Pick Up An Apocalyptic World

Chapter 1518 The second generation virtual helmet?

Some friends have long owned virtual helmets belonging to their own, and as soon as the college entrance examination is over, they have been swimming in the virtual world.

Wu Tianhua immediately contacted his own good brother Xiaowu, "Brother Wu, I also have a virtual helmet, and the Wizarding World will take me."

Xiaowu laughed loudly and said: "I grabbed the virtual helmet so soon? Good luck. There are several classmates who have robbed it on the Internet for several waves, but have not grabbed it. Now they can only go to the virtual game experience center to play. The level is poor. So far."

Wu Tianhua smiled slightly and said, "I didn't buy it, it was a lottery draw."

Xiao Wu stared at Wu Tianhua with his eyes wide open, and said with a thumbs up: "You guys can, but you were selected for the second-generation virtual helmet. I heard that this kind of virtual helmet has a higher level of reality than the first-generation virtual helmet. The degree and the time ratio are really profitable."

"What second-generation virtual helmet? I'm not sure? Is there no such helmet to buy online?"

Wu Tianhua looked puzzled. Although he felt that the virtual helmet in his hand was somewhat different from the virtual helmet in the Virtual Game Experience Center before, he did not know the specific difference between the two, and only regarded it as the version. The difference between.

Xiao Wu shook his head and said, "What's the specific difference? I don't know, they are all told by other people on the Internet.

You don’t own a second-generation virtual helmet right now, so you can just test it out.

Go online immediately, and I will take you through the wizarding world. "

With the development of the virtual world, the types of various virtual games have increased. As a virtual game produced by Tenstar Games, the number of people online has always maintained a presence of more than 5 million.

If it weren't for the limitation of the number of virtual helmets, I'm afraid the number of online users will increase several times.

Many people who are new to virtual helmets will go to the wizarding world to experience it.

Wu Tianhua went online immediately. After going online, he immediately felt the gap between the second-generation virtual helmet and the first-generation virtual helmet.

The first is the adjustment of the pain ratio. Although the first-generation virtual helmet can fully experience the flowers and plants of the virtual world, as if being in the real world, it is less than 10% in terms of pain.

This feeling is actually a good thing for people who play games.

After all, no one wants to experience the kind of heart-wrenching pain when experiencing the game.

However, having better feelings of pain, touch, etc., can be more conducive to the experience of the virtual world.

Virtual reality technology is not only used in entertainment games, but also other aspects.

Such as scientific research, military affairs, etc.

In these respects, if you can better simulate the feeling of the real world, you can get more useful information.

Therefore, after the emergence of virtual reality technology, the pursuit of virtual reality technology has always been the pursuit of becoming more real.

The second-generation virtual helmet in Wu Tianhua's hand has a pain ratio that can be adjusted up to 50%.

Suddenly it became five times the original.

Although it can be adjusted to 50%, Wu Tianhua doesn't want to suffer this kind of crime.

In the end, Wu Tianhua still chose the 5% pain sensation chosen by the most people.

This ratio will not be meaningless because there is no pain, nor will it lose the fun of the game because it is too painful.

Wu Tianhua's role had been established a few days ago. Xiaowu was found in the first place, and under the leadership of the official wizard Xiaowu, he began his journey in the wizarding world.

After playing for a while, Xiao Wu apologized to Wu Tianhua and said, "Brother, my online time today is about to end, and I will take you to continue killing monsters tomorrow."

Wu Tianhua waved to him: "Okay, thank you Brother Wu."

After Xiaowu left, Wu Tianhua began his journey alone.

After nearly two hours, Wu Tianhua's online time today has finally ended.

As soon as he went offline, Wu Tianhua saw the message Xiaowu had sent him on WeChat.

Xiaowu: "Brother, I ran out of online time and came out cool."Xiaowu: "What's the matter? What are you doing? Why haven't you come out yet?"

