"..."

Lin Yao looked at the phone, feeling a little embarrassed.

The titles of these two posts felt a bit exaggerated... and brought back some bad memories of her.

But embarrassment is embarrassment.

This is indeed a good thing.

Who doesn't want to be praised for their work...

Lin Yao smiled, then clicked on the first post and glanced at it.

Originally, Lin Yao thought that this post was just to praise the gameplay.

But unexpected.

The poster of this thread seems to have achieved the ending without killing the witch in the first week.

He not only praised the gameplay of the game, but also emphasized the unpublished chapter 13.

[The ending of not killing the witch will have a thirteenth chapter. I won’t spoil the plot, but let me just say, it’s really worth not killing the witch! Very worth it! The last chapter is really great! Whether it's atmosphere rendering, background music, performances, or textbook-like camera cuts, the final boss is all amazing! Especially the performance to the parliament, it was really cool! It not only allowed me, the player, to participate in it, but also raised my emotions and expectations to the highest level, the moment when the male protagonist finally appeared on the stage! I really think this game is a loss for selling 199.

In addition, to make a digression, in fact, I have been very disappointed with domestic games before, whether it is stand-alone or online games, because they are either cheating money or drawing cakes.

But the emergence of Linmu Studio really made me feel that domestic producers can also make good games, even better than many overseas manufacturers!

This game is amazing, really amazing.

Finally, I recommend you to check the list of production staff after clearing the customs. Lin Yao participated in almost the whole process, including the most basic art settings, scripts, original paintings, and even music. It is really too strong! This is the boss of Linmu Studio, from here you can see what the composition of this studio is like! Linmu Studio is really awesome! ! ! I'm looking forward to what they will bring next! !

It's really great that I can play such an excellent domestic stand-alone masterpiece. 】

The wording of the post is very sincere.

After reading it, Lin Yao smiled lightly, and was also a little happy.

Not to be praised.

Although there are reasons for this.

But the most important thing is what this player said, "It's really great to be able to play such an excellent domestic stand-alone masterpiece."

That sense of accomplishment.

really great...

Lin Yao quietly read this post, and then just arrived at her destination.

She got off the subway, and then walked to Linmu Studio.

Because it's the weekend.

There are not many staff members who come to work in Linmu Studio.

The people who came were basically all the staff of the "Witch" project team.

And when Lin Yao arrived.

They were surrounding Chen Qiuwen, cheering.

It seems that some good news is being celebrated.

Lin Yao stood on tiptoe and looked around, feeling that nothing serious happened, so she didn't bother them.

She pulled out the chair, sat on the seat, and clicked on another top post.

The post that Qualim Studios is the light of stand-alone games...

And this post was not posted by a player, but by a domestic game self-media.

The detailed content of the post not only mentioned the situation of the game "The Witch" in China, but also mentioned the situation of the game overseas.

Overseas, this game is even more popular than domestic!

Regardless of whether it is an overseas or domestic Vaporwave game platform, the game "The Witch" is the absolute top seller!

Although the platform has been revised, there are no specific sales figures displayed above.

But now on the Vaporwave game platform, there are many masterpieces from overseas manufacturers.

And among the games released at the same time, there is also the menacing Reflecta, and there are four masterpieces of their console escort.

But just in this case.

The discussion of the game "The Witch" is far more than the four escort masterpieces of the Reflecta console.

That's really something to be proud of.

That's why there is a sentence on the title, from the media - "The best domestic stand-alone game, Linmu Studio, the light of stand-alone games".

Because before this, the ability to overwhelm the overseas game manufacturers, and even hosts to escort masterpieces of domestic games.

Except for this "The Witch" by Linmu Studio, there is no such thing.

Whether you say you are proud, think the game is fun, or sigh.

Anyway, the players are really excited,

There are a lot of replies to this post.

No wonder this post is pinned to the top.

"I can only say that Linmu Studio is really awesome."

