It turns out.

jump down.

really will die.

The paraglider in the promotional video does not seem to be a birth prop.

However, it came down anyway.

Ma Yuwen explored around the temple and left after feeling that there was nothing missing.

The first time he played, he wasn't sure if he missed anything, but he wasn't the kind of player who collected everything, as long as he felt there was nothing missing, it was fine.

But leaving is leaving.

He still didn't go to the location of the main plot.

Because walking in the other direction of the temple ruins is another new area.

He wants to see it.

Moreover, he still hasn't figured out what aspect of the "lack of clear guidance" mentioned by CGN, and he is still very curious.

From his point of view, it is impossible for this game to be only 6.9 points!

So he wanted to find out why the other party rated it like this.

Ma Yuwen continued to explore another unknown area.

period.

He encountered monsters and tried a new way of playing in a whimsical way.

Assassination.

Or sneak attack.

After all, Linmu Studio had made works like "The Witch" before, so he wanted to give it a try.

And after trying it out, it works!

"The Legend of Zelda" can also sneak attack while the monster is not paying attention, and the damage will be even higher!

After Ma Yuwen dealt with the monster, he sighed that the combat mechanism of this game is also rich, opened the treasure box guarded by the monster, and got a new pair of pants.

Then move on.

He saw the first monster gathering place since entering the game.

Those monster pig-headed people who feel that their IQ is not high are in the gathering place, standing in front of the bonfire, and seem to be celebrating. As soon as the protagonist approaches, exclamation marks appear on the heads of the two monsters, and they rush up.

Ma Yuwen interrupted the three weapons, dealt with the two monsters, got two new weapons from them, and then ran around the gathering place of the monsters to see what he could collect.

First of all, the meat roasted by monsters on the bonfire can be taken directly, and the blood will be restored after eating.

Secondly, there are some wooden barrels around the monster gathering place.

There are plain wooden barrels, and some red powder kegs with skulls painted on them.

At this time, Ma Yuwen noticed that there was a huge boulder on the ruins next to the red gunpowder barrels...

"No way? This is not a place where the main line passes, an ordinary monster gathering place, there are things that can be used?"

He manipulated the character to come to the top of the ruins in disbelief, and then pushed the boulder down.

The boulder fell.

The red gunpowder barrel below exploded loudly. If the monster hadn't been dealt with just now, it should be ashes by now...

"... Isn't that too sincere!?"

Seeing this scene, Ma Yuwen was a little astonished.

This is not automatically generated! It's certainly not possible for automatic generation to do this!

But this place feels like it has nothing to do with the main line.

Just such a place, it needs to be designed?

Open world to do this?

Ma Yuwen controlled the character to walk back to the monster gathering place, then looked at the ordinary wooden barrels that did not explode, and then at the burning bonfire.

"I don't believe it anymore."

He picked up the wooden barrel directly, and then threw it into the burning campfire

Then, the barrel hits directly...

After burning for a while, the barrel disappeared.

A prop flew out of the barrel.

Although Ma Yuwen just said 'I don't believe it', but when he saw that the wooden barrel was really on, he immediately showed a childlike smile...

because.

That's a really... wonderful kind of positive feedback!

Game players will unconsciously try various interactions in the game.

To put it simply, try to do various real-life operations in the game.

However, in most games, the interactions that players try are useless, especially open world games.

Because the map is too big.

It is really difficult for the creators to fill a huge game map with elements, so most of the open worlds are Ubisoft sandbox canned open worlds.

Positive feedback is almost nonexistent.

Although the players don't really care about it, after trying various operations to no avail, they subconsciously feel that this is a game, so just let it go with a smile.

But if... there is a game that gives players positive feedback for the various interactions they try.

For example, igniting a branch that is also wood, throwing a stone on the side of the road, and setting a wooden barrel next to the fire... All the manipulations that players can think of will give positive feedback after they do it.

That's a... wonderful thing!

Because this will make players feel free to do whatever they want, and feel that they can do anything in the game!

At this moment.

Ma Yuwen has such feelings.

"This game is really too strong!"

Looking at the burning bonfire, Ma Yuwen sighed from the bottom of his heart.

Although the time to play is not long.

But from 'Huh? How could it be like this? ’, to try various interactions unconsciously, and found that the game can give positive feedback.

It really made him feel that this is a rare and good game!

So here comes the problem again!

damn! Why did CGN give this game a score of 6.9?

With this in mind, he moved on.

Then.

