The Creator of the Second Dimension

Chapter 381 Chapter 381. Ancient Tree Forest

Monster Hunter, the one who hunts monsters.

In the following introduction, Gao Yingqi gradually understood the concept of the so-called "common combat type" action game.

Generally speaking, "Monster Hunter" will be an action game mainly based on PVE. There is no distinction between occupations in the game. In the game, you need to accept tasks one by one, or go exploring in the wild, fight with huge monsters, kill or capture them, so as to harvest their materials and create equipment and weapons.

From the introduction, Gao Yingqi feels that this game seems to be more focused on combat, because according to Xu Rui, even wearing the top equipment, players may be killed by the most low-level monsters, but at the same time, as long as your skills pass, With the most basic equipment, you can also kill the strongest monsters.

Simply understood, that is, equipment can only improve the error tolerance rate during combat, and it is not the decisive role of ordinary online games.

The point of the game is to fight together.

According to Xu Rui's explanation, the game allows up to four people to participate in a mission, and they will fight side by side to fight monsters together. This kind of connection is based on the network, just like those copies of online games.

Generally speaking, this is a stand-alone game with online functions, but the online part of the game experience accounts for a very important part.

Gao Yingqi was still a little worried that such a design would reduce the content of the game, because it would mean that there would be no mobs, only boss dungeon battles. Monsters get bored easily afterwards and are unwilling to brush the same monster repeatedly.

But soon, when the introduction of the slideshow came to the section of weapons and equipment, Gao Yingqi's original doubts disappeared, because this game has a total of 14 weapons for players to choose from.

From the simplest one-handed sword and small shield, to big swords, slender long knives, hammers, double knives held by left and right hands, long spears with large shields, long-range bows, crossbow guns, and fantasy ones , a chopping ax that can switch between sword and axe, and a shield ax that becomes an ax after being combined with a sword and shield, and a gun that can be used for close combat and cannonball at the same time, and even a long stick for driving insects and a flute for playing music.

The specific designs of these weapons are not shown, but some ideas are also reflected on the slides, such as the fighting method of the big sword, which relies on three-stage power storage to hit tons of output, and the long knife is flexible, not only to deal with monster attacks It can also draw the knife and slash with the knife in the battle, while the long-range is another way of playing, which makes the action game like a third-person shooter.

It can be said that each weapon is a new way of playing. After defeating monsters with one weapon, players can switch to other weapons to try. Each weapon has its own difficulty, and mastering it requires a lot of skills. It can be predicted that this will become a favorite work of action game lovers.

Hundreds of sets of clothes and equipment, dozens of completely different monsters, from snow mountains to forests, from deserts to valleys, and various maps form a colorful world.

Xu Rui also emphasized that monsters are not completely independent individuals, but occupy a place in the overall ecology. When monsters at the upper level of the food chain encounter monsters at the lower level, they will prey on them. When they come together, there will be a battle for territory. Hunters can even take advantage of this to lure monsters together, let them fight each other, and then reap the benefits of the fisherman.

These explanations made Gao Yingqi's imagination run wild. He could even imagine that the players were wearing heavy equipment and fighting monsters in the mountains. Everyone was holding different weapons. This kind of struggle between man and nature makes people excited and makes Gao Yingqi fascinated.

The commentary meeting lasted for a long time. After the designers roughly understood the gameplay and characteristics of the game, Holofer began to arrange work arrangements.

The design task this time is different from the previous ones, it will be divided according to the area. Each of the several teams in the design department will be responsible for an area, and design the map, ecology, and specific action methods of the monsters that appear in this area. All design work is uploaded to the server for other groups to view and draw inspiration from each other.

Xu Rui also emphasized that each area should be composed of two types of monsters, one is the monsters that only move in this area, and the other is the one that migrates, and the migrating monsters will appear on both sides. In more than one map, monsters that only move in a single area need to design a complete ecological chain.

In addition, there is a team that is responsible for the design of some special monsters. These monsters are generally monsters in the plot process and only appear in special places.

It was already past seven o'clock in the evening when the meeting ended, but Gao Yingqi did not feel tired, but very excited.

"We are responsible for the forest, this area is very important."

He was quite emotional. The forest is the first area that players come into contact with. Most of the monsters here are not very difficult, which means that there is little room for monster action design. The first impression is very important. Just imagine, if players start the game and feel bored after playing the forest map for a few hours, then no matter how interesting the subsequent areas are, there is no way to prevent the loss of players.

"Yes, at first glance, the forest does not seem to be very interesting, but when you think about it carefully, there are still many things you can do."

Xu Liang and Gao Yingqi came to the company cafeteria, and some colleagues from the design department chose to have dinner here. As for employees from other departments of the company and other companies, they can occasionally see it. inexpensive.

Gao Yingqi ordered a beef stew with potatoes, stir-fried snow peas, scrambled eggs with tomatoes, and a seaweed pork rib soup. Xu Liang ordered fried pork with chili peppers, fried shredded potatoes, a braised lion head, and a can of Coke to take away.

"For example, the forest is not necessarily flat, there can be a difference in height, and the living environment of the monsters can be distinguished through the difference in height. The lowest level monsters are located on the lower level, while the strongest monsters are on the upper level. The whole map is like a big tree. Players will also explore from low to high, and finally fight monsters at the top of the map. Of course, I am just thinking about it casually, and the details will depend on the meeting in the group later.”

In a few words, Xu Liang outlined a unique ecological system, which made Gao Yingqi stunned.

Just when Gao Yingqi was still thinking about what ideas the monsters should use to design, Xu Liang had already drawn the map from the overall situation and proposed a very good construction idea.

Gao Yingqi originally thought that he could design a "Made in the Wilderness" map that was popular with hundreds of thousands of people. He was already far ahead of others in game design. The designer is still a little immature.

I still have a lot to work on, Gao Yingqi secretly encouraged.

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