Restart the Gaming Era

Chapter 319 Three Plans

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The difficulty of the game is very low at the beginning, most of the content is under construction, and novice guidance.

As a strategy simulation game, the game content in "Interstellar Tinder" is still very complicated. Although most of the gamers who come to play this kind of game are strategy game players and have a high acceptance of this theme, Zhong Ming also It still needs to be considered for those players who are in contact with it for the first time, so the novice guide is more detailed.

The first problem Tang Ying encountered was architecture, including how to arrange various buildings, the specific functions of buildings, and so on.

The initial resource layout should have been designed. On the plains around the spacecraft, veins of crystal mines, gas mines, and metal mines can be detected, and small collection sites can be built on it.

There are also many types of mining sites in the game. Tang Ying is still a novice, so he can only build the simplest small-scale mining site. To put it bluntly, it is similar to an ordinary mining pit. Mining vehicles transport resources from the mining pit to the energy station. relatively low.

In the future, as the technology tree climbs, the collection field will continue to evolve, and there will be a large automatic collection field that can continuously dig out resources buried in the depths.

There are many types of buildings in the game, including resources, production, and combat. Each type of building has a unique role.

Architecture is also very important. For example, one of the most basic rules is that all buildings must be within the energy supply range of the energy station, so how to distribute the energy station to take care of the most buildings becomes a problem that players must first consider.

Moreover, the sizes of the buildings are different, a bit similar to building blocks. There will be gaps between large buildings and large buildings. At this time, some small buildings can be inserted in order to maximize the use of space.

There will be connections between different buildings. For example, there is a smelting function in the processing factory. After the metal ore is sent in, it must be processed in the processing factory before it can be sent to the arsenal to make weapons. Therefore, the building locations of the processing factory and the arsenal must be in line with the metal mine. Keep it close, otherwise the transport vehicle will go wrong and affect the speed of resource delivery.

In addition, different types of buildings also have a restrictive relationship with each other. For example, a processing plant will consume resources. If the supply of resources cannot keep up, the processing plant will shut down; or if there are too few processing plants, all resources will be piled up, etc. When the warehouse is full, the collection site will stop mining resources.

Therefore, buildings such as collection sites, warehouses, processing plants, and arsenals all have a roughly appropriate ratio. Only when this ratio is kept within a reasonable range can the speed of development be guaranteed, otherwise any link other than problems will directly slow down the entire process. , it may be too late to run when the helium flashes.

The first batch of buildings were completed, and the entire human base was in a thriving stage. The layout of the various buildings was relatively reasonable, and they were placed very neatly. Tang Ying was very satisfied with this.

Immediately afterwards, Tang Ying entered the next stage, which was to formulate laws.

[Promulgation of laws: Human civilization is facing a crisis, whether it is the laws on the old earth or the laws on the Starfleet, they are no longer suitable for the current situation. As the Supreme Consul, in order to save human civilization, you have to proceed to formulate the "Interstellar Fire Law". The highest purpose of this law is to ensure the continuation of human civilization. For this reason, any necessary sacrifices are worthwhile. 】

By enacting the Starfire Law, players can gain some benefits, but it can also cause some problems.

Open the legal column, which is an interface similar to the talent tree. There are many different legal provisions on it, and they go in different directions.

However, when faced with some specific problems, there are often two or three branches, and these branches are contradictory to each other. After the player chooses one of them, he cannot change it.

After all, once the law is promulgated, it is best not to change it. "Changing orders overnight" is not a good thing.

There are many legal provisions in it, such as emergency shifts and extended shifts. Most people now have fixed working hours, but these laws can mandate extended working hours. After signing the overtime law, you can freely adjust various facilities Overtime hours, such as excessive hoarding of resources, let the people in the processing factory work overtime to produce.

There are also laws on food. In the face of insufficient food, the law can stipulate that only soup is served, or food additives are used in food, or food rationing is carried out. These strategies will alleviate the situation of food shortage to varying degrees, and will also lead to varying degrees of dissatisfaction.