He was in the area outside the main line and was delayed for nearly an hour.

During this period.

He runs around.

Touch here, touch there.

And the game didn't prompt him to do the main quest.

During this period.

Ma Yuwen also discovered... In the game "Legend of Zelda", almost all the game operations that players can think of can be done in this game!

Needless to say, various interactions.

Many small details are also very interesting.

For example, those monsters that seem to have low IQs, if they can’t see the player, but the player doesn’t hide their footsteps, there will be question marks above the monster’s head, and when they hear the footsteps, they will become alert and look around.

And when they see the players, an exclamation mark will appear above their heads, and they will rush over.

This is really good intentions!

Although the monsters still seem to have low IQs, these small details make their actions logical, making Ma Yuwen think they are stupid, but he doesn't think they are mechanical AI at all.

And at night, these monsters would still sleep!

Except for the sentinel monsters, other monsters will put down their weapons when sleeping. As long as the sentinel soldiers are eliminated, they can attack the sleeping monsters. It doesn’t matter if they wake them up, because they will put their weapons aside when sleeping. very low...

It's so real!

This open world is outrageous!

For more than half an hour, Ma Yuwen really opened his eyes, and the more he played, the happier he was.

that is……

Ma Yuwen still didn't know.

CGN scored 6.9 points on purpose.

After playing for so long, he even doubted it.

The editor of TM's CGN review said that the guidance is not clear, it means that players can wander around at will, and the game does not remind players to play the main line!

But come on!

This is really super cool!

Is it really necessary to draw a dotted line for you to instruct the player to go to the location of the main plot, and the automatic pathfinding is the only way to make the guidance clear! ?

Are you crazy?

...

Walked around outside the main line.

Ma Yuwen finally returned to his original intention and came to the mission location of the main storyline.

It was the remains of an ancient building. In front of a cave-like semi-enclosed space, there was a quaint stone platform engraved with linear runes glowing with a faint red light, and a rectangular groove in the middle.

The system prompts to put the props you got at the beginning - the Stone of Shika.

And in the game.

Link, controlled by the player, bent down and looked around the stone platform for a while, as if he was looking at the things in front of him.

He didn't pick up the rectangular Shika Stone hanging from his waist until he confirmed that it seemed to be able to stuff the Shika Stone into it, and carefully put it in.

Ma Yuwen was not impatient at all.

Such small details and small performances.

It is actually not difficult to do, but there are really very few game companies that can consider and make it.

And this really enhances the sense of substitution.

He can't get enough of it.

bang——

In the game, the moment the Shika Stone was stuffed into the stone platform, the linear runes on the stone platform suddenly brightened and burst into red light, followed by the prompts of "activate Xikata" and "it will shake, please be careful".

The ground shook violently.

The protagonist Link falls to the ground.

The entire screen began to vibrate, the small animals ran away in fear, eggs flew over, and even the monsters in the gathering place began to look around uneasily.

And in the vibration.

Where the protagonist Link is, a tall tower suddenly arches, and then slowly rises as the mountain shatters...

It goes up all the way, accompanied by faint music.

Near the snow-capped mountains and volcanoes, different maps also raised the same towers at the same time.

It's like announcing to the world - I'm here.

Ma Yuwen in front of the screen was a little shocked when he saw this scene.

In fact, in this game, the music really doesn't sound very often.

But every time it rings, it really hits the spot!

And the show, it's really great.

The feeling of rising towers in different places and attracting players to explore is really great.

The tower is fully raised.

Then flashed by a magnificent blue light.

The show is over.

The protagonist Link stood up again on the top of the tower, before Ma Yuwen had time to control the character to look around.

A drop of blue liquid slowly condensed from the stone pillar hanging above the stone platform, and dripped on the Shika Stone.

Accompanied by the reminder of 'starting to obtain surrounding map information'.

Data is written.

Link picked up the slate again.

The surrounding map, which was originally a blur, was lit up.

Opening a map is so ceremonial...

Moreover, Ma Yuwen looked at the map and felt again that the map is really big!

The map lit up this time has only one place on the initial platform, which is a large area, which is about the same size as the maps of many ordinary games.

But around the initial map, there are still a lot of maps that have not been lit up...

"It seems that some have played!"

Ma Yuwen put away the map.

Then it went into a show again.

Then, he manipulated the character to jump off the tower. The old man he met at the beginning of the game, holding the paraglider that appeared in the promotional video, found Link again.

Based on the performance just now, the old man explained the background story of the game.

