Restart the Gaming Era

Chapter 365 The price of somatosensory clothing (additional update for Feishanliuxue)

"Somatosensory suit???"

"...Fuck, I guessed wrong again!"

"Is the somatosensory suit okay? Yunuo Technology is playing tricks again!"

"I remember that there seemed to be a company doing this before? Did you lose faith in it later?"

"Well, he probably died violently..."

The main product of this conference has been displayed on the big screen: X-suit, and everyone can see the full picture of this suit.

This suit seems to have a sense of technology, and it looks very similar to the protective suit in the game, but it is much lighter than the bloated protective suit in the game. The inside seems to be made of elastic material, which is relatively tight-fitting and has good stretchability, but there are also some additional decorations on the outside, and the overall look is a bit like some special cos clothing.

What Yunuo Technology released turned out to be a somatosensory suit, and many people at the scene guessed it wrong.

This kind of somatosensory clothing has been made by other companies before. Because this product actually has the technology itself, including electrical stimulation, temperature control, etc., it is not difficult to make.

But the biggest problem facing the previously made body-sensing suits is that no one buys them.

In the final analysis, the somatosensory suit is just a type of peripheral, and no matter how useful the peripheral is, it is useless for games without support.

Putting aside issues such as quality control and ease of use, the biggest problem with previous motion-sensing suits was that there was no particularly reliable game to demonstrate its use. Although there are several supported games, the cooperation between the game and the motion-sensing suit is not good. It only makes some simple touch and temperature changes very rigidly, and the gimmicks are far greater than the actual experience.

It is precisely for this reason that the first reaction of the audience was not to be optimistic.

There were cheers at the scene, but not too high. Apparently most people were still waiting for the introduction.

Lin Xiaoguang didn't take it seriously. The next step was his job: to boast about the technical content of this somatosensory suit.

Although some people have made somatosensory clothing before, they were basically small workshops. Although the technologies used in somatosensory clothing are all existing technologies, the effects produced by different manufacturers are completely different.

"There are thousands of tactile points in this motion-sensing suit. These tactile points are like a big net that can cover all parts of the entire motion-sensing suit. When the player is hit, the system will respond to the corresponding piece or pieces. Electric shock sends out electrical stimulation signals..."

"...In order to realize the constant temperature control system, we specially produced more than twenty heat source points for this body-sensing suit. These heat source points are also distributed throughout the body. Through special heat-conducting materials, the temperature of the entire body-sensing suit can be changed."

"...Depending on the environment in which the player is located, the somatosensory suit will also simulate the surrounding environmental temperature for the player, thereby creating a more immersive feeling."

Lin Xiaoguang praised the technology of X-suit.

For Yunuo Technology, this somatosensory suit basically uses all the currently mature technologies, which are indeed worth bragging about. The main purpose of this session is to let the audience establish a concept: X-suit is not a test product. It uses very mature technology. Please feel free to buy and use it.

After talking about the technical content of this somatosensory suit, the next focus is on the cooperation of software and hardware.

No matter how good the somatosensory suit is, it will be useless if the game cannot provide sufficient support for this set of peripherals.

"In "Starfire 2", an environmental temperature system similar to "Ink Cloud 2" is adopted. Players must always pay attention to the temperature of their environment. When the player is in an overly cold or overheated environment, the protective suit will automatically operate , consuming energy to maintain a constant temperature inside the protective suit, thereby ensuring that players will not be burned or frostbitten."

“Through the feedback from the somatosensory suit, players can truly feel the changes in ambient temperature.”

"At the same time, when players are engaging in gunfights with enemies, the somatosensory suit can accurately inform players of the location where they were hit, giving players a more immersive experience..."

The cooperation between "Starfire 2" and the X-suit somatosensory suit mainly lies in two aspects, namely touch and temperature control.

The tactile aspect is mainly used in the combat system. When the player is surrounded by enemies, he can clearly feel that he is being shot by enemies from all directions. This feeling can be reflected very intuitively through the touch sense, rather than using the screen as in the traditional mode. The blood lines and bullet trajectories are displayed.