"I want to apologize to Linmu Studio. It shouldn't be said that you only know how to make online games. The games are really fun!"

"Linmu Studio is indeed worthy of this title, they are really too strong! Whether it is technical or innovative, the fifth chapter of the game really shocked my mother for a whole year."

"The main reason is that their boss is too strong. Just look at the list of production staff behind the witch... In addition, a friend of mine who works in Tianhu said a very funny thing. Back then, Wrath of the Lich King CG was the most popular At that time, Tianhu wanted to poach people, but the person in charge didn’t know Lin Yao, and even once wanted to ask Tianhu’s boss to dig Lin Yao, the core of Linmu Studio. [Laughs]”

"Hahahaha, is the upstairs real or fake? Tianhu is too stupid."

"The game is really cool! I thought that the first stand-alone masterpiece of Linmu Studio would imitate overseas masterpieces. Unexpectedly, they directly fixed Boda's!"

"Except for the unsatisfactory ending, it's really excellent, but I didn't get the other ending that the master said, so I'll reply after finishing it! Trust Linmu Studio!"

"Linmu Workshop!! OK!!"

"..."

Lin Yao flipped through the comments casually, very happy.

The success of the game, of course, is important.

But more importantly, the popularity that the game's success has brought.

This is what makes Lin Yao the happiest.

"boss."

At this time.

A voice sounded.

Lin Yao put down her phone, raised her head, and asked with a smile, "How is it? Did you have any problems with the game yesterday?"

"No, the feedback is all minor problems."

Chen Qiuwen's face was sullen, although he really wanted to pretend to be calm, but the corners of his mouth still raised uncontrollably.

Seeing his appearance, Lin Yao was a little amused: "What happened to be so happy just now? I saw you were cheering, so I didn't disturb you."

"...Didn't the authoritative overseas game media give our game a preliminary score? Now the official score has come out."

Chen Qiuwen finally couldn't control it anymore, and the corners of his mouth began to rise crazily.

"Oh? How is it? Did you lose points?" Lin Yao was a little curious.

Chen Qiuwen didn't answer, but directly handed his mobile phone to Lin Yao.

On the screen of the mobile phone, the huge number 10 is particularly conspicuous.

And the following comments are more conspicuous.

[Linmu Studio never disappoints! One of the most special games in the new century. It not only widens and improves the original narrow and old stealth gameplay, but also creates a unique and self-consistent world. Even the most picky players may not find an excellent game with major shortcomings. It is simply a model of the ninth art! 】

"..."

Lin Yao looked up at Chen Qiuwen after reading the ratings and comments, and finally understood why they were cheering.

"In addition, the data department just came. On the second day after its release, the sales of our game have risen instead of falling. Both domestically and overseas, it has risen sharply. Guess how many copies of the game have been sold now, boss."

Chen Qiuwen put away his mobile phone, although he asked Lin Yao to guess, but soon, he couldn't help but announce the answer on his own.

He spread five fingers and said excitedly: "Including pre-sales, there are a total of more than 4.8 million copies! Today it will definitely exceed five million! Five million!"

Lin Yao couldn't control it anymore, she pursed her lips and smiled lightly.

"Many colleagues in China are actually waiting and watching. I also received information from a few colleagues today. They think that our game is very hot to discuss, but they are cautious about how many copies the game has sold. Some people even I also feel that this is a trend we created, and the real sales may not be too ideal..."

Chen Qiuwen couldn't control his expression completely, and suggested: "Let's publish this data, boss!"

"Fine."

Lin Yao thought about it for a while, but she didn't object: "Let's announce it, it's just to create momentum for the Vaporwave game platform, and it's time to let everyone know how powerful our online distribution platform is."

...

The second day of The Witch's release.

Discussions about this game can be seen everywhere in the game circle.

And also on this day.

Linmu Studio took the initiative to announce the sales volume of its "The Witch" so far.

...five million copies!

As soon as this data comes out.

All domestic game companies.

Suddenly lost his voice.

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