Well, it's a very traditional plot of Dragon Quest, saving the world, and maybe getting the princess back...

It probably means that 100 years ago, the existence of Calamity Ganon destroyed the entire Kingdom of Hyrule and surrounding cities. Since then, its evil thoughts hovered over the king's city, motionless, and the evil thoughts that Link saw on the tower just now were precisely him.

And if Link wants to go to the castle to destroy the evil dragon... Calamity Ganon, he must first leave the initial platform.

But the initial platform where Link is currently located is an isolated island on the mainland, surrounded by cliffs. If he wants to jump out of the initial platform, he must have a paraglider.

And the old man is willing to give his Gliding Mountain to Link, but not for free, but in exchange for an equivalent value. The old man proposes that Link get a treasure hidden somewhere in exchange.

take this.

The game officially introduces the setting of the temple, which is similar to the tomb system in "Tomb Raider".

Simply put, explore the pictures in the picture and get the relic.

At the same time, the main task was officially marked and entered the second stage, which is to leave the original place...

Um……

So... where is there no guidance! ? What the hell are you talking about in CGN?

Ma Yuwen really scratched his head and couldn't figure it out... The guidelines mentioned by CGN are not clear about what they are referring to.

However, games are more important now...

He put aside his doubts temporarily, and turned to head to the temple.

For the princess! In order to defeat the dragon!

Then……

"Can you still cook?"

"You can really throw anything into it... What can this cook out?"

"Damn it, it turns out that characters can climb trees and shoot arrows to attack monsters...?"

"Archery and parabola?"

"Crates and heavy weapons can be smashed, that's okay, it should work with fire..."

"magnet?"

"Damn it! Can iron treasure chests be sucked down with magnets?"

"Isn't it limited to dungeons? It can still be used outside, how to play in the open world?"

"Fish... then can I use a magnet to pick up the iron box and smash the fish?"

"...Hehehe, it's really good, awesome!"

"Wait, how do I get these two treasure chests in the swamp?"

"Wait, no way..."

"Fuck, do you really want to suck up an iron plate and move it over to use as a bridge?"

"Hey, frog!"

"Hey, butterfly!"

"Ahaha!!"

"Throwing stones and hitting them hahaha and judgment... hahaha, so cute."

"The map is too big... Is it so outrageous to have a single forest?"

"There will be fireflies in the forest at night."

"Skeleton arms can be used as weapons... HHH."

"Yah ha ha!!"

"..."

Time passed slowly.

Four p.m.

After playing for five hours, Ma Yuwen, who had been completely brainwashed by the game's notification sound of "Deng Deng stare~", raised his head, breathed a sigh of relief, and after a moment of silence, recalled the process of playing.

The map in the game is very large! !

And it's not that big that it's empty, but it's almost full of content! Fun stuff just a few steps away!

The plot is also very rich.

Full of design sense.

Although this is an open world, the carefully crafted design details are everywhere.

Even if he didn't go to the main line, Ma Yuwen didn't doubt that he could play the game for most of the day.

Because it's so much fun!

As for the guide issue, aside from the main line, there are actually many mechanisms in The Legend of Zelda, and the items of various mechanisms can interact with each other, which is very complicated.

But when Ma Yuwen was playing, he didn't think there was much learning cost at all. The game uses some kind of soft guidance, such as baked apples and torches at the beginning of the game, allowing players to try by themselves, and then through a step-by-step approach, let the players Players gradually adapt to more mechanics of the game.

For example, climbing a tree to sneak attack a monster standing on a high platform.

There are no hints in the game at all.

But combined with the climbing system, the situation where the monster stands on the high platform is out of reach of the player, it is easy to make the player want to try, to climb to the nearby tree and throw a dark arrow...

This is where the whole game is brilliant.

This is the first time Ma Yuwen has discovered it.

It turns out the game can do that.

It turns out that the open world can still do this!

This is what it really means... open world!

Players are extremely easy to aimless, this is a failure...

Thinking of CGN's comments, Ma Yuwen really laughed.

After playing for more than five hours, he finally figured it out! Why did CGN give such an evaluation, because the game's evaluation editor! He must have never played the game seriously, otherwise he would never be able to say such nonsense!

Damn, he felt that Linmu Studio sold this game for hundreds of dollars at a loss!

Also 6.9 points.

CGN!

Complete. Complete. Just. Yes. Farting!

He looked at the "Mario Kart" game disk on the side, and even suspected that the situation of other games was the same!

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