Restart the Gaming Era

Chapter 308 This game is really fun (6000 8000 recommendation tickets plus updates)

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As the game progressed, Lao Jin was gradually getting familiar with the gameplay of the game while exchanging fire with the players in Lu Yu.

The first impression is that the pace of this game is very fast!

And it is not simply fast, more precisely, it is a kind of relaxation.

There are many fast-paced modes in "Road to the Gunslinger", such as infinite resurrection of everyone, direct killing when they go out, and the final outcome is calculated by the head. But the fast pace in "Road to the Gunslinger" is completely the kind of fast pace with high mental tension throughout the whole process. If you are a master, you may be killing, killing, and killing from the moment you enter the game until the end of the game. It's cool. , but it will still be tiring.

Moreover, this kind of mode of either you die or I live is often easy to make people lose their minds. After resurrecting, they rush out regardless of the position of their teammates or the situation of the enemy. One, if you are unlucky, you will be resurrected if you die in seconds.

But the fast pace in "Xuanjia Project" is completely different.

The so-called fast pace means that it is possible to encounter enemies at any time on this large map, and the map is not too big to be honest, especially because there are not many advanced material areas, so it is still easy to encounter enemies.

But "Xuanjia Project" is a fast-paced game with a degree of relaxation. Although battles often occur, there are also many times when players are on their way, searching for things, escaping from certain people, or chasing and killing certain people. The player's spirit can also be relaxed. This relaxed rhythm greatly reduces mental stress, allowing players to maintain a sense of freshness without being mentally exhausted due to over-stimulation.

Moreover, some special designs in "Xuanjia Project" are equivalent to encouraging players to think about tactics and temporarily avoid the edge.

There are armor and helmet settings in the game. The armor is equivalent to the second blood, and the helmet can provide a very considerable damage reduction. Regardless of the blood volume or armor, they can be recovered quickly through some special props. Therefore, When there is a gap in equipment between the two sides, the side with better equipment will have a clear advantage.

Therefore, for players, if they find that they can't fight for the time being, it is the best policy to go ahead and sneak away first. The best choice is to go back and fight after getting good equipment, replenishing blood and armor.

In this way, the player is not being reckless, but will seriously think about the strategy of the battle. Even if he encounters an enemy whose equipment is obviously stronger than his own, there are other ways to deal with it besides being tough.

The purpose of "Xuanjia Project" is very strong, and players may face many different choices at the same time, which also gives players a very good experience.

In the infinite resurrection mode in "Road to the Gun God", although the player is very happy, the goal is in the final analysis: to kill as many people as possible. This purpose is very single, so what the player has to do will appear very repetitive, nothing more than rushing out and seeing people shoot and kill, that's all.

But "Xuanjia Project" is completely different. The purpose of the player in the game is constantly changing as the game progresses.

For example, at the very beginning, the player's purpose is to collect more resources, and then, the player needs to run into the safe zone as much as possible. During this process, the player's purpose may temporarily become: revive teammates, find a rising point and fly In addition, players may exchange fire with others at any time, and they will also lick equipment after victory.

In other words, the game provides players with a main line, such as collecting resources and entering the safe zone, but this main line is not necessarily the most urgent, and there will be many branch lines. The priority of the main line and the branch line is constant. staggered up.

For example, the player has just eliminated a very fat team and wants to lick the bag, but at this time another team happens to pass by nearby, ambushing them can achieve greater gains, and at the same time, the safe zone is refreshed, you must immediately Go to the safe zone or you will be detained...

When these things all come together, it's a very tough choice for players to make, and players tend to love that choice very much. Because every choice may lead to a completely different game process behind.

More greedy players can choose "I want it all", and kill people while eating poison after searching for good things; more secure players can choose to search quickly to avoid enemies and run poison. No matter how the player chooses, it will make them feel that they have participated in the game and at the same time meet their own wishes. This kind of satisfaction is far better than the traditional mode of "Road to Gunslinger".

In the first game, Lao Jin gradually became familiar with a lot of new game content, such as knocking down shields, such as the skills of each hero, such as the role of armor and helmets, such as the specific effects of various throwing objects, and so on.

