There are two main reasons why the Alliance is allowed to create a city like Einfarble.

One is for the Alliance to acquire the Demonic Stone that will be the source of magic.

Organisms called warcraft and demons with demonic stones lived many places away from the areas where people lived, places like dungeons and demons.

To be precise, the opposite is true: humans make nations and cities by avoiding the habitat of warcraft.

No one will like it and want to create a country or a city in an area where Cortesecca, Haganewolf and others walk wide.

If so, naturally large cities and countries will be able to get far from such places.

Those who are called adventurers and hunters will have to go out of their way for days.

Then it will also be inefficient and, above all, dangerous.

So the Alliance created a city for adventurers near dungeons and demons that dare to avoid any country.

Not a city for humans to live in, but only to help adventurers defeat warcraft.

Normally, a lot of defensive force would be needed if we tried to create a city in such a dangerous zone.

Given developing and maintaining such personnel, I wouldn't have said anything at all about the value of creating a normal city there.

But in the case of the city the Alliance makes, things change completely.

Many of the things that live there are adventurers and hunters, and the warcraft and demons that strike are "food for life".

The onslaught of the Warcraft, which is only a troublemaker if it is common sense, turns into a state of "ducks walking with leeks on their backs".

Those who manage the city have little to offer to defend themselves against the Warcraft.

Anyway, the people who live there will gladly defeat them.

I have to say that that is impossible if we say that we can do the same thing in a normal country.

Because even if you hunt for the Warcraft and get the Demon Stone, you don't have the power to use it.

So far, only the Alliance has the technology to process Demon Stone magic efficiently.

No matter how many demonic stones you have, if you don't have the skill to process it, it's treasure rotting.

Hard work around the corner and preparing demon stones doesn't make sense if they charge processing fees.

Only guilds can make that machining.

In other words, processing wages become the guild's word.

If you threaten to make it cheaper, they could stop the energy supply.

In that case, regardless of the magic used on a personal level, large magic weapons will no longer be available.

To say that powerful weapons will no longer be available means to say that our survival as a nation will be jeopardized.

No country would be willing to take such a risk first.

That's why we have to acquiesce in the act of creating a city to protect the adventurers to whom the Alliance belongs.

And another reason.

It serves as a breakwater against the Warcraft.

Beyond being creatures, warcraft and demons constantly move and try to expand their habitat.

Always seek new heavens and earth and try to move.

That means there is a risk that humans might come into contact with warcraft that should be living in remote places.

What will happen when the Warcraft begins to dwell near the city that they have built away from each other.

It is not only the damage caused by the Warcraft itself, but even comes out of fear of the Warcraft and the inhabitants leave.

People are not creatures who want to live near horrible things.

To avoid doing so, many countries regularly organize crusades for warcraft and demons.

Because if we reduce the absolute number, there will be fewer individuals coming from habitable places to the realm of humans.

It's not free to send out crusaders either.

We also need weapons for food, and most importantly, while they're out, the defense of the country is neglected.

If you let a crusader march out to pay for your future worries, it won't even be a laugh if you put that gap behind you and say that you were attacked by another country, etc.

or, if nothing is done, there will be more warcraft, and the human sphere of life will always be threatened.

But what if there was a city of guilds between the country and the dungeon?

The Alliance, craving the Demon Stone that can be taken from the Warcraft, defeats the Warcraft on its own, even if it is set aside.

Even if the country doesn't do anything, it will ensure a safe haven.

And the Alliance's steady gain of Demon Stone leads to the steady sale of magic to their country around.

For the country, the city the Alliance creates is a barrier against warcraft and demons, and an energy supply base.

Just allow it to be made, and you'll gain defensive combat power and energy supply means.

But if you don't allow it to spoil the Alliance's mood, the energy supply will soon be cut off and the country will be exposed to the threat of the Warcraft.

Not only do countries acknowledge that guilds make cities, but they have to.

But for that reason, the Alliance had to constantly build magic with stability.

If the magic supply becomes a little less stable, countries might start a demon stone study that they are now freezing.

If that technology were to become established in many countries, the Alliance would happen to lose its existential significance.

In order not to do so, we have to maintain the situation that "it is cheaper, more convenient and more stable to buy from the guild than to research it ourselves".

There are no holidays or holidays in the city created by the Alliance.

Because we need to keep running, hunt warcraft, and create magic.

Keep moving for twenty-four hours and three hundred and sixty-five days, and as long as you do so, the Alliance will continue to have a say and influence over countries around the world.