The player's perception of "enemy shooting" has changed from visual to tactile, making it more intuitive.

The concept of "ambient temperature" runs through the entire game. Whether it is the initial planet surface scene or the later space scene, players must always pay attention to the surrounding ambient temperature.

Ambient temperature will also have an important impact on gameplay and affect the player's subsequent game goals.

For example, it is afternoon and the surrounding environment temperature is suitable. The protective clothing only needs to consume very low power to maintain a constant temperature. But it will soon be late at night, and the surrounding ambient temperature will quickly drop to minus 60 or 70 degrees Celsius, and the player's protective suit will not have much energy left. At this time, players must immediately stop advancing the main mission, use a special search system to find nearby scene materials that can be used for energy replenishment, and prepare for the severe cold in the coming night, otherwise they may not be able to survive the long night.

"Interstellar Fire 2" continues the environmental temperature setting of "Ink Clouds 2", while further complicating it. In "Ink Clouds and Smoke 2", players only need to wear cold-proof clothing and eat cold-proof food. Anyway, these are all in the backpack and can be taken out when needed. But in "Starfire 2", players must plan the use of energy carefully and budget carefully.

After listening to Lin Xiaoguang's explanation, many people at the scene showed expressions of great anticipation.

This body-sensing suit has both body-sensing and temperature-control functions, which really improves the gaming experience.

Moreover, the game has obviously made some special settings specifically for this suit, such as the temperature difference caused by the alternation of day and night, the different temperature requirements of different environmental scenes, the set battles with many enemies from both sides, etc. …

On the one hand, these settings make the game more complex and more fun, and on the other hand, they also allow the advantages of the somatosensory suit to be demonstrated to a greater extent.

In other words, the game can be played without the somatosensory suit, but in that case it will be a lot less fun.

Just like movies, there are 3D versions and 2D versions. The content of the 2D version is exactly the same, no more than one minute, but there is a slight visual difference, which brings huge changes to the experience.

"Next is the second product of this conference, a bracket."

After talking about the somatosensory suit, Lin Xiaoguang continued to explain the bracket specially prepared for the full-view display.

The appearance of this stand appeared on the big screen. It looks a bit like a tray and can be installed directly on the universal treadmill of the GS1 simulator. After snapping the full-view monitor onto the stand, the two devices can be perfectly integrated.

Audience in the audience: "..."

Hold a press conference and just release this? ? ?

The motion suit in front is indeed interesting and worth buying, but this broken bracket can probably be made by ordinary DIY enthusiasts, right? Is such a gadget worth talking about at a press conference?

Lin Xiaoguang smiled: "This is not a simple stand. Yes, it does not have any technical content, but when we connect the stand to the full-view display, the two devices can display different games respectively. Content. The full-view display will use holographic projection to display the mini-map in the game to players, while also serving to disperse key information..."

The trial screen next to it appeared on the big screen. The trial player was engaged in a fierce gun battle with the enemy. Directly in front of him and to the left, the full-view monitor displayed a three-dimensional map, accurately outlining the surrounding terrain. Behind the bunker, there are many scattered red dots, which are detected enemies.

Through this three-dimensional map, players can see the surrounding enemies at a glance.

And if there is no full-view display, the mini map will be displayed on the big screen, and it can only be displayed in a flat form, and the performance effect is much worse.

Moreover, the full-view display can also display many other elements. For example, when the player is driving a mecha, it can display information such as the health status and damaged parts of the mecha. When communicating with the commander, the command information can be displayed here. Official’s virtual bust…

In short, the full-view display, as a secondary screen, will play a very critical supplementary role in game content. At the same time, the display content of the full-view display is separated from the main screen, which will give players a better sense of reality.

This principle is similar to the external amplifier function of the PS4 controller in Zhong Ming's previous life. In PS4's GTA, when an NPC calls the player, it will be played using the PS4 controller. The game's ambient sound and phone calls are displayed using two audio devices, giving the player the illusion that they are actually making a phone call. A full-view display can also achieve a similar effect, except that the auditory elements are replaced by visual elements.