There are also laws for the wounded, laws for the dead, laws for children...

Different laws focus on solving different problems. There are many laws that are very unreasonable at first glance, but can bring real benefits to the consul, such as overtime, food additives, and child labor.

At this time, how to choose between interests and everyone's dissatisfaction has become a very critical issue.

The promulgation of laws is constantly advancing according to the player's game progress. At the same time, the player has to solve some emergencies in the wild.

In addition to guard posts, players can also set up expedition camps and arrange personnel to explore in the wild.

Exploration is not only for collecting resources, but also for discovering the Zerg threat earlier.

In the background of this game, Zergs are basically entrenched in every corner of the entire planet. With the continuous expansion of human power, conflicts between humans and Zergs are bound to become more and more frequent.

When the human base is attacked by the Zerg, if there is no guard post, the Zerg may directly reach the interior of the human base, drill out from the ground, cause serious damage to some key facilities, and cause heavy losses to the players; if there is a guard post station, the early warning range will be greatly expanded, and humans can block the Zerg early on the periphery of the base and reduce losses.

However, even if there is a warning post, the early warning range is not very large. At this time, the role of the expedition team is reflected.

Players can form many expeditions to freely explore the outer areas.

During the exploration, the expedition team may find the Zerg lurking in the nearby underground, and the player can call the army to take the initiative to eliminate the Zerg;

The expedition team may also find some special resource mines. After confirming the safety, some resources can be brought back, or players can send people to mine;

The expedition team may also encounter some emergencies, such as being suddenly besieged by a large number of insect swarms. At this time, the player, as the consul, has to make a decision whether to send more troops to the rescue, or to abandon the expedition team and compare himself to himself. A favorable position to meet the Zerg army?

...

At the beginning, Tang Ying felt that it was pretty good, the Zerg attack was not so rampant, and the nearby resources were easier to exploit, and various buildings were built one after another, creating a thriving and prosperous scene.

But soon, Tang Ying encountered various difficulties.

As the process progressed, the Zerg attacks became more frequent. Although Tang Ying built many guard posts, the Zerg would still come around from many tricky positions and cause damage to the human base. In the most serious incident, one of Tang Ying's collection sites and two military factories were destroyed, and more than 300 people died, which caused her a lot of pain.

Moreover, the pressure on resources is gradually increasing. At the beginning, some relatively shallow resources were mined, but after the shallow resources were mined, players could only mine deep resources, or resources further away, both in terms of mining difficulty and transportation difficulty. It is often an accidental processing plant that stops working, wasting a lot of time.

The most irritating thing is that after the promulgation of various laws, people's dissatisfaction is also on the rise. According to MUSCI's prompt, if people's satisfaction reaches the full value, then the player who is the consul will be overthrown and GAME OVER directly.

While Tang Ying tried every means to build the building, she also tried her best to appease her subordinates, feeling a little overwhelmed.

...

The first stage was finally passed without any danger, after all, Tang Ying chose the easy difficulty.

After the resource output, production capacity and technology tree reach a certain value, the first stage ends, and a simple summary appears on the screen.

【Establishment of Human Base】

[After a period of hard work, we finally initially established a base on the planet. We mine the resources on the planet, restore the original technology tree, and resist the attack of the Zerg. Now that the human base has been initially established, we have obtained a precious respite. 】

[However, there is a more serious problem facing mankind immediately. 】

[Although helium flash is something that will happen in the future, we must now make a feasible escape plan. Currently Starfleet scientists are divided into two factions: the spaceship faction, and the planetary faction. 】

[Listen to the opinions of the two factions and make a choice. 】

Tang Ying opened the technology interface, and found that a new tab appeared, and two different escape plans appeared on it.

The purpose of the game has been clear from the very beginning, which is to use resources on this planet to restore the original technology and escape from this planet.

But Tang Ying did not expect that there are actually two different ways to escape from the planet.

