[The script has been completed and the reward is being settled. 】

[Get experience value: 450, game currency: 4500]

[Get Items/Equipment: Sleeping Tibetan Macaque]

[Complete / Accept Task: 0/0]

[Special, hidden task completion: 0, crack the world view: no]

[Stunning value surge: 0 times, the highest fright value: 0%, average fright value: 0%]

[Your fear rating is daring, you can get an extra bonus, please choose later. 】

[Get skill value: 100]

[Trick value bonus experience: 100, game currency: 1000]

[Screen Customs Clearance: Skill Card*1]

[Settlement is complete, please continue. 】

After reading the list of settlements in the landing space, I heard that [you have risen to level 5, the upper limit of the fitness value is increased, currently 500/500], and his experience is now 150/500.

From the experience point of view, the gap between the single-person survival mode and the training mode is actually not large. The level of the multi-person training in the squad and the sigh of the sigh is 1 and 2 respectively. If they are not considered, they hit the BOSS. The ending factor that is difficult to achieve, the experience of completing the script is up to 300, and there will not be as many as 500. At this time, the script of this single-person survival mode is generated at a level of 4, and according to the experience ratio, he can get nearly 400 experience in a single-player training.

At this time, we can see that the rewards of the survival mode are excellent. Compared with the training mode that can only take experience, it is now more skill and its bonus experience and game currency, as well as customs clearance and fear rating. Additional rewards.

However, this time the settlement data is quite confusing. He also brought out props [disposable syringes] from the training mode, but the column "Get Items/Equipment" in the checklist shows " No, but this time the monkey was settled.

He has a lot of confidence. This has never been mentioned in the game materials I have seen before. Of course, it is also normal. The official website game description is advertising and popular science, and will not write every very specific detail.

The unsolved mystery is like a fish bone in the throat, especially this seemingly insignificant little problem. If you don't understand, he will be uncomfortable.

He is too lazy to go to the forum. Because of this system-related situation, the forum may not be correct, so he contacted the online customer service directly through the screen in the landing space. The other party was really stumped by this problem. After checking it for a long time, it gave a reply: items of the type "consumables", such as medicines, bandages, synthetic materials, mechanical parts, etc., where the quality is "normal" (including ordinary) The following, when obtained and brought out in the script, will not be displayed by the settlement list. The equipment with the quality of "garbage" is the same as the above.

I don’t know what I heard when I heard it. There are a lot of things in the team script. If there is a person with a large size in the future, when you count down in the last 60 seconds, you will find a lot of debris such as stones, branches, weeds, slabs, wooden sticks, and then a brain. Bring out the script, the system's billing list will have to use a large section to record these useless things. So there is such a setting now.

After understanding this matter, I didn’t want to take out the monkey I got in the bag. When I tried to take it out of the bag, the monkey disappeared. Instead, it was a size close to Tarot. The card of the card, at the same time, the system does not feel the system prompts:

[After the script is completed, the player may be able to obtain a "story item that can bring out the script". Such items are generally related to the secondary task in the script, or in the main story flow, for various reasons (such as the player himself Ability to overcome the plot) and not related to the use. When such a plot item that can bring out the script successfully enters the landing space, it will be converted into a "jigsaw card" and added to the deck system (not yet open). 】

After reading the system prompt, I turned my eyes to the jigsaw in my hand. Although the material of this card is like paper, it feels impossible to bend. The edge of the card emits white light, and the pattern on both sides is the same. Regardless of the front and the back, the pattern of the card in his hand is a monkey, and the style of painting is still in ink style.

[Jigsaw Card: Monkey] This is the only comment on the item, just a name, nothing else.

Unconsciously, he blinked at the state of Wang Shouzhi in his friend's menu. This kid is still in the game. He was not in a hurry to get the settlement reward, but contacted the customer service again.

So let me explain the deck system roughly...

Before that, we have to say a concept, that is, the so-called equipment quality classification. The information given to the players on the official website is as follows:

Garbage: It is very difficult to make this piece of garbage worthless.

Broken: old, flawed, but better than nothing.

Ordinary: This equipment is all right, and using it properly will help you.

Sophisticated: a reliable, good equipment, like a trusted partner. (Excellent quality equipment has at least one attribute or one special effect)

Perfect: flawless top gear, rare and powerful. (Perfect quality equipment must have special effects, but not necessarily attributes)

Legend: The coveted artifact is enough to enhance the user's strength level.

As can be seen from this grading, the fine-level equipment will undoubtedly be the mainstream of this game in the middle and late, and the level that most players have the ability to obtain.

In the previous article, I mentioned the way to get equipment in the thrilling paradise. The main reason is to “find”. However, if some players can’t get the good equipment, they will fall into a vicious circle with no equipment leading to poor strength and poor strength. How to do?

This deck system is a way for game companies to come up with a disguised way to get players to get equipment later in the game: as long as the players get together a series of decks, they can change one piece of equipment, and the quality guarantee is excellent. There is even a chance that it will be perfect.

What is the concept of "series"? The answer is random and unlimited.

Take this [Jigsaw: Monkey] for example. If you have a jigsaw in your hand: monk, white horse, pig, cannibal, these five together can be regarded as a series.

Similarly, if you have a jigsaw in your hand: rat, cow, tiger, rabbit, dragon, snake, horse, sheep, chicken, dog, pig, plus this monkey, twelve cards can also be regarded as a series.

As long as the system determines that a group of cards can be considered a "set", it means that the concept of the series is established and can be used to change equipment.

From this point of view, any single jigsaw puzzle can theoretically join many different series. The birth of any card also has a certain randomness. For example, a monkey brought out by a seal may not become a [Jigsaw: Monkey], but may also become a jigsaw: an orangutan, a diamond, a hairball, Peaches, Fengcheng Xiuji, etc.... For example, if a player comes out with a pair of straw shoes from the script, it may become a jigsaw puzzle: feet, straw, uncle and so on.

This diversification allows each piece of the story to become a useful jigsaw. In the later stages of the game, if the player is already strong enough to overcome most of the problems with force, the attribute of the story item [can bring out the script] may change their strategy of customs clearance.

Therefore, players who are not equipped can enter the single-player mode by themselves, only complete the main story, and the triggered quests are not done. The story items that can be left are left, and the jigsaws are brought out when the script is taken out. .

Of course, it is impossible for the player to finish the desired thing and then commit suicide. If you want to take the deck, customs clearance is the minimum condition. No matter which mode you die in the middle of the way, the equipment items can be taken away. Only the plot items obtained in the script will remain in the script, which is also to prevent other people from being killed in the team mode because of the death of one player. Unable to continue the task.

That's almost the case. I didn't know that I had already asked about it. He ended the communication with the customer service, and then did some operations on the menu, and the jigsaw was saved as data stored in the landing space. Then you are ready to receive customs clearance rewards and additional rewards.

He didn't have any hope for the evaluation of the shock value from the beginning, because the horror of this script is generally average. However, he was more concerned about the extra lucky draw chance.

The random skills of customs clearance rewards must be used by themselves, so it is not the general specialization is the skill of the equipment specialization. As for the extra reward for that fear rating... He had to pick the equipment again, because a script was brushed down and he was still unarmed.

Unconsciously, he walked out of the elevator and entered the bright metal room. Like the last time, there were two hollow glass columns inside.

First of all, he came to the side of the customs clearance reward, and received random skills through the virtual menu. A skill magnetic card was gradually merged into the glass column by white light. It was quite calm when I took out the card, but I was watching. At the moment of the skill description, his screaming screams once again in this room: "The potholes are this!"

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