Technology Bigshot

【Chapter Three Hundred and Forty-Six: Playing with Ecology】

Never doubt the love of game enthusiasts and players for games, as long as they encounter a game that they can’t put it down, they will try their best to play it, remove half of these players who are not interested, and then add more to the remaining players who want to play. Remove half of those who have no financial ability, and the rest start to prepare for financing and purchase, and remove some of the groups that fail to raise funds and cannot purchase perception helmets. After repeated conservative exclusions, the actual amount left in the end is still quite large. Because the total base of game players is too large, the base of 1.4 billion is still an extremely huge number even if it is excluded many times.

Ren Hong is trying to create a dynamic "virtual ecology" in the "virtual world". To realize this idea, the first prerequisite is to have people, and at least a certain scale of base is needed. will be perfectly resolved.

It is no exaggeration to say that the player group is the first driving force behind the rapid popularization of the "virtual world". It is very important for Ren Hong to invest heavily in this group of users. Necessary and definitely worth the money.

Ren Hong pays close attention to this Tokyo Game Show. The information feedback from the players on site is a reference. The fanatical game players have not changed, and the information feedback on site has given him great confidence. Ren Hong made a rough estimate with the most conservative data in his mind. If the final average sales volume of the 13 works is estimated to be 5 million copies based on conservative data, the total sales volume will reach 65 million copies, even if some players buy multiple games With this factor, the sales volume of perception helmets is at least 40 million, which means that the initial number of users has reached tens of millions, and the sky-high price of more than 30 billion is worth the money.

Only when players enter the "virtual world" will there be a concept of the number of users. With a user base, players cannot play games all the time. At this time, "virtual social networking" can once again show its strengths.

The biggest purpose of doing "virtual social networking" is to allow users to stay in the "virtual world" as long as possible, so that the initial "virtual ecology" will gradually take shape. More people participating means more business opportunities, driven by wealth, these people who find business opportunities will enter this field one after another, and these people will further provide more content and services for the "virtual world", repeating this cycle.

Consumers and users enjoy more high-quality content and services in the "virtual world", and they will have greater adhesion to them and stay longer. The more people participate, the needs of everyone will be different In the same way, in order to meet these needs, rich content supply will come one after another. The Internet concept of guiding "traffic realization" is also effective here. Whether it is advertising business or other various needs or supplies, the basis of all All have to be built on the huge number of users.

Rich content and services will drive more people to participate, and gradually form a beneficial virtuous circle, thus continuously enriching the content of the entire "virtual ecology". As time goes by, as more and more people participate, more and more content and services will naturally be produced. The richer the content, the healthier the ecology, and the more people participate, a complete "virtual ecology" will be created. will form naturally,

An all-round and diverse ecology will be stable and unbreakable.

When a series of business activities are established more and more frequently on the "virtual world", this place will become the source of banknotes. As the matrix technology of the "virtual world" platform, he stays aloof from it Directly or even indirectly participate in the commercial competition within the platform. Every company, organization or individual that creates wealth on the "virtual world" platform, Matrix Technology will draw a very small part of them, and the bits and pieces will gather into a vast ocean The sea, at that time, countless banknotes will flow into the matrix technology account every moment.

It is obvious that Ren Hong not only makes technology research and development difficult for others, but also has excellent business acumen. On the "virtual world" platform, he has achieved the most harmonious relationship between the platform party and the participants. In fact, only if you earn more, I can earn more, and only if you are strong, I can be stronger. This is a typical DT model and altruistic thinking.

After confirming this series of news, Ren Hong didn't pay too much attention to it. Turned the attention away from the Tokyo Game Show and the players to another place.

Turning off the streaming video report connected to Japan, Ren Hong quickly called up a series of other real-time news about the progress of the various sections of the "Virtual World" project.

In terms of the core content sections of the "virtual world", the game section and user issues, after seeing the Tokyo Game Show just now, Ren Hong was relieved a lot. In terms of content, in addition to games, there is also " Virtual social networking” is also very important. Ren Hong does not create content himself, but he is very clear that for a product, especially a smart electronic technology product, in addition to excellent hardware and platforms, the content is also extremely important. Only when the two coexist, the product will be successful

If "virtual games" are the prerequisite for users to enter the "virtual world", then "virtual communities" are undoubtedly an important factor for users to stay for a long time. Only when a large number of users stay for a long time can the ecology be healthy and stable.

For social networking, there is probably no second person in this world who knows and understands social networking better than Zuckerberg and Facebook. The content creation of "virtual social networking" is handed over to the Facebook team, and Mark Zuckerberg is indeed sincere. Full, after the visit to China, he returned to the company headquarters in Menlo Park, California, and immediately dispatched an elite team from the company to Matrix Technology.

At present, this team has fully mastered the relevant skills since they came to Matrix Technology. The live progress report shows that as early as eight days ago, this team ended the internship stage with excellent results and completely mastered the "virtual world". content production tutorial, and officially entered the production stage of the "virtual community" a week ago.

As for the game content production section, the four major third-party game development companies and Roberts Studio are still in the internship stage, and everything is going smoothly. All the tutorial stages have been completed and mastered within the estimated time. It is expected that 13 games will be officially developed in a week. The "virtual game" that has been approved.

The production of game content is time-consuming and energy-intensive work, especially for developers who pursue to create high-quality goods. Ren Hong's request is simple and rude, and he will give it to the four major third-party game companies and Roberts Studio. The most important task is that on the day when Matrix Technology officially launches the "virtual world", there must be enough high-quality masterpieces to enrich the content of the "virtual world" for users and players to consume.

For a high-quality 3A-level game masterpiece, the production team is only two to three hundred people. This number is already extremely luxurious, but the time constraints and strict requirements make it impossible for such a team size to create a real high-quality product. But time can be exchanged for dollars, and Matrix Technology once again used the tried and tested "tactic"-money to open the way. Works determined internally by major developers, such as "Final Fantasy", "Assassin's Creed", "Wild House", "Grand Theft Auto (GTA)", "Tomb Raider" and other major game companies' town stores The high-quality games produced by the company, the team of each game development project has risen to the production scale of thousands of people.

The development and production scale of such a team can be called a fantastic epic level. What can be seen is that after these 13 game works, new production standards will emerge as the times require. 3A-level games are no longer top-notch, and 3S-level games are. The top standard in the future.

(To be continued) (To be continued.)

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