Restart the Gaming Era

Chapter 388 996 is not a blessing! (300-600 monthly ticket plus updates)

Looking at the various high praise comments and screenshots on his Weibo, Peng Liang was a little confused.

What does this mean? ?

The Working Dog Survival Manual?

what game is this? Has Shimmer Studio ever made a mini-game like this?

And...why is it Shimmer Studio and Zhong Ming again!

Is this a quarrel with me? ? ?

Peng Liang was feeling bad. Looking back now, it seemed that every time he made some remarks, Zhong Ming and his studio would always come out to oppose him, either directly or indirectly?

"Working Dog Survival Manual" did cause quite a stir when it was first launched, but this impact was mainly concentrated among the player group. As the founder of i Evaluation, Peng Liang usually obtains the main information from technology. circle, I wasn’t really interested in these things in the game circle.

What's more, when "Working Dog Survival Manual" was developed, Shimmer Studio was still a small workshop, so it was natural that Peng Liang didn't know about this game.

He did a little search on the Internet and found that this game was actually developed by Shimmer Studio!

Moreover, this game was specifically designed to criticize the phenomenon of frequent overtime work in many companies, and it caused quite a stir at the time.

However, today, many things have changed.

Seeing this, Peng Liang not only was not shocked, but became happy, as if he had finally found a flaw, or a breakthrough.

"Hehehehe, you don't mean what you say. Didn't you catch me? I have to thank these players for bringing ready-made bullets to my mouth."

Peng Liang went directly to the Internet and found the timetable for game development by Weiguang Studio.

He keenly discovered that Weiguang Studio has basically maintained an extremely fast development speed since its establishment. On average, it launches a game in two or three months, and the development speed of some small-scale games is even faster. The compression was amazing, and it was completed in just over a month!

Of course, Peng Liang doesn't know the specific project launch time for these games, but even if the next game is launched immediately after the release of the previous game, this development speed is quite abnormal!

For the game industry, fast game development is certainly a good thing and a great advantage.

But, what does this mean on the other hand?

This means... it is absolutely impossible not to work overtime at Shimmer Studio!

In other words, whether it is the boss who said "996 is a blessing", Peng Liang of i review, or Zhong Ming of Weiguang Entertainment, everyone is actually doing the same thing.

How is it possible to increase output without working overtime?

Peng Liang could almost guess the ins and outs of this matter.

Shimmer Studio had indeed developed a game like "Working Dog Survival Manual" before, and Peng Liang also believed that Zhong Ming at that time really thought so. After all, at that time, Zhong Ming had just graduated from a large company and was only in his early twenties. It was when he was young and vigorous, and it was normal for him to hate working overtime.

Therefore, at that time, Shimmer Studio, as a small workshop, produced such a game that criticized overtime to win the favor of players to the maximum extent. The game naturally had gimmicks and publicity directions, and it was undoubtedly a very successful marketing.

But now?

Weiguang Interactive Entertainment has grown to such a huge scale, and the games it develops are all AAA masterpieces with huge capacities. Whether it is gameplay, art materials or programs, they all require a lot of labor costs, and they still maintain this status. The speed of research and development, no doubt, must be working overtime!

"Hehehe, Zhong Ming, don't blame me. Who told you to go against me five times? It just so happens that you have shot yourself in the foot."

Peng Liang directly used information on the Internet to compile a "Shimmer Studio Game Development Timetable" as a picture to support his point of view, and then wrote a Weibo.

"Many enthusiastic netizens used the "Working Dog Survival Manual" to refute my point of view, and used the example of Weiguang Interactive Entertainment to refute me. Then please take a careful look at the following table. What does it mean? If Weiguang Interactive Entertainment It is really a Buddhist company as you said, so the time it takes to develop games is two-thirds of other companies, or even shorter? Do you believe a company like this that says it doesn’t work overtime?"

"Obviously, Weiguang Interactive Entertainment is also a company full of wolfishness and fighting spirit. It is through the hard work and efforts of every employee that it can develop from an independent game studio a few years ago to the behemoth it is now. This It just proves my point.”

