The Great Thief

Chapter 1879: Moros Housekeeper

Is there anything else?

Have!

"What is this, the badge of justice, it seems that it is not equipment, I got three," Remnant dreams took out two things that looked like coins.

"Hey, this is probably the official so-called brand. You can change the equipment in Shattrath City. Under the premise of the difficulty of the nightmare, everyone has three. Everyone takes it." The land is gone and touched, and it is also three. Fortunately, it is not two. One or one, so that his suspicion of black hands can't be washed away.

Thank goodness!

The fair badge cannot be traded, and the exchange of equipment is equally untradeable.

The boss of the nightmare difficulty can pick up three at a time, the difficulty level is two, the elite difficulty is one, and the ordinary difficulty can not be off the brand. Such a copy can probably take 33~42, and the number of brands that can be exchanged for each piece is about 16~128. The better the equipment, the more brands you need.

Sixteen brands can be replaced with seventy-level gold equipment. The attributes are also ok. The casual players like to change this category. The better dark gold needs at least sixty-four. The two-handed weapons require the most brands. It takes one hundred and twenty eight.

This allows casual players and small unions to get good equipment through Karazhan and other similar or higher-level copies.

After Atumen is knocked out, he can leave here. First, go back a short distance. Then there is a long ladder with a slanting upward look. There are a lot of monsters on it. When the last time came, the Pola was cleaned up. It can only be cleaned up a little bit now.

When a wave of blame is about to be cleaned up, the remaining two geeks ran away and even planned to escape.

The land sneaked into the back of the monster and the sneak attack controlled the blame. Seeing the move of the land, the water elves also did the same, and they controlled another blame. They didn't know that this would prevent them from dying.

The mobs flee, and all the monsters who come into close contact with them will get hatred, so many blame and screaming, the results can be imagined.

It’s okay to drop these two mobs in seconds.

This cleaned up the entire ladder, everyone came to a wide hall, where the souls of many nobles held their bodies.

Clean them up, turn left is a small ballroom, which is still a carcass, the nobles seem to be such virtues, and the organizer of the carcass is the Moros housekeeper.

No one knows whether Moros was the stewards of Medivh before or after his birth, but he is still doing his duty as always. All visitors to the dance hall are his VIPs, and any unsolicited foreign visitors will be swept out.

Moros is not difficult, and he has four followers.

Or it should be said that he has six followers, and in order to show fairness, he only selects four of these six followers to participate in the battle.

Ms. Caitlinna, professional **** shepherd, she has the lowest blood volume and armor value, she should be killed first in any combination, otherwise she will treat other entourage and Moros.

Ms. Coyla, professional riding, Ms. Coyla does not cause much damage, but she will apply healing spells to herself and other monsters. In most combinations, she must be killed first, and must be dispelled in time. The blessings she added, otherwise the damage of the monsters increased dramatically.

Dallow Dorothy, professional dark animal husbandry, good at mental whip and mana burning, Dorothy Dolce also has less blood and armor value, but she can cause a lot of damage in a short time, her mana burns once Can burn about 6,000 blue, so it is generally arranged in the second kill object, that is, after the treatment type follower.

Baron Love is a disciplinary rider. It is very dangerous. It is best to keep him under control. His control must be kept vigilant. If the control is interrupted, he is likely to use the Hammer of Justice for the current target. The controller will be dizzy. Causing scene confusion, resulting in attrition.

The Duke of Robin is a weapon war, using a lethal blow, and a whirlwind. The Duke of Robin can be said to be the most dangerous of the six followers. He should be controlled all the way until all the followers including the boss are killed and then dealt with. His lethal blow can cause great damage, enough to kill all non-tank members, all One must also pay attention to stay away from his melee range to avoid a whirlwind of regular attacks.

The Duke of Krispin is an anti-war. It is a follower without much threat. Based on his high armor, high blood volume and not too aggressive attack and shield wall, it is recommended that the team first pull or hunter the audience. Kite, wait until the team has spare control skills and use it again. Killing him in advance will cost the team a lot of time, and this will cause the threat of “twisting throat” to reach the limit that the team can't bear, so it is recommended to control him. After the boss kills, do the processing.

The six followers are basically in accordance with the order of the county's treatment and strong output. The first three must be killed, and the latter three can be controlled to temporarily not kill.

Lu Yi’s luck was relatively good. Ms. Ketterina, Baron Love, Duke Robin, and Duke of Krisping stood up. They didn’t stand up for treatment, and one was strong output, which was particularly difficult to deal with.

In fact, if the four followers that stand out are invincible, you can come out with a copy and wait for half an hour to come in. When you change another combination, it is not necessary now, so you can save at least half an hour.

"Ah, uninvited guests, I have to prepare."

"There are some more guests at today's dinner."

With the player's entry, Moros finally reacted. He is very proud to welcome the adventurer. It seems that the adventurer has already made a Chinese meal.

This is also true. If the player can't resurrect, it's hard to beat so many monsters in the copy.

Lu Yi, they finally started to be out here, a copy of the regular team of 70, wanting to play in the end is purely an idiotic dream, but any group extinction is valuable, at least in a little understanding of this Boss.

For the piece of equipment that died on the body, the Lu and the Water Elves escaped in advance when the battle was irreparable.

The reason why it is not to leave a person to escape, it is to prevent the land from running away, must have someone to escape quickly back to the equipment, although the possibility of land can not escape.

A thief who is trying to escape is not that difficult.

Everyone quickly summed up a set of feasible stations, where the boss was pulled, where is mt standing, where is the deputy t standing, and the thief in charge of control should control where the followers need to be controlled? , remote station, output station, treatment station and so on.

As a rebirth, the land was more advantageous at this time, and he quickly adjusted everyone's position to the position described in the Raiders.

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