However, I never thought that the captain of the destruction guard at that time had a team of eight forces to deal with him! With so many people dealing with them together, there are many targets for the Destruction Guard Captain to choose from. In the previous battles, to be honest, my team did not suffer too many attacks.

On the other hand, the poisonous three-headed basilisk, although its overall attributes are much worse than those of the Destruction Guard, its attack targets are only Raiya and my group! Once the battle begins, they will have to bear all the damage. Furthermore, in some places, the poisonous three-headed basilisk may not be inferior to the Destruction Guard Chief! For example, its poisonous passive that can be stacked, and the skill of Curling Tail...

The updates to the live broadcast posts are still very timely, and as the battle begins, more and more people are paying attention to the posts. However, Chen Fei clearly saw the development of the battle. I had just started and I was already in a lot of trouble.

Regarding the information about the three poisonous basilisks, Chen Fei just recalled it carefully, and based on the screenshots sent by the poster, he finally remembered about the tail curling move. When the poisonous three-headed basilisk was first discovered, this skill could cause fatal blows to the players who went to attack it again and again! That's a skill that will only lead to death once it gets entangled! In addition to the unlimited entangling time, what is even more troublesome is that the poisonous three-headed basilisk will attack entangled units first!

But in fact, this skill is not really unsolvable. At least according to Chen Fei's current team, there are still ways to deal with it. One of them is to rely on taunting to keep the hatred of the poisonous three-headed basilisk in check. This method can be well executed by Zheng Wen's Earth Elemental Guard; the other is to rely on passive control to interrupt the effect of the curling tail. . This skill does have unlimited time to use, but in fact, as long as the three poisonous basilisks are stunned three times in a row, the effect of the skill will be interrupted.

Regarding this point, it was only in the later stages of the game that those players who specialized in exploring various special things in the game discovered it.

However, as far as I'm concerned, the team is all knights, so these two methods are useless!

Chen Fei didn't have to feel helpless. I was really too impatient. If he waited until the overall strength of the team improved, this poisonous three-headed basilisk wouldn't be so difficult to deal with. Even with the help of his own group at that time, the fight would only be easier.

It's a pity that Chen Fei's idea is just an idea after all, and now I have already started fighting with the poisonous three-headed basilisk.

At this point, the supply capacity of Ilaya and his team finally couldn't keep up with the output of the three poisonous basilisk, and they watched helplessly as the three heavily armored knights were completely emptied of their health tanks as it wrapped around its tail! Then disappeared from everyone's screen.

damn it! Is there no way to break this skill?

Seeing that he had not caused more than 30,000 damage to the three poisonous basilisks, the three main front row heavy knights had already been killed. If this continues, regardless of whether the three highly poisonous basilisks can be killed in the end, even if they can be killed, the losses will definitely be huge!

As long as the BOSS uses the tail roll, anyone caught will be dead. And how many times can the poisonous three-headed basilisk with thirty-five lives release its tail under their attack? Not to mention whether this guy has other skills that he hasn't used yet! At the very least, it will definitely have triggering skills!

"President, what should we do now? Let the paladin continue to go up and contain him?" I haven't spoken since I came, so Kate couldn't help but quickly remind me. You could hear the worry in his tone.

Kate's impatience is not unreasonable, and the reason is not much different from what I thought. After all, he is also a master in the game.

After Kate said this, I finally came to my senses and said immediately: "The Paladin continues to listen, the others keep outputting, the melee on both sides attacks from top to bottom, and the long-range continues to stay on the left and right, pay attention to the other bosses. Skill, if you see something is wrong, you can stop attacking and move. Several priest knights will call the paladins first to ensure that their health will not drop too fast when they are entangled. "

A series of new commands came out of I Laiya's mouth, but now he can only make arrangements according to the worst case scenario - if it doesn't work, he can only let the Paladin go up and be entangled by the BOSS, and then rely on Their absolute protection and the supplies of the priest knights will drag the battle back a little bit!

The drag trick is the simplest and most effective one against any BOSS. But the question is, will the player drag the BOSS to death in the end, or will the BOSS drag the player to death first...

The hero who controlled himself decisively launched a Holy Light Slash at the poisonous three-headed basilisk, taking away 250 damage from it. The poisonous three-headed basilisk should have a damage-reducing passive, and only when skills are hit on it will the relatively high damage be dealt. However, for the knight profession, skill output is precisely its biggest weakness. As a profession that can provide physical strength, output, support, and supplies, it is said to be an all-round profession, but all-round skills often mean that there is no specialization. There are auxiliary skills, supply skills, and damage reduction skills. These different types of skills make the Paladin's skills too complicated!

The most direct one is that I don’t even have five output skills in total! It is conceivable that this output ability is not that strong.

After killing three heavily armored knights, the poisonous three-headed basilisk's skills must be cooled down, so that it will no longer be entangled in its tail for the time being. However, its basic attack combined with the other two new skills is not that easy for me and others to deal with. One of them is a summoning skill that summons the surrounding basilisks, which forced me to assign some players to clean up the mobs, further reducing their output capabilities.

The other skill is a skill that can be used to restore life - the poisonous three-headed basilisk swallows a corpse and restores a thousand points of life per second for ten seconds. All of a sudden, 10,000 lives are restored! Fortunately, during the recovery period, its attack power will be reduced by half, which can be regarded as reducing the pressure on the group.

The battle passed quickly for a minute, and the poisonous three-headed basilisk's blood tank finally dropped significantly. The blood loss exceeded 30,000, which made me see the possibility of victory.

However, at this time, the poisonous three-headed basilisk once again activated its tail, but this time, its target was not locked on the paladin closest to it...

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