According to the usual understanding of most players, since everyone came here by spaceship, if the spaceship breaks down, they can directly repair the spaceship. After the spaceship is repaired, everyone will fly away together. What a matter of course.

But after reading the opinions of these two factions, Tang Ying realized that the setting was not so simple.

According to the settings in the game, the spaceships that humans can travel between stars are three kilometers long, and each one is equivalent to a small city, ten times larger than the largest aircraft carrier.

Such a spaceship has more than 50,000 members, and the entire fleet is composed of 187 such huge spaceships, so the total number of existing people has reached nearly 10 million.

However, because the war broke out with the main force of the Zerg when the fleet landed on the planet for resource replenishment, almost all spaceships faced varying degrees of damage, and the crew on the starship also suffered heavy casualties. At present, no interstellar spacecraft has the capability of interstellar voyage.

There are two plans for the Spaceship School:

The first plan: remove the parts of the existing spaceship, put together a small part of the spaceship into a spaceship that can be driven away, then you can escape immediately after refueling. However, because these spacecraft are damaged to varying degrees, scientists estimate that the most optimistic result is that humans can obtain 20 spacecraft capable of interstellar voyages, which can carry up to 1 million people.

However, this also means that the remaining more than 8 million people will be abandoned on this planet to die.

The second plan: develop the science and technology tree in the direction of the spacecraft, and repair the existing interstellar spacecraft as much as possible before the helium flash erupts. The optimistic result is that about one-third to half of them can be repaired, that is, about 90 interstellar spacecraft and 5 million people can be rescued, because the various parts and resources needed to repair the spacecraft are very scarce, and all repairs are impossible. .

Compared with the first plan, the second plan can save five times more people, but it also takes longer, because the technology tree in the direction of the spaceship must be developed, and the whole process may last for decades or hundreds of years. Moreover, Zerg riots, the threat of helium flashes, and possible civil unrest were at all times during this period.

The spaceship faction cannot save everyone, so some scientists have become the "planetary faction".

The planet is much smaller than Earth, but it is very dense, with hard rock and metal under the dunes, and a very hard crust. Its northern hemisphere is dominated by plains, and it is relatively easy to transform terrain and construction.

Therefore, the Star School proposed a third solution.

The third plan: abandon the science and technology tree in the direction of the spaceship, and fully develop the technology in the direction of refusion, use the resources on the planet, build a large number of propellers in the plains of the northern hemisphere of the planet, and gradually push the entire planet away from this dying star. In this way, all ten million people can be saved.

Moreover, after a few decades, the number of surviving human beings may no longer be 10 million, because during this period, a new generation of human beings is also born, and for the continuation of human civilization, every couple encourages childbirth 2 ~3 children, all children will be taken care of and brought up together, so by the time of fleeing, the human population may have reached the third or fourth generation, and the population will increase rapidly.

Then, even according to the most optimistic estimate of the progress of the Spaceship School’s plan, millions or tens of millions of people must be abandoned. This is obviously absolutely unacceptable for those who have been abandoned.

Three options, three directions.

However, players do not have to choose only one of the plans, but to develop technology according to the introduction of the plan in the future game process.

These plans only write out the development direction of technology and the possible final results. How the player operates is the player's business. When the player meets certain conditions, the corresponding option will be triggered.

For example, if the player chooses to disassemble the parts of the spaceship and assemble it into a complete spaceship, then MUSCI will ask whether to execute Plan 1 to escape. If the player chooses yes, then it will automatically execute Plan 1.

In addition, players also have to announce to the public the plans they will implement, but the announced plans may not necessarily be their real ideas.

Announcing the plan will cause dissatisfaction among different groups of people. Players, as consuls, can say one thing and actually do another. For example, the initial announcement of the implementation of plan three will reduce everyone’s dissatisfaction, so that they can work with peace of mind, and then silently repair the spaceship and execute it. Plan one escape, this kind of operation is also completely allowed in the game.

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