Online game Warcraft: Continental Hegemony

Chapter 170 Elemental Summoner

After Chen Fei's introduction, Zheng Wen was already thinking seriously. After some consideration and comparison, he decided to choose the Elemental Summoner. Here, Zheng Wen's thoughts are surprisingly similar to Chen Fei's - since the Elemental Summoner can be placed together with these three professions, then no matter how bad it is, it will never be much worse than them! Moreover, judging from the name, this profession is obviously a summoning type. Summoned beasts often have unique advantages.

Now that the decision was made, Zheng Wen was not a person who liked to hesitate. He immediately moved the mouse to the elemental summoner and clicked it decisively. The sage's monologue also changed at the same time.

Sage: Young warrior, it seems that you have made your own choice. Then, I will give you this power. I hope you can use this power to make more contributions to the alliance in the future!

The process of changing classes is quite simple. The sage raises the long staff in his hand and places it on the hero's head. Then, the long staff emitted a burst of light that enveloped the hero. In about five seconds, all the halo disappeared into the hero's body, and the job change was completed.

With such a simple job change process, Chen Fei immediately felt that the Book of Ur's price of 50,000 yuan was not that expensive. Comparing it to when he changed his profession to an elemental mage, if Chen Fei hadn't happened to come into contact with Lianliankan and found the key points in the test, the elemental mage would have nothing to do without him.

"Zheng Wen, hurry up and see what skills this profession has!" Sun Zhenzi asked after watching Zheng Wen's job transfer. In fact, even without his urging, Zheng Wen had already opened the skill bar and searched for new skills.

At first glance, the first skill is elemental guard control.

Elemental guard control, passive, level 2, the core skill of the elemental summoner, allowing the elemental summoner to control up to four elemental guards at the same time.

Looking at the skill description, Zheng Wen immediately knew that the elemental summoner could currently summon up to four summoned beasts at the same time. Just, elemental guards? This was the first time he had seen this word.

He casually sent the skill introduction to the team channel for others to see. Zheng Wen also continued to read the skills. The next five skills have only one different word in their name: Water Element Guard, Fire Element Guard, Wood Element Guard, Earth Element Guard, and Wind Element Guard.

Water Guardian: Costs 150 mana, summons a Water Guardian, has 800 health, 55-65 long-range attack, medium armor 3. Sticky water, passive, and basic attacks will slow down the target's movement speed by 25% for 5 seconds. Water shock wave, passive, normal attack has 15% chance to release a water shock wave, causing 150 points of damage to units 500 yards away in a straight line. Terrain effect, blood recovery is increased by 5, sticky water effect is increased to 40%, and water shock wave release probability is increased to 25%.

Fire Guard: Costs 150 mana to summon a Fire Guard. HP 800, chaos attack 44-50, light armor 1. Splash, passive, causes 25% damage to units within 100 yards of the target. Explosive, passive, 15% chance to release a fireball, causing 200 points of damage to the target and stunning it for 1 second. Terrain effects. The attack is increased by 10 points, the splash effect is increased to 50%, and the burst trigger probability is increased to 25%.

Muyuan Guard, consumes 150 mana, summons a Muyuan Guard, has 1200 life, melee attack 35-40, heavy armor 4. Quick recovery, passