Chapter 77 Expansion Pack “Blood and Glory”

The game update of “Honor” does not need to be suspended for maintenance and can be upgraded online.

The system counts down for 60 seconds, and 60 seconds are over. All online players only feel that their eyes are bright, as if the whole world has changed.

The online game update is complete.

The game was updated to version 1.0, and the first expansion pack for Honor, “Blood and Honor”, was launched.

There is an extra letter in the hands of all players, the mailed inscription is the mastermind, and the recipient is all players.

The content of the letter introduces the specific content of this update, the background story of the first expansion film “Blood and Glory”.

Let’s start with the first expansion film “Blood and Glory”.

The background story is probably:

After the disappearance of the human king Wrynn, the Duke of Berval in Stormwind became the regent, assisting the young prince Anduin, waiting for the prince to reach adulthood and become the new king.

However, Bolvar was bewitched by the Countess Katrana, and the armistice agreement signed by the Alliance and the Horde disappeared. The Alliance and the Horde renewed war, and a new war came to Azeroth.

For the alliance!

For the tribe!

Players fight for their respective camps according to the camp they chose when creating the character, and they can attack the players of the opposing camp in any area of ​​the Azeroth continent.

Kill the enemy camp player, you will get the corresponding camp honor reward, the camp honor reaches a certain value, you can get the military rank and promote the rank. And you can use the honor value to exchange the items corresponding to the military rank at the quartermaster of the main city. The items include top-quality equipment, precious props, rare skill books, and so on.

For specific military ranks and exchangeable items, players need to go to the military zone and war hall of the main city to check.

In the first expansion, the main brain encourages players from the Alliance and Horde camps to compete with each other to enhance the competitiveness of the game, thereby increasing the glory of the player camps.

As the players’ levels increase, they will slowly leave the main city’s sphere of influence and enter the competing map. At this time, the maps of the players of the two camps overlap, and there will be fierce collisions, fighting for their respective camps.

For the alliance!

For the tribe!

It’s no longer a mere slogan, it’s a practical action, it’s the belief of the players.

“In this expansion, the upper limit of player level is 45.”

In the introduction of the expansion, the most critical information is the upper limit of the game level, which is temporarily set at level 45 by the main brain. As for when the upper limit will be opened, the main brain did not mention, or only in the next expansion, the new upper limit will be opened.

“Half a year.”

Li Yunze is very clear about the upper limit time of the first expansion. After half a year, the game will be updated to the second expansion “For Azeroth”.

At that time, the alliances and tribes that killed the dead and alive will cooperate again to fight the evil forces that invaded Azeroth and defend Azeroth.

For half a year, whether it is long or short, it is fleeting for Li Yunze, who has experienced gaming for ten years.

Thinking that within half a year, Azeroth was full of wars, blood and glory caused the world to be devastated, Li Yunze couldn’t help but sighed: “Azeroth’s darkest age of blood is here.”

When the hostile camp players meet, you don’t need too much words, one word, and do it.

In everyone’s eyes, the hostile player is equal to the honor value of the move.

All players are hunters and prey at the same time. No one can be alone. Cowards cannot survive in this era.

The introduction of the expansion piece is complete, and then the game 1.0 version update content.

The first content adjusted by the main brain is the excessive death penalty. After receiving the players’ complaints about the excessive death penalty, the main brain made adjustments and made it more humane.

Wild Death is now divided into player kills and wild monster kills.

Player kills, deducting all experience from the current level instead of deducting 5% experience of the current level, and the items on the body (including the equipment on the body and the things in the backpack) will be randomly popped out. When the player has no experience to deduct, the chance of exploding items on the body doubles, and 2 randomly exploded at a time.

When all the items that can be dropped on the player are exploded, they will be forced to resurrect in the cemetery, and the resurrection of the cemetery will trigger the level drop mechanism, dropping half a level at a time.

When killing wild monsters, deducting all the experience of the current level from the original deduction of 3% of the current level, the item on the body will burst out 1 randomly. The rest of the penalty mechanism is the same as being killed by a player, except that the deducted experience is reduced by 2%.

