted to play it immediately.

Although it is said that playing the games of competitors can destroy one's prestige, one has to admit that the games made by Youxing Electronic Entertainment are really fun!

"Have you all seen the trailer?"

Hayakawa Ueto walked behind these people and said.

Everyone came back to their senses immediately, and hurriedly stood up, wanting to go to work in a panic.

"Wait a minute, I happen to have a temporary meeting here. Let me ask you, is it difficult to make this kind of game?"

"This... we are not sure, because this is a new type, and the production logic needs to be studied. It is best to get the game of Doom, and then we will study their code."

"Study the code..."

This is the most effective means.

But this will be very passive, which means that Yuxing Electronic Entertainment will produce more advanced games ahead of them.

At this time, an employee who was already considered a senior game developer raised his hand and said: "Minister, I think studying the gameplay of this game is actually secondary. Much more than expected, so even if we are familiar with the whole process, developing this game will require a lot of manpower and material resources!"

"There will be a lot? We have also produced 3D games. Is it difficult to produce them with our current team?"

"Yes, Youxing Electronic Entertainment expanded their manpower before, probably because of this reason."

Now Youxing Electronic Entertainment has ten game development teams, plus occasional temporary game development project employees, these have more than a thousand people.

The biggest disadvantage of so many people is of course the increase in labor costs.

The biggest advantage is naturally that the speed of game development and writing code will be very fast.

The two game development teams of Su Rui Electronics still maintain around 50 people each.

It's not that Ueto Hayakawa doesn't want to increase the manpower, but that unlike Zhu Youxing, he has all the independent right to speak, and he is restricted by the shareholder level of Su Rui Electronics. Unless he makes better achievements, the employees don't want to It's easy to add too much.

When the game industry enters the 3D era, the writing of game codes increases geometrically. If there is no such thing as a game engine in the future, I am afraid that the number of developers of each game company will need to increase three to five times to meet the same requirements. level of game development.

Inside Youxing Electronic Entertainment, because of the blessing of the engine, the overall development progress of employees is actually very easy, and they can have more time to conceive ideas, and will not be restricted by boring programming.

Ueto Hayakawa thought carefully for a moment, and then made a decision: "According to the release date of the game in this trailer, we still have four months left. Within four months, we will strive to complete the current game development projects as much as possible, but the game Quality is still the first priority, is there any problem?"

He looked around and noticed that some people had bitter expressions on their faces. They probably foresaw that there would be a long period of continuous overtime work.

This is quite a painful process.

However, Ueto Hayakawa has never been stingy about overtime pay, and he can guarantee this to the employees with his status.

The leaders of the two development teams nodded reluctantly and said: "Okay, we understand, and we will try our best in the future."

Ueto Hayakawa bowed slightly to everyone: "Then I am sorry to trouble you all, I hope you can work together so that we can create greater value."

Treating employees with enough respect, humility and courtesy, Hayakawa Ueto has always been very good in leadership and popularity. Faced with Hayakawa Ueto's request, they naturally have no reason to refuse.

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