After posting this Weibo, Peng Liang couldn't help but feel proud.

I am really a genius to be able to find a way to turn things over from such a detailed place!

Sure enough, just as Peng Liang expected, after he posted this Weibo, the comments below the Weibo obviously reversed.

Before, the number of netizens who supported and opposed was about half and half, but now, the voices supporting him are obviously much louder.

"Hehehe, Zhong Ming made a game a long time ago just to gain popularity. So many idiots are actually serious about it?"

"You dare to say that Weiguang Interactive Entertainment has a conscience? Look at the speed of research and development, you can't work overtime until you die?"

"I support Mr. Peng! Mr. Peng is always willing to tell the truth, unlike some bosses who squeeze their employees to death while posing like a white lotus, making netizens feel that their place is like a paradise on earth. It’s like working overtime, it really made me laugh!”

Many netizens who support the "996 struggle theory" have jumped out. I don't know how many of them are real netizens and how many are trolls hired by certain companies.

Many netizens were really confused by this Weibo post, and even started to ask: "Is it true or false? Zhong Ming is also forced to work overtime? The dragon-slaying boy turned into an evil dragon??"

This worry is not unreasonable. Just like many game designers in Zhong Ming's previous life, they also had a love for the game industry when they first entered the industry, and they also fully hoped to make artistic games and stand shoulder to shoulder with those most outstanding designers. ; But after struggling in the industry for several years, he began to fully compromise with commercialization and became the type of person he once despised.

Many netizens felt that they had been deceived, and instead criticized Zhong Ming.

In the studio, Fu Xing'an was flipping through the online comments, fuming with anger.

"Fuck, is there something wrong with this Peng Liang's brain? He has nothing to do and brings the rhythm to us again?"

Regarding the i review, all employees of Weiguang Interactive Entertainment have no favorable impressions. Even if there was a little bit of it a long time ago, it has been ruined long ago.

Last time, Peng Liang said nonsense like "a company cannot change without capital", and had a quarrel with Zhong Ming on Weibo, and then had a little conflict with Tianji Studio. Now it's better, and he just started to face off. Output!

The key is that Peng Liang still has a certain influence on the Internet. At this pace, many people who don't know the truth really believe it.

Moreover, Shimmer Studio currently does not have a dedicated public relations department, and has never planned to control some speech on the Internet, so this matter is a bit tricky.

It's not that it's a problem that can't be dealt with, it's just disgusting.

Zhong Ming was very calm: "Go to the human resources department, make a list of all employees' attendance information, and slap him in the face with the data."

Soon, a chart was handed to Zhong Ming.

This table is attendance data from the human resources department of Weiguang Interactive Entertainment. It contains the average working hours of each department. Any portion of the statutory working day exceeding 8 hours will be treated as overtime, and overtime pay will be paid in full or even in excess.

Some departments will need to work overtime at special time points (such as the testing department on the eve of the launch of a new game). These are unavoidable problems in the game industry, and they are all shown in the chart. In response to this situation, there are days off and additional overtime compensation.

All the data comes from the attendance data of Weiguang Interactive Entertainment, and a large part of it will be uploaded to the relevant regulatory authorities. If netizens have special channels, it can be verified.

Similarly, the employees of Weiguang Interactive Entertainment can naturally prove the authenticity of this data sheet.

This chart can very clearly prove that Weiguang Interactive Entertainment not only does not force overtime, but also does not promote overtime at all. Occasionally necessary overtime work is fully paid, even exceeding legal standards.

In addition, there are a few small tips at the end of the icon.

At Weiguang Interactive Entertainment, all departments that want to work overtime must declare in advance and require approval from the superior department. Only when the work pressure is really high and it is difficult to complete normal working hours, which may affect the progress of game development, will overtime work be approved.