Seeing this, many players who bought both a GS1 simulator and a full-view monitor were happy.

If these two devices are connected, not only "Starfire 2", but also other games will inevitably adopt such a design, and the game experience can be said to be comprehensively improved.

Moreover, with this set of equipment, the whole family can work together, giving these people a feeling that "the money is really worth it".

Finally, there is the price release link.

The somatosensory suit is divided into three versions. Each version can be customized with different sizes and colors. The same version has the same price.

Pure somatosensory version (no motion capture, suitable for ordinary players): 3999

Ordinary motion capture version (with basic motion capture): 8999

High-end motion capture version (with high-precision motion capture): 15999

The original motion collection suit will be discontinued. Customers who have purchased Yunuo Technology's motion collection suit can enjoy a half-price discount on the somatosensory suit, with a limit of one piece.

Stand price: 29.9, which will be included with the full-view monitor in the future.

Seeing this price, the scene instantly burst into cheers.

Although many people are saying "excuse me" on the barrage, for those who really want to buy it, the price is still lower than they expected!

Yunuo Technology has sold motion capture suits before, which were extremely expensive. Most people also know that the current motion capture technology is basically a technology used in commercial studios. It is difficult to reduce the cost, so it is very important for this suit to drive action. The price of somatosensory clothing that captures technology is not very optimistic.

But this time, Yunuo Technology once again impressed the audience with its superb knife skills.

The pure motion sensing version is 3999, although it is still expensive, but for those players who like motion sensing very much, this price is already considered good, and it is cheaper than those motion sensing suits that have appeared before.

Although the motion capture version is expensive, it is much more cost-effective than the previously sold motion capture suits.

What's even more exciting is that those who have purchased a motion collection suit can buy a somatosensory suit at half price. If you buy the highest version, you can directly save 8,000 yuan...

The more expensive you buy, the more you save, which makes it difficult for many anchors to resist the temptation.

As for the price of the stand, it is basically free of charge, and it will also come with any purchase of a full-view monitor in the future. This means...

Brother, is the full-view display easy to use? I will give you a stand, remember to buy the GS1 simulator!

Giving away something worth 29.9, and then tempting players to buy a simulator worth more than 10,000 yuan, is a very deep trick.

After Yunuo Technology’s press conference, these two new devices quickly triggered extensive discussions online.

"I thought the equipment Yunuo Technology was going to release this time was related to visual capture, but it turned out to be a somatosensory suit?"

"It seems that the degree of completion this time is very high. Rich people who want to try something new can feel it!"

"While other manufacturers are all focusing on researching bracelets, Yunuo Technology still remains true to its original aspirations. I'm very pleased!"

"You really have to spend a lot of money to play "Starfire 2" for fun. The GS1 simulator, somatosensory suit, and full-view monitor. Even the cheapest version will cost more than 20,000 yuan for the complete set... Sure enough, it is A rich man’s game.”

"So it's right for Yunuo Technology to buy it from FamilyMart, because if you buy it now, you will definitely use it in the future."

"Yunuo Technology is truly 'buy early, enjoy early', and if you buy early, you will never suffer a loss. Those who bought motion collection suits before can now buy somatosensory suits at half price. Where can you find such a good thing!"

Among the hard-core gamers, this press conference of Yunuo Technology can be said to be far beyond their expectations!

With the recent popularity of the Alpha6 bracelet, information related to the bracelet has been flooding the screen, completely occupying the headlines of recent technology media. From wristband games to the latest visual capture technology, players are getting tired of it.

However, Yunuo Technology did not follow the trend at all, but only worked hard on the supporting hardware of its own games and made a set of somatosensory suits, which once expanded the boundaries of game hardware.

Many hard-core players of Shimmer Games have already begun to make reservations and place orders online. They directly buy the somatosensory suit and "Starfire 2" together. Together with the GS1 simulator and full-view monitor that they have already purchased, the whole family has it all.

Many players are looking forward to how much improvement they can bring to the gaming experience if all these awesome devices are put together.

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