Although there are many props in this game, all of them are useful.

As Lao Jin, who has never played other battle royale games, these props may be just new to him, but for the players of Zhong Ming’s previous life, these characteristics that are different from other battle royale games are exactly the same. It's what makes APEX Legends stand out.

The manufacturer of "APEX Heroes" once said very modestly: "Our success is standing on the shoulders of giants", but it is also standing on the shoulders of giants. Some manufacturers can only copy one shape, while others However, the gameplay can be further sublimated through changes.

The gameplay of "APEX Heroes" has made many improvements to "PUBG Mobile", and the biggest improvement is to speed up the pace of the game, so that the original slightly insufficient coolness of the battle royale game can be greatly extended.

Of course, the success of "PUBG Mobile" and "APEX Heroes" is obvious to all. As for which one is better to play, different people have different opinions, but relatively speaking, "APEX Heroes" can occupy such a large part of "PUBG Mobile" The first-mover advantage of other battle royale games such as "Fortress Night" can still make achievements when a hundred flowers bloom, which is definitely due to its innovative gameplay.

One of the most criticized points in "PUBG Mobile" is that there are too many LYB and Voldemort. In some respects, this is indeed one of the advantages of the game, because players with bad marksmanship can also kill those players with good marksmanship by hiding in bushes and squatting in houses, which allows players with poor marksmanship to also get With a certain amount of game experience, you won't die when you go out.

But this also brings about a problem, that is, in the case of a large map, slow circle shrinkage, and high income of Voldeyin people, "holding on" has become the optimal solution for ordinary players to get a high ranking. Because the keynote of this kind of game is "long development time, short battle time", maybe you searched carefully for fifteen minutes, and suddenly met a person in the house by accident, and shot you to death, it is good to pick it up Everything was sent by courier.

Whether it is a yin person or being yin, the experience is not very good. Needless to say, being yin, although the yin person is indeed very happy when the yin is on the person, but often before that he has to experience more than ten minutes of boring Waiting, but also always pay attention to the footsteps around you, staring at the door, and it is very likely that you squatted for a long time without getting anything, and you were beaten to death as soon as you went out, and so on.

"APEX Heroes" adopts another design idea, which is to use other methods to ensure the game experience of players with poor marksmanship, while retaining the excellent settings of battle royale games such as shrinking circles and searching for things. , let the game return to the fast-paced battle.

For experts, there are many good characters in this game, and as long as they have good marksmanship, they can fight more than one. The injury reduction is obvious, so the income of Yinren becomes very low, and the master will no longer be killed by LYB, and can win the victory through the excellent performance of one person. This is undoubtedly more refreshing for the master than "PUBG Mobile ".

After ordinary players can no longer afford it, "APEX Heroes" provides them with another way to win, which is to use tactics and skill coordination. Different heroes have different skills, novice players can choose the hero that suits them to contribute to the team, and the design of the armor and helmet also allows them to fight for a longer period of time, so that they will not lose face to face with the master.

In addition, different equipment and accessories in the game are directly distinguished by different colors. The bullet has a clear trajectory in the air, so that it is very easy to see the enemy's position, and it is no longer necessary to use headphones to listen to the sound to identify the position, and the fall damage to the player is cancelled. You can jump to different places at will, and these designs make it easier for novices to get started.

At the same time, the team atmosphere of "APEX Heroes" is very good, which also benefits from the design of the game.

There is a very complete communication system in the game, even players don’t say anything throughout the whole process, as long as they mark a weapon, resource, enemy location, etc. in the game, the characters in the game will communicate spontaneously, this kind of communication is even better than turning on the voice use. The goal of the "APEX Heroes" design team is to allow a dumb player to express his views to his teammates in a timely manner in the game. This communication system makes players always feel that they are in a closely coordinated team.

Moreover, the game encourages the rescue of fallen teammates, and even after the teammates are killed, you can use a sign to revive them. People who die halfway can wait to return to the battlefield soon, which also makes those who are at the beginning of the game Accidentally killed players have a reason to watch teammates.

As for the shortcomings of "APEX Heroes", in fact, there are only two outstanding ones.