It is the Demon Stone that will be the great book of its prosperity.

And it is the adventurers and hunters who gather their demonic stones with their lives.

For money, to raise a name, to get pleasure.

The Alliance generously protects them from collecting Demon Stone and Warcraft materials for a variety of reasons.

Buy Demon Stones, give weapons and magic technology, give the world a place to show strength, and prepare food and sexual desire beginnings.

Adventurers and hunters work praiseworthy and well to meet it.

During the day we hunt warcraft, and at night we turn to servicing weapons and inspecting equipment.

Most of the days of not hunting are turned to buying new equipment, etc.

The Alliance is giving them what they deserve.

Hunting takes place exclusively during the day.

Because that's the safest time.

As a result, there are few adventurers in the city of the Alliance during the day.

Even if they were there, they were busy moving around to rest their bodies and acquire new weapons.

Still, the majority go to dungeons and demons, so the city is really quiet.

The quietest part of the city of the Alliance, called the City of Sleeplessness, is actually while the sun is rising.

It was Shelbren dressed as an adventurer and into Einfarble, but he came here and the disguise was on his back.

Einfarble is only called the Guild City, and there are several facilities for adventurers.

Hospitals, weapons and protective equipment stores, training facilities, and more.

The more adventurers and hunters who come to this city in search of them, the more they are in the city during the day, the less suspicious they will be.

Scherbren was supposed to share information about land abandoned as an adventurer.

But as it stands, I can't do that.

Because they're watching Stenglaire in secret.

They are so good that they are angry.

You probably also realize that Shelbren is an elf.

It is not really a good idea to say that the elves ask for information on the land that has been abandoned during this period.

Because some information tells me that the Agney have fled into the land that has been abandoned.

If Shelbren makes contact with the informant, the coverts will find out what information they bought from it.

The approximate purpose will be known, but there is no need to reveal the purpose.

If so, I can no longer buy information.

If you're an intelligence expert, you can also use measures such as spreading false information, but Hate Shelbren is a raw fighter.

I'm not good at those fights, and I can barely think of a way to do them in the first place.

Then there's one way you can take it.

Do not gather information and only do unrelated things.

That's why I was a Shelbren eating and fishing for sweets all over there, but I'm not going to do that all the time either.

I don't mind if I do, but it's also unnatural to call yourself an adventurer who just eats sweets the day the sun comes and the day it comes.

It is not pleasant to be spooked or seen with weird eyes.

Then I guess that would look pretty good if I cooled down weapons, equipment stores, etc., but I didn't get that idea for Hate Shelbren.

I didn't have the idea of going to a place like that because I already brought my weapons and protective gear.

Maybe this neighborhood tells the story of his poor intelligence warfare.

So Shelbren decided to stretch his legs into the woods.

The woods around Einfarble are an area where many warcraft walk, called dungeons and demons.

Being there with adventurers is arguably supremely natural.

If we go somewhere that's not popular with it, the coverts watching Shelbren might go into some sort of action.

I know they're being watched because of their excellence, but I wasn't sure where they were anyway.

But if you get your hands on me from the other side, it's possible to get rid of them or catch them.

You may not want to go that far because you will have the most opponents.

Still, there's a chance we'll get some information.

Shelbren advanced his legs to the back of the woods, as unpopular as possible.

To make it easier for Stenglair's coverts to strike.

They will want to avoid the eyes as much as possible.

The goal is to get attacked, so you just have to get to a place where you're going to get attacked.

"But I don't know what's in the world..."

Sighing so twinkly, Shelbren continued to walk silently through the woods.

As expected, I can feel the signs of secrecy, but I can't identify a detailed location.

If this is a cave, it won't attack you because you can't avoid people, and if it's a meadow, your vision is too open to come close.

Of all the places where warcraft around Einfarble could be hunted, it seemed right to have chosen the forest.

Hitting a slightly open spot, Shelbren stopped his leg.

Apparently, it's a sign of a big beast contending.

Some trees have been knocked down and opened like empty spaces.

Shelbren lowered his back to one of the fallen trees, unloading the luggage he was carrying.

What I took out of it was a lunch I bought in the city.

If you were here, you'd be happy to wait and relax to attack.

It also opens up vision, so it's a great sniper.

If you are a human opponent, it is an easy place to strike, but if you are a warcraft opponent, on the contrary, your sight works and you are in a good position to immediately notice the enemy's proximity.

I hope you get on well with the invite.