In the field Death, whether it is a player kill or a monster kill, as long as the healed profession is resurrected with a resurrection spell within 10 minutes, only 1% of the experience will be deducted, and the penalty will remain the same for more than 10 minutes.

In addition to the wild Death, there is also a copy of Death.

In order to encourage the player, the main brain will be more brave to challenge the copy, try a higher difficulty copy, and also modify the copy of Death.

Instance Death, from deducting 10% of the current level of experience, to no longer deducting experience, the items on the body will no longer drop.

That’s right, there is no punishment. Players can rest assured that they will challenge the dungeon and challenge the high-difficulty dungeon that they didn’t dare to challenge before.

This modification is very user-friendly, so that countless ordinary players can use the same way as the big guild team to play dungeons and brush equipment, narrowing the gap between ordinary players and the big guild. It will not be the same as before. After a dungeon is defeated, the equipment obtained is not as valuable as the lost experience. Not only is it lonely, but it is also a blood loss.

“The era of the team copy is coming soon. If you don’t modify the copy of Death penalty, I am afraid that the player will run out.”

Li Yunze feels that the mastermind’s modification of the Death penalty is one of the important reasons for the rapid development of the game.

Otherwise, wait until level 20, a more difficult team instance appears, and ordinary players are afraid of losing experience and dare not to play, and lose the fun of participating in the content of the instance.

Among the Death penalty adjustments, there is one that has not been modified, that is, active resurrection in the cemetery.

If the cemetery actively talks to the resurrection angel to resurrect, it will still drop the first-level and the durability of all equipment on the body will be reduced to 0.

Therefore, in the case of being guarded, the main brain must choose between the experience and the items on the player.

The 1.0 version of the updated content, as well as the opening of professional talents, the player level reaches 10, you can re-select a talent to play the game, and open the talent.

For example, when you enter the game and choose Disciplinary Cavalry, you feel that Disciplinary Cavalry has no future. After level 10, there is a chance to regret it.

With the three talents of the Paladin, if you choose to guard again, you will become a guardian knight. Choose Sacred and you will become a Sacred knight. If you continue to choose punishment, you can only go to the dark one way.

If you want to regret it again, the only way is to find a way to change your job to a hidden job.

A level 10 player will get the first talent point, and then add 1 point every 1 level. You can call the talent panel by yourself to view the talent tree.

The emergence of talent will allow many professions to rise rapidly and change the current professional status quo.

Of course, the punishment rider is still the original punishment rider. Without a group of relatives and friends, it is still rejected by everyone. Because the talent tree has not reached the late stage, the gap with other players will be even greater.

The early grandson, the middle stage son, and the late stage father, refer to the punishment rider in “Glory”, or the high lord who has been transferred from the punishment talent, and the output ability is superb.

“Sorry, I’m already a real father.”

As a paladin class that can only be transferred to the 110th level, Li Yunze can actually use the guardian, sacred, and punishment talents as the high lord at the beginning, and become an unprecedented high lord of the three cultivators.

Other players have lost the opportunity of the other two types of talents because of a talent that has gone to the end.

“In the end is the punishment, or the Lord of the Third Cultivation?”

Now there are two paths in front of Li Yunze. Punishment to the end, the talent tree can be clicked to the end. In the case of three repairs, the talent points are definitely not enough, and you can only choose the best and try to make the best use of the points.



The former is full-time output, pursuing extreme output.

The latter is balanced, but the tank can be exported, but there is no way to maximize each one.

There are pros and cons. After Li Yunze faces rebirth, he will have the most important choice for future development.

(In order to avoid unnecessary trouble, I changed the name of the 4 Shadows, Qingguo, Qingcheng, handsome, and chic. Spring, summer, autumn and winter do not need to be changed, because in MT, spring, summer, autumn and winter 2 male and 2 female, I am 4 sisters, no Take the side, it doesn’t matter.)

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