Rebirth of the World’s Richest Man

Chapter 2801: Online Games

Although Ding Lei said that he got along quite happily with Jiang Xiaobai since they met, after all, they had only met him a few times, and there were some things he wanted to say but would not speak directly.

After three rounds of wine and five dishes, Ding Lei slowly started talking about business.

"Director Jiang, when you were at the Internet Summit, you said that if you want to survive the Internet winter, you mainly need to find a profitable direction for the company."

"Yes, the direction of profitability can be said to be related to the life and death of the company. In the past, we were blindly pursuing the company's user growth, number of installed machines, page views, active people, etc. As long as these data are enough, there will be capital willing to invest.

But things are different now. In this cold winter, capital will no longer provide funds easily, and the stock price has fallen to the bottom.

For all Internet companies now, the most important thing is to find a profitable direction. This is a matter of life and death. "

Jiang Xiaobai's words were very serious and serious. This is also the most urgent thing for all the Internet industry at present. It needs to change from its original style.

Ding Lei nodded. In fact, most people on the Internet agree on this.

"Director Jiang has great insights. I have considered it a lot since I came back, and have held several discussions to study the profit direction of Net One. Now there are several directions. Let me tell you, Director Jiang will see if it is feasible. If it is feasible, then we will NetOne is about to prepare to launch these projects.

Don’t want to waste a moment…”

Jiang Xiaobai put down his chopsticks and looked like he was listening carefully. Everyone else at the dinner table also pricked up their ears.

For Wangyi, this is a matter of life and death. Although there are opportunities for trial and error, there are certainly not many because the stock price has fallen to a certain extent.

If it is still unable to make a profit, it will take a year and a half and there will be no company like Net One.

For Zhang Jun, this is a layout of Huaqing Holding Group in the Internet industry, and the scale of investment is not large according to the size of Huaqing Holding Group.

But it’s not too small. If the investment fails, it will not only be a blow to the layout of Huaqing Holding Group, but it will even cast a shadow on Jiang Xiaobai’s own investment vision.

Even more broadly, it will have an impact on the confidence of the domestic Internet industry. After all, Jiang Xiaobai has always been known for his outstanding investment vision. Even several Internet companies that Jiang Xiaobai personally invested in have failed.

Who in the country still has the confidence to invest in the Internet industry?

"It's not true knowledge, it's just an opinion." Jiang Xiaobai said.

Ding Lei nodded, and then said: "I am going to invest in a few games. This online game is profitable at this time. Speaking of which, I got this inspiration from Director Jiang."

After finishing the first sentence, there was nothing surprising for Jiang Xiaobai. In his previous life, Wangyi transformed into investing in online games and then started to turn losses into profits.

Even when Ding Lei said the words "online game", the words "Westward Journey" popped into Jiang Xiaobai's mind.

If we say that the first year of the domestic Internet industry was 1994, on April 20, 1994, China was officially connected to the Internet - using a 64K international dedicated line. By 1995, a huge sign was erected in the south of Beijing: "How far is it from the information highway - 1,500 meters to the north."

Then came the rise of portal websites such as Sohu, NetOne, and Xinlang.

Then 2001 is the first year of domestic online games.

The millennium has given us too many surprises, good and bad.

Its arrival has changed the direction of many things, and has also allowed many players to move from smoky arcade game halls into a broader world - Internet cafes.

The domestic online game industry also developed rapidly during this period, and many popular classics emerged during this period.

For example, the online game "Stone Age" developed by JSS Company;

For example, the large-scale Q-version 2D role-playing online game "Magic Baby" developed by Duowan Company and produced by Square Enix;

As well as the first domestically independently developed 3D online game "King of Kings".

This is a turbulent era, also known as the "first year of domestic online games."

The domestic online game industry is booming. Turn-based MMO games rely on simple and easy-to-understand gameplay, excellent social systems, and the fun brought by combat, development, and interaction to win the favor of a large number of players.

Foreign online games, led by "Stone Age" and "Magic Baby", have risen rapidly and are gaining momentum.

It was at this time that a turn-based MMO client game independently developed in China stood out from the adversity surrounded by powerful enemies. Relying on its "national style" as its unique selling point, it successfully occupied the top domestic online game market and became one of its leading online games. The "new favorite" of players at the time.

That is, Wang Yi's "Westward Journey". But to be precise, it should be "Westward Journey 2".

There may be some early netizens who have not played "Westward Journey", but there are probably not many who have not heard of "Westward Journey".

This is the trajectory of historical development, so Jiang Xiaobai is not surprised.

What surprised Jiang Xiaobai was that this Ding type said it was because he was inspired?

Seeing Jiang Xiaobai's confusion, Ding Lei explained with a smile: "Didn't you talk to Mr. Chen at the Internet Summit before?

Everyone is paying attention to him, and I also learned about it and found that this online game is still very promising. "

Ding Lei said, and Jiang Xiaobai smiled bitterly. Online games do have a future. Although some people regard them as poisonous, there are really many people who started out in online games.

Not to mention that NetOne has survived by relying on "Westward Journey", but it is undeniable that "Westward Journey" gave NetOne time to transform and also allowed NetOne to see the possibility of profitability.

Needless to say, Shanda started directly with one game, "Legend".

If "Westward Journey" is relatively popular, and people who get up early to play it in Internet cafes have never played it or have heard of it, then "Legend" is among the Internet users who get up early to play it in Internet cafes, and every one of them has played it.

The game that was purchased for 300,000 U.S. dollars, in less than half a year, completely wiped out the CS and Dark games in the Internet cafe.

In the Internet cafes at that time, it was no exaggeration to say that 90% of the players were playing Legend. Legend has attracted most players at once with its simple operation, fierce PK and almost perfect values.

It also created a first in the industry, which is the Internet cafe recharge system. Before this, the biggest headache for gamers was the point card problem, and they often couldn't buy point cards. With this system, legendary games were promoted across the country and became the dominant player in online games.

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