Restart the Gaming Era

Chapter 185 Trial!

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This article probably aroused a wide range of resonance, so the number of readings quickly exceeded 100,000 plus, and the number of likes of several popular comments in the comments below also reached more than 10,000.

"There is no job that leaves work on time. They are all procrastinated. A meeting has to wait until the end of work, and it takes a few hours to open. To talk about something unimportant, you always have to talk about the summary of the day's work. The summary is over. , I want you to explain tomorrow's plan, and other small procedures. It's a waste of life!"

"Hehe, the scariest thing is to work so hard, become tired, and be poor. I want leeks to work overtime, but they don't pay me."

"Sometimes working overtime is a kind of atmosphere. Everyone is working overtime and you are too embarrassed to leave. You can only work there..."

"When you talk about working hard and fighting for yourself, that's all poisonous chicken soup given by the boss! Let the employees be willing to be exploited, and give them a beautiful name called dedication and dedication. When you have no use value, you will be kicked mercilessly open."

"It's the same in our company. I guess I'm not far from death."

The tone of these comments is very flat, neither filled with righteous indignation nor outraged, but it can be seen that these people don't want to resist, they just don't have the strength to resist!

Obviously, most people have faced this problem when they first started working, but so what?

After working for a period of time, you will know that this is simply not a problem that one person can solve. The best way to solve overtime work is to change to a better job, but if you want to get a better resume, the way is to work overtime!

Therefore, this is basically an endless loop. Many people jump into it, and they can never get out again!

After reading this article, everyone present was deeply moved.

Jiang Wanna was a little unbelievable: "I didn't expect the statistics of death from overwork to be so terrifying. I always thought that death from overwork was a very rare phenomenon."

Brother Dahui said: "Hey, I really can't experience this kind of horror before I have experienced it once. I just felt a little flustered and short of breath after working overtime, and I thought it was okay, but suddenly I stood up and took two steps. The world was spinning, and then I fell unconscious. To be honest, if I didn’t wake up again, it would be gone, it’s scary to think about it!”

...

This time the "Working Dog Survival Manual" didn't have much publicity, it was just recommended by some game platforms, and then Zhong Ming himself posted an advertisement on Weibo.

"Working Dog Survival Manual" is still available on both PC and bracelet.

When working on "Latent Red Path", Weiguang Studio basically didn't have any reputation, and even ignored various game platforms, so Zhong Ming could only find a way to promote it by himself, but now it is Weiguang's work This is the second work launched by the studio. With the reputation of "Latent Red Road", even if there is not much promotion in the early stage, it can still get good attention.

What's more, Zhong Ming is very confident in the game quality of "Working Dog Survival Manual". Even if it doesn't need to be promoted, it should have the potential to become popular!

...

noon.

Tang Ying got up, washed and ate as usual.

Then he casually swiped through Weibo.

"Oh? Shimmer Studios has released a new game? "Working Dog Survival Manual"?"

Tang Ying has been following Zhong Ming's Weibo since Chanel's incident, and she also played "The Lurking Red Path" afterwards, and the live broadcast effect is also very good!

Therefore, Tang Ying's evaluation of Shimmer Studio and Zhong Ming is: something!

Studios like this that have produced high-quality independent games are often the focus of many anchors.

Why?

Because these studios are often the ones who work hardest in the entire game industry to dig out their brains and make unique games!

In fact, the reason is very simple. Big companies have people and resources, and they will naturally seek stability when making games. Copy a successful gameplay, make the art to the extreme, there are no problems in the underlying framework and technical level, smooth and bug-free, and then spend money on publicity, even the cliché gameplay can still make money, and it is safe!

But small studios can't do it. They have no advantages in any aspect, so they can only die in terms of gameplay, so the games they make are generally more unique.

Or the art style is outstanding.

Or weird gameplay.

In short, the effect of the program is very good, and it can also satisfy the curiosity-seeking psychology of many viewers.

Games made by some big companies often fall into clichés, and the live broadcast effect is not good.

So, Tang Ying directly found a platform and downloaded "Working Dog Survival Manual", ready to try it out.

The live broadcast will only start at night, but the material for the live broadcast must be found in advance.

If the anchor wants to broadcast the game, he must be prepared. Tang Ying's habit is to understand the basic gameplay of the game before starting the broadcast, and roughly think of which program will be more effective. Being provoked by bullet screens, he became an "annoying anchor".

Soon, the game download is complete.

After entering the game, there is no opening CG, just the main interface of the game.

The background is an original painting. An employee is working at his desk in front of the computer, with two big dark circles under his eyes. There are stars outside the window of the workstation, and the wall clock on the wall shows that it is more than two o'clock in the morning. The original painting is not in a realistic style, and it is not too detailed. It is a bit like a stick figure, but as a unique style of painting, it is completely acceptable.

On the left side of the main interface, there are several crooked captions: Working Dog Survival Manual.

Obviously these characters were specially designed, not spliced ​​with artistic characters, nor written indiscriminately. Although these words look messy, if you look closely, you will find that the structure is very harmonious. Although the crooked state makes people feel ugly at first, but after reading too much, it seems that you can feel a very tired and desperate state from inside. .

To give a bad example, it's like a death row prisoner engraved orthographic characters on the wall to calculate his own death date...

Several options:

【Start to work】

【Continue to work overtime】

【set up】

【Resign】

Tang Yingyile, this title interface is quite interesting, but I don't know what's inside.

Click [Start Work] to officially enter the game.

First, a dialog box pops up, prompting for a name.

Tang Ying casually typed in a bunch of meaningless English characters. Anyway, this is just a demo save, and I won't use this during the live broadcast.

After the archive is created, a small prompt box pops up.

【asgasak first generation】

【Family attributes】

[IQ: 5]

【Emotional Quotient: 5】

【Physique: 5】

【Imagination: 5】

【Memory: 5】

【Charm: 5】

[The ending talents of each generation of characters will be inherited into your family attributes and passed on from generation to generation! 】

"So, this is still a multi-week development game."

Tang Ying doesn't know what these messy attributes are for now, so she directly enters the game.

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