There is a Problem with This Online Game Planning

Chapter 435 The fire will be extinguished, but Wang Ying is missing

Lin Yao put aside Artorius, which she had drawn with itchy hands, and turned to open the document on the computer.

Ready to start code plan.

In fact, the "Dark Soul" generation is more depressing and gloomy than the two sequels.

Because this is the most self-indulgent work of Miyazaki's old thief.

Really full of malice.

Just say map.

Although Soul 3 also has disgusting maps, but because the number of bonfires has increased, it is actually not that painful in comparison.

As for the snow field outside the wall in Soul 2, it doesn't count, because the old thief Miyazaki was doing blood at that time.

But soul 1, the ruins of Little Delong, the ancient city of Sion, the sick village... These maps really condensed all the malice of the old thief Miyazaki!

Especially the map of the sick village.

If it wasn't for seeing the big sister of the witch Clara later, Lin Yao would have given up playing this map at that time...

In addition, what's even more exaggerated is...these maps themselves are very spare, there is no transmission mechanism in the early stage!

Accidentally died.

The three hundred and sixty-mile running map is really uncomfortable.

But on the other hand.

Disgusting is disgusting, and you have to admit that the map design of this game is really good.

After all, it is a Hakoniwa map.

The so-called Hakoniwa is an imported word from Japan. The meaning of the word itself refers to a special bonsai. The Hakoniwa theory was proposed by the famous Mario producer Shigeru Miyamoto. Simply put, it refers to the game. There are various differences between the scenes, which make the players interesting and fresh when they switch between the scenes in the game.

As for the map of Hakoniwa, the biggest feature is its subtlety!

It is like creating a beautiful and exquisite courtyard in a limited box space for players to explore.

And most Japanese game producers are very good at this aspect.

After all, it is a theory invented by them, and in China, the general level design is level design, what kind of box garden, bells and whistles...

Among them, the pinnacle of Hakoniwa level map design is the soul of darkness.

Many players actually have the same feeling when playing Black Soul 1 for the first time, that is, when pushing the map, they push and go a long way, but when they turn a corner and open a shortcut, they suddenly feel very familiar... This place I have been here before, and I have come back after detouring for so long.

And this is the most exquisite design of the black soul map.

certainly.

It is precisely because of this feature.

It is very easy for players to wander around, and come to a place that does not belong to their current level, and then be hacked to death by mobs, and then there is a three hundred and sixty-five-mile running map...

This is also considered malicious...

By the way... do you want to change the transmission mechanism?

Lin Yao's slender fingers resting on the keyboard paused, then slowly shook her head.

no need.

If you really want to talk about shortcomings, players who don't like games like Black Soul can say a lot.

For example, severe death and loss of soul, punishment for running away, full of malice, and strong sense of frustration...

These shortcomings, before the Black Soul came out, it was not a mechanism to dissuade players.

Because the game is getting faster and easier every day.

It is so simple that playing a game seems to be watching a movie, rather than playing through a game, sneaking into the gameplay, players can even play unparalleled...

Most games still have difficulty, which basically only exists in the pvp gameplay, that is, the confrontation between players.

Stand-alone games are now difficult for players to challenge themselves, and for players to have a corresponding sense of accomplishment after clearing the level.

Lin Yao is not saying that the simplicity of the game is wrong. Everyone has worked hard to go to school or work all day, and when they return home to open the game, they just want to find some quick and simple happiness.

But whether it's her previous life, or this world, the game environment earlier, it's not like this...

The games at that time were equally difficult, and there were no strategies, and the guidance was also pitiful, but players were willing to ponder, because the more difficult the game, the higher the sense of accomplishment after clearing the level.

The market still exists.

Lin Yao still remembers the first time she played "Dark Souls", and saw the mood of the demon in the undead house not long after the beginning.

The demon's huge body makes the characters she controls look extremely small.

It has a fierce offensive, and with epic music, the sense of oppression is directly full.

Playing the game for the first time, she felt that the character she was controlling, the protagonist, was just a weak mortal.

And this feeling is really hard to find in other games.

This is also what Lin Yao thinks is the biggest selling point of "Dark Soul"!

When the player fully realizes his weakness and accepts that the character he controls is a mortal, the mobs can kill mortals at will. Start to carefully look at the weapons in your hands, learn to think carefully about the current situation, learn to calmly deal with the battle scene, learn to observe, summarize, think, and respond, and restrain your fear, impatience, and greed.

Then I trekked all the way, seeing the feeling of oppression, the BGM seemed to be telling about the invincible BOSS, and finally defeated... That sense of accomplishment is really great!

There will be a sense of growth and technology becoming stronger.

Just like playing those extremely difficult FC games when I was a child, the feeling of finally clearing the level is exactly the same.

It is also because of this.

Lin Yao played the next two generations of black souls without watching the guides and videos, and opened up wasteland by herself.

Because he doesn't want to be spoiled.

The feeling of coming to the BOSS after all the hardships and finally seeing the BOSS is really great!

certainly.

Feels great, dies badly too...

"Dark Soul" wants to see the customs clearance BOSS for the first time, basically just want to eat farts.

The difficulty of Black Soul is actually full of malice and unknowns, which require players to be familiar with and adapt to.

Well, it's equivalent to forcing every player to be a copy master...

Speaking of which...

This game is not difficult.

As long as the back version can pass!

Lin Yao smiled, and then started coding the obscure plots in the game.

This is also one of the selling points of Dark Souls - the gloomy and depressing world view and story, as well as the deep sense of fate in the ending of karma and reincarnation.

"The fire will be extinguished, but the king's shadow will not be seen."

"There is only a fireless sacrificial field and a silent bell to greet the belated heroes."

"The ancient times belonged to the era of thick fog, giant trees and immortal dragons,

Until one day, an initial fire ignited under an ancient tree..."

Lin Yao's coding speed is very fast.

But as soon as she finished typing, a voice came from behind, and she directly read the words she typed out.

"You haven't left yet?"

Lin Yao was in a hurry to code the planning document just now, and she didn't even notice that Zhong Xiu was standing behind her all the time, she would be taken aback.

"I've been here all the time... The story this time sounds like a Western fantasy style? Is the handsome guy coming again?"

Zhong Xiu smiled embarrassingly, and then asked.

"Almost...do you have anything else to do?"

Lin Yao changed the subject. Under normal circumstances, Zhong Xiu would not bother her.

"Oh, yes, I was just about to mention something to you about hacking software." Zhong Xiu replied.

"What happened to the hacking software?"

"I recently saw news that a new generation of mobile communication technology has made a huge breakthrough. I think this is an opportunity for hacking, so I want to tell you and ask if you want to prepare."

"……ha!?"

Lin Yao was taken aback when she heard this, and then stood up straight away with a swipe.

No way……

She just thought about the problem of mobile phones and the impact of mobile games on the traditional game industry. The future is here?

Such a coincidence?

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