Restart the Gaming Era

Chapter 384 Driving Simulator Solution

There is a big difference between the parallel world and the driving simulator in Zhong Ming's previous life. Because the driving simulator in Zhong Ming's previous life simulated conventional vehicle driving on the ground, while the driving simulator in the parallel world simulated flying cars.

There used to be a flying car simulator in the entertainment room of Guangyi Interactive Entertainment. The shape of this simulator is similar to the driving position of a flying car, with a steering wheel, seat belts and various operation buttons on it. After putting on the VR helmet and starting the game, the driving simulator will float up from the base and remain in a suspended state. Players can fully experience the feeling of driving a speeding car in the air.

This kind of driving simulator is the most high-end and most expensive simulator, with prices ranging from 50,000 to 100,000.

There are also cheaper driving simulators, with different production plans. For example, more than 10,000 driving simulators basically use a mechanical structure to control the flipping of the driving position. The experience is worse than this kind of suspension type, and the mechanical structure will also make some noise, which is noisy.

There are also cheaper simulators that cannot achieve 360-degree rotation in order to save costs, but only control the rotation range to about 90 degrees, but the advantage is that they can significantly lower the price.

Display modes are also divided into two types. Some use VR headsets directly, while others use large displays. From the perspective of cost and display effect, the display screen is a better solution, because the display cost in this world is very low, and the display effect is much better than that of a VR helmet. The VR helmets in this world still have not solved the problem of insufficient resolution.

But the display has a very serious problem, that is, it is bulky. If the display area is relatively small, it will not be able to simulate the real field of view while driving, which is very different from the field of view seen with VR glasses; but if the display screen is made large, the weight of the entire mechanical structure will increase significantly. When players perform 360-degree rotations, convenience and safety will be reduced, and product quality control issues will be more difficult to grasp.

Therefore, so far, although there are many types of driving simulators and the market is quite broad, there is currently no particularly perfect solution.

Zhong Ming began to draw the structural diagram of the driving simulator on the hand-drawn board.

Zhong Ming had already thought about what this driving simulator would look like for a long time. Although Zhong Ming had not eaten fruit before and did not understand so many things about mechanical structure, he still had a general direction.

The first is to reduce the selling price as much as possible while ensuring the best experience. The point is not to compress the selling price, but to ensure the best experience possible.

Simulators are originally just toys for rich people. Those who are willing to spend money to buy such driving simulators are often willing to spend more money to improve their gaming experience. In short, these people are money-hungry people who spend a lot of money on luxury goods and never consider the cost-effectiveness.

For these people, the simulator is thousands of dollars cheaper and they may not feel anything at all. On the contrary, the appearance and gaming experience of the simulator are more important.

Therefore, the driving simulator produced by Zhong Ming must surpass all driving simulators currently on the market in terms of gaming experience. Otherwise, its positioning will be in a very embarrassing position: the poor cannot afford it, and the wealthy do not want it.

Secondly, the display mode must use a display screen, not a VR headset.

Although many other driving simulator manufacturers now use VR head-mounted displays, it does not mean that the experience of this solution will be good. In fact, due to the resolution problem of VR, serious rasterization will occur when watching it for a long time. It is impossible to play for a long time. After playing for two or three hours at most, you will feel very dizzy and have to stop and rest.

Zhong Ming has always believed that a device that can only be played for two or three hours is not considered a qualified gaming device at all.

As for some problems caused by the display solution, Zhong Ming plans to use mechanical structure design and in-game design to make up for it.

There is also the rotation solution, which is obvious: suspended and free to rotate at all angles.

There is a rule when making games: it is better to do more than less. To give a simple example, when making a sculpture, the nose of the sculpture is often left larger. If the nose is too big, you can slowly make it smaller; but if the nose is made according to the normal size from the beginning, in case it is too small, There's nothing you can do about it.

This concept is also adhered to in many cases when making games. Free rotation at all angles may cause dizziness and discomfort to some people, but it can be controlled directly at the software level. For example, some people find 360-degree flipping unbearable, so you can Just adjust the maximum flip angle.

On the other hand, if the simulator only supports 90-degree rotation, the needs of players who want to roll crazily in the air will not be satisfied.

According to this design plan, Zhong Ming began to draw the structural diagram of the driving simulator.

From the appearance, it looks more like a big ball, and the driver's seat can just fit an adult.

The entire sphere is divided into two layers, inner and outer, supported by suspension technology. The entire ball is evenly stressed inside and can rotate freely.

There is an opening on the side of the ball through which players can enter, sit on the seat, and fasten their seat belts. After the opening is closed and the entire ball is completely closed, the game can officially begin.

The internal steering wheel and control devices are strictly made according to the flying car, and the control methods are exactly the same.

Different from the actual flying car, most of the display content inside the driving simulator is displayed through the display screen, including the view outside the window, the instrument panel inside the flying car, the central control screen, etc.

The view inside the flying simulator is somewhat similar to that of a fighter jet in Zhong Ming's previous life. The whole thing is like a transparent glass cover. Except for the steering wheel, instrument panel and central control screen directly in front of it, which is slightly blocked, the front, rear, left and right views are very wide.

The central control screen is slightly to the right, and players can touch it with both hands as long as they turn slightly. This central control screen is a touch screen, used to complete some special operations in the game.

In addition, the driving simulator also has a ventilation system, surround sound equipment, and a vibration feedback system. These are basically the conventional configurations of a driving simulator, and naturally none of them are missing.

Finally, Zhong Ming added a new gadget: the visual capture system.

This system will capture the player's line of sight in real time, allowing the system to know where the player's line of sight is focused at this time.

Visual capture technology has long been widely used on Alpha bracelets, but in console games, there are very few games that use this technology.

As for why Zhong Ming added a visual capture system to the driving simulator, it was obviously because he had other plans.

In Zhong Ming's view, manufacturers of driving simulators in this world have fallen into some misunderstandings: most manufacturers have locked the game type of driving simulators to racing games.

But in fact, in addition to racing games, driving simulators can also support more game types.

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