The first one is a messy matching system. Although the game is friendly to novices, if novices are always matched with veterans who crush their marksmanship, then the best game mechanics are useless. For this point, Zhongming has made improvements, and the player's level will be subdivided according to the data, and the rookie will always play with the rookie.

The second is the hero balance of the game. In this regard, "APEX Heroes" is actually doing pretty well, at least better than "Overwatch", because the characters in this game can choose any firearm they want, even if the lifeline picks up the Peace Defender, good marksmanship can also Destroy a team in an instant; and the angels and DJs in "Overwatch" will never be able to get the guns of Reaper and McCree, and their role is only to increase blood.

But "APEX Heroes" also has its own problems, that is, the skills of different heroes are indeed very different. The choice of the masters in the game is actually quite single. Most of them will use the evil spirits, Bangalore and other heroes with strong lethality and ability to show off, because the current version of "APEX Heroes" is played with a face-on, and the strongest gun is a sprayer. , Mastiff, Peace Defender and other guns, so the strength of this kind of aggressive hero is obviously higher than other heroes.

Also because of the protruding face gameplay, some team heroes are actually not easy to play. For example, the shield of Gibraltar and the healing robot of Lifeline need to be used in a very close place, and in actual combat, the evil spirits of one's own side often go around alone. Killed, and the opponent's personnel also suddenly turned their faces. At this time, throwing a shield or a healing robot can actually have very little effect, which also leads to a large difference in strength between different heroes.

The "Xuanjia Project" produced by Zhong Ming did not copy the hero settings of "APEX Heroes", but made an original creation of the entire hero and firearm system, hoping to change this "everyone sticks out their faces to play melee" as much as possible. Case.

On the one hand, it is to strengthen the power of many firearms, such as the damage of sniper rifles, and on the other hand, it is to make changes in the skills and balance of characters. For example, as a sniper, Sienna can hide herself well, In this way, some people can use sniper rifles to snipe and kill the enemy by lurking in high places, without having to fight close to each other, or let the tank-type warrior Mashkov gain more blood through skills, Armor and damage reduction effects instead of just giving him a team shield.

With all these changes, players may not be able to clearly say what is good about it, but the experience players get during the game has indeed been greatly improved.

...

"Hurry up, it seems that there is only one team left! Kill it and win!"

"It seems to be right on top of your head."

"Be careful, there are not many bullets."

After 20 minutes of fierce fighting, he was the only one left in Lao Jin's team. The other two friends did not quit the game, but kept watching the battle and giving him advice.

Lao Jin himself is also a little nervous. With the continuous shrinkage and the continuous reduction of the team, the sense of accomplishment he has gained is getting stronger and stronger.

This feeling of "surviving to the end" is very good, and at this time his tension reached a peak, because there is only the last team left.

Lao Jin carefully found out from his hiding place. He happened to be under a house, and he knew that there was the last team on the second floor of the house. He doesn't know how many people are left in this team, it may be full, or there may be only the last person left.

Lao Jin's muzzle aimed at the second floor of the house.

Sure enough, gunshots rang out from the window on the second floor. Lao Jin moved and fought back, then retracted to the bottom of the room, took out the projectile and threw it with the pistol in his left hand.

Two people jumped down from the second floor in an instant. Lao Jin used Chanel's skills to move between the bunkers to avoid bullets, and shot back at the same time.

Finally, the first person fell to the ground!

Lao Jin made a big move and threw it at the opposite side, and then quickly opened the distance. With the explosion of the high-explosive bomb, the screen dimmed instantly, and a huge prompt appeared: Congratulations, you are the champion!

The screen turned, and the three members of the team appeared in the ending screen. The three characters each took a victory pose, and Chanel stood in the center, happily playing with the bomb in her hand.

Then the settlement panel appeared, and the number of kills, damage, supplies, survival time and other data of the three members of the team were all listed at a glance.

All kinds of 6666s had been swiping the bullet screen, and Lao Jin gained an unprecedented sense of satisfaction.

"I won the championship the first time I played, awesome!"

"This game is really fun, I'll play it again!"

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