Xiaowu: "Wait for you ten more minutes."

Xiaowu: "Busy! I'll come to find you."

Xiaowu sent a series of messages. The last message was 30 minutes ago. According to the distance from his home, counting the time, it should be almost the same.

Before he could speak, he immediately heard a bell ringing outside the door.

Wu Tianhua walked to the door and opened the door.

Standing outside was Xiaowu who came in a hurry.

Xiao Wu was speechless for a while: "What are you doing at home? Why don't you send your message without replying, have to wait for me to come and find you?"

Wu Tianhua looked embarrassed and said: "I just quit from the wizarding world. Just after quitting, I saw your message. Before I could get back to you, you came.

Come in first. "

Wu Tianhua invited Xiaowu into the house.

Xiao Wu asked with a surprised look: "What's the situation? Aren't you online with me at the same time today?

Even if it’s a little bit later than me, it’s not that much later, right?

It has been nearly an hour and a half since I was offline.

You actually play for an hour and a half longer than me. Is this the benefit of the second-generation virtual helmet? "

Normally, everyone's online time is the same.

The only advantage of having a virtual helmet belonging to own is that after a period of time, you can go online again.

Both of them use their own virtual helmets. The only difference is the difference between the first generation virtual helmet and the second generation virtual helmet.

Wu Tianhua nodded slightly and replied: "Yes, this is the benefit of the second-generation virtual helmet.

Compared with the first-generation virtual helmet, the time ratio of the second-generation virtual helmet can reach 1:1.3.

Invisibly, it takes a lot of time longer than the first generation of virtual helmets. "

Xiao Wu looked at Wu Tianhua's second-generation virtual helmet enviously. People like him are most suitable for this virtual helmet.

It's a pity that apart from this anniversary event, there is no other way to buy it.

Xiao Wu asked: "Apart from this advantage, is there any other advantage of the second-generation virtual helmet."

Wu Tianhua nodded and replied: "There is also the restoration of pain, which can be adjusted up to 50%."

"50%, this is too painful, it seems to us, there is not much benefit.

You won't be transferred to the highest level in the previous battle.

I can't help but tremble when I think about it. "

Xiao Wu felt 50% pain when he was injured when he thought of fighting. He was very afraid of pain since he was a child and couldn't help but shudder.

Wu Tianhua gave him a white look: "Do you think I am stupid? You are afraid of pain, am I not afraid of pain? Of course, it is the 5% that the most people choose."

Xiaowu took the virtual helmet from Wu Tianhua, flipped it upside down, and looked carefully, wanting to see what is the difference between the virtual helmet of the own generation?

But after looking at it, apart from the shape, I can't see that the other aspects are different.

Xiao Wu asked puzzledly: "Apart from these, is there anything different?"

Wu Tianhua shook his head and said: "I also just received the virtual helmet, so I contacted you as soon as possible. I haven't had time to investigate it carefully."

"Why don't we go to the official forum and see if others have found anything different."

Xiao Wu looked at it for a long time, and found no other differences.

So the two began to look for clues on the official forum.

After searching for a while, it was discovered that not long ago, someone discovered that the virtual helmet rewarded in the anniversary event and the virtual helmet ordered on the official website channel were completely different versions.

"Xia Bucai, luckily in the anniversary event, I won the virtual helmet.

Originally, there was a virtual helmet in my house. I originally planned to sell this virtual helmet, but after thinking about it, I didn’t sell it.

Decided to take both.

When I received the virtual helmet the next day, I was surprised to find that the virtual helmet I received was different from the virtual helmet I bought before.

I originally thought it was just a difference in style, and there was no difference in other aspects.

But when I landed on the second world with the new virtual helmet, I realized that the two are really different.

If the virtual helmet I bought before was the first generation virtual helmet, then the virtual helmet in my hands now is the second generation virtual helmet.

When I discovered this, I immediately posted the situation on the Internet, wanting to seek help from others.

It may be because I was one of the first people to get the second-generation virtual helmet, and I did not find any news about the second-generation virtual helmet on the Internet.

Can only give up.

I started a comparison between the two generations of virtual helmets.

The first and most obvious is the escalation of pain.

From the original upper limit of 10%, Ascension’s current upper limit is 50%.

Many people may feel that this pain escalation is a bit tasteless. After all, we play games mainly to experience games, not to experience pain.

If the pain is too strong, I am afraid that every game will be played, creating a psychological shadow.

There is nothing wrong with this sentence.

But don't forget that virtual games are just a manifestation of virtual reality technology.

There are more aspects of virtual reality technology.

A more real sense of pain can collect useful information more accurately and effectively.

In this regard, I won't go into more details.

There is another area that may not be noticed.

That is the increase in the proportion of time.

Regarding the time ratio, the Star Group had previously upgraded its virtual reality technology.

Let us use less time and experience more time in the virtual world.

Everyone knows that this ratio is about 1:1.1.

After using the second-generation virtual helmet, this ratio can be enlarged to 1:1.3.

Invisibly, people who use the second-generation virtual helmets spend a lot more time than those who use the first-generation virtual helmets.

Perhaps many people think this does not make much sense.

After all, it looks like less than 0.2.

But you just have to think about it. The time ratio of less than 0.2 is an extra time out of thin air.

If a person has 24 hours a day, then a person using the second-generation virtual helmet is equivalent to having 28.8 hours, which is 4.8 hours more out of thin air.

Isn't that scary enough?

Of course, this algorithm is ideal.In fact, there are not so many.

Overall, it’s pretty good to get two more hours a day.

Two more hours a day, and two more hours out of thin air, isn’t that shocking enough?

The second generation of virtual helmets can reach this point.

What about the third, fourth, and even fifth-generation virtual helmets?

At that time, how far can the time adjustment ratio reach?

Thinking of this, I couldn't help but want to praise the Star Group again for inventing the great invention of virtual reality technology.

It is believed that those who have the second-generation virtual helmet will be able to know these two differences after using it for a period of time.

But then, there is a hidden place. I believe that even people with second-generation virtual helmets may not be able to detect it.

That is, the second-generation virtual helmet seems to be able to affect the real world.

Maybe many people don't quite understand what is going on.

Or in other words, this is just my own conjecture.

However, this post turned out to be a sharing post, so share my own experience.

Perhaps, someday in the future, it will be able to prove that my guess is correct or wrong.

I am an otaku among the people, most of the time I stay at home, the kind of person who can not go out without going out.

That's why my body is very obese, and I'm panting for a few steps.

This is the status quo of the vast majority of otaku.

Because there is less exercise and a lot of food, especially Happy Fat House Water, the sugar content is even higher in high school, causing most people to become extremely obese.

Before I talk about this, I don’t know if you have any impressions.

In the period when virtual games first appeared, there seemed to be a buddy who once reflected that changes in virtual games can bring certain changes to the body in the real world.

However, during the large-scale public beta, this statement was self-defeating.

Many people think that this is a soft article deliberately produced by the Star Group in order to attract more people.

My thoughts were the same with everyone before.

How can this be?

The virtual world can also affect the real world.

Isn't this nonsense?

However, when I used the second generation virtual helmet, after playing in the game for a while.

I was surprised to find that my body, which would have been panting after walking a few steps, has improved a lot now.

This discovery reminds me of the person who first proposed this idea.

I had a physical examination just a while ago.

This time I am going to use the second-generation virtual helmet to test to see if it is really effective.

In order to prevent not much change in a short time.

In addition to using the second-generation virtual helmet, everything else follows the previous life style.

After the anniversary celebration, I will go to the official hospital for a physical examination and announce the results of my physical examination.

If others are interested, you can do the same test with me.

As for the differences in other aspects, I hope that others can discover more differences. "

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