With that in mind, Shelbren relaxed and opened his lunchbox.

The lunch boxes I bought at the Wood Leak Pavilion were centered on easy-to-eat things like sandwiches.

"I knew you were right to buy it at that store."

Shelbren reached for something fried as soon as he could flaunt his face.

There were two figures, quite far from where Shelbren was sitting.

One is the stealth of stainless glare dressed in camouflage costumes.

The other is Paper Snow Sai, wrapped in white clothes.

Shelbren, of course, is ahead of us.

If it is normal human vision, it is not a distance from which the position of the other person can be ascertained.

But their eyes, untrained and fortified with magic, clearly captured Shelbren's appearance.

"A smart warcraft doesn't even try to get close to him in fright."

Paper Snow Sai nodded and showed, crushing secretly in an awe-inspiring tone.

"They know by instinct. You said you were a horrible man. Even though it is the magic of our Royal Magic Academy that finally finds out that it is a pseudo-elf to man. I guess I'm instinctively weighing that strength."

"It's a horrible thing, to call it a wild hunch. It's getting ridiculous that we're so desperate to use our magic to help him."

That said, the covert shrugged his shoulders.

These were the paper snow sails that Ertvael had succeeded in discovering Shelbren early after leaving the city, but were still unable to measure its purpose and strength.

The aim is still somewhat predictable.

Elves are coming near the land that was abandoned this time of year.

I guess I've come to find out about Agney, who says he got away there.

But I didn't know what my strength was.

First of all, I can't accurately grasp the amount of magic.

If it's normal, it can be examined to some extent with dedicated equipment and magic, but I can barely tell it's cleverly covered up.

I also tried to figure it out from attitudes, postures, etc., but I don't feel comfortable with that either.

It looks like there are no gaps, and it looks like there are gaps everywhere.

He doesn't seem particularly concerned about this tail, but if he gets closer than a certain amount of time, he'll throw a killing spree at him.

I'm sure he's a terrible opponent, but I don't know the extent of it.

I know you're from ten or eighty-nine Methermagito, but it's not a good idea to say that you don't know your strength.

If you look at the strength of what has been sent out, you can deduce to some extent how serious they are.

I don't know about that either, but there's no point in being on surveillance.

Shelbren walked into the woods, wondering what was going on.

"Are you inviting me? What is this while we realize it?"

Hidden frowning at the shavings.

Stenglaire's secret is what makes its strength blow to the world.

It can't be common sense to try to get attacked by it.

With some exceptions, of course.

"That's a samurai. Not with a magician like me, not with you. If you ask, I hear you entered the city from the front with dignity. Perhaps we should attack him, retreat from him, and find out about him."

Sounds like a powerful reconnaissance.

A power reconnaissance is a reconnaissance technique that actually fights an opponent and feels its strength on his skin.

"I hope so. This one might get eaten up."

That's how Paper Snow Sai snapped as he hoisted the edge of his mouth.

To the words, the covert circled his eyes.

"Have you got any idea who that is?"

"No. It's approximate. Perhaps the Iron Wings Knights or the Iron Wheel Knights"

"What?"

Both are the proud, most advanced knights of Metermagito.

It shouldn't be possible for anything to come to a place like this alone that belongs there first.

"Think of it that way and it'll stick. I don't know what it is, but it's my idea."

"When you don't like paper snow sai, you don't have to."

"Don't look disgusting. It won't be my fault."

Hidden from his face, Paper Snow Sai gets a bitter laugh.

And when I hoisted the edge of my mouth up again, um, I snapped.

"Don't hesitate to fight here. It's an invitation to the corner, let's try one."

"My pleasure."

"Grab a sniper and signal. I get next to a sniper. You reward everyone for this."

"Immediately"

At the same time, the covert appearance scratched out.

It moved in a flash.

Paper Snow Sai never confirmed it, he kicked himself in the branch and danced through the universe.

"Come on, ghosts or snakes..."

If you can be tailored, okay, even if you don't, you'll know what they're capable of.

More than Paper Snow Sai thought, the area around this now abandoned land is supposed to stink.

The king must have sent himself in anticipation of this too.

Then you have to live up to that expectation.

The only elf who visited Einfarble at this time of year.

What the hell did a man of that strength, who would undoubtedly be a terrible user, show up at this place for?

The method is somewhat abusive, but I also say that if you need a tiger hole, you don't get a tiger child.

Paper Snow Sai flew between the trees, hoisting up the edge of his mouth I didn't know.

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