Moreover, each department, and even each employee, has a limit on overtime hours. An employee can only work overtime for 30 hours per month. Once it is reached, the company will not approve even if the employee voluntarily works overtime. As for what to do if the work cannot be completed, the supervisor has to think of a solution on his own. The most common method is to recruit additional people or second people to other idle departments.

In addition, some special departments, such as the testing department, are very idle during game development and very busy when the game is about to be launched. These departments will have plans to take time off. After the game is officially launched, you can directly take time off for several days.

Zhong Ming checked it over and confirmed that the data on the form was accurate and that everything written on it was true.

As for why Zhong Ming wanted to express his position in person this time...

Needless to say? Opposing overtime has always been his attitude, whether before or now, it has never changed. As a result, in order to prove the poisonous chicken soup of "996 is a blessing", Peng Liang did not hesitate to throw dirty water on Weiguang Entertainment and Zhong Ming. This can Tolerate?

Definitely not!

What's more, the poisonous chicken soup of "996 is a blessing" is really harmful to people. The reason why this kind of statement is so popular is not because it is correct in itself, but because public opinion is in the hands of capitalists.

Senior executives and founders of large companies preach that "996 is a blessing" that can bring them real profits. Employees work hard overtime, overdraw their health, and improve output, which eventually turns into real money in the boss's pocket. Can those big bosses stop boasting that "996 is a blessing"?

After all, all capitalists are representatives of capital.

The bosses of these large companies have money and resources, and control the voice of the entire society. Of course, they can advocate that "996 is a blessing" to brainwash all employees, but even though those employees know that this is poisonous chicken soup, they cannot Refute because they don’t have the ability to speak out.

Therefore, Zhong Ming knew that this time he had to stand up as before, just like when he produced "The Devil in the World" and "The Working Dog Survival Manual".

Log in to Weibo.

Zhong Ming has not updated his Weibo for a while, and his previous Weibo posts were basically promoting his new games.

But this time, he was obviously going to post a far-reaching Weibo post that would trigger heated discussions.

"996 is a blessing? Sorry, I almost laughed out loud."

"Some outsiders have questions about Weiguang Interactive Entertainment's game development schedule, and ignorantly infer that Weiguang Interactive Entertainment must also have very serious overtime behaviors like them. Please look at the table below, Relevant data should be corroborated in many places, and those who doubt its authenticity can verify it on their own."

"As for whether '996 is a blessing', I think this is an IQ test question. Some people are stupid and believe it after being fooled; some people are bad, knowing clearly that something is wrong, but because of their own interests, And deliberately confusing right and wrong.”

“Every boss says that your 996 is fighting for yourself, but you have to ask yourself, in the process of 996, are you constantly improving your abilities and getting exposed to new work content, or are you just doing repetitive work? , create more value for the boss?”

"If you tighten screws a thousand times in a factory, can you learn how to manage a factory?"

"The vast majority of people are doing repetitive work, and repetitive work does not lead to improvement. If you want to improve, you must break out of the existing cycle. Some people work hard for 996 all their lives, but when they reach the mid-life crisis at the age of forty, the company After being laid off, they find themselves with nowhere to go; while some people only work 8 hours a day and learn new knowledge in their free time, and can easily get more salary even if the company goes bankrupt."

"The '996 struggle' advocated by most bosses is just to trick you into fighting for them. The life of 996 is a life in which free time belongs entirely to the boss; while the life of an 8-hour work system is a life in which free time belongs entirely to you. Life. The former is not struggle, and the latter is not enjoyment. To be precise, the former is exploitation, while the latter is freedom."

"Finally, let me answer Mr. Peng's question: Why can Weiguang Interactive Entertainment maintain such a high R\u0026D efficiency?"

"Probably because Weiguang Interactive Entertainment has always adhered to the eight-hour work system, employees have not been squeezed and can always handle every day's work with optimism and high spirits. We have a group of the most talented employees and have perfect management , have consistent goals and directions.”

"Why is it that i Evaluation has been advocating overtime, but the efficiency is still low? I think we can only ask Mr. Peng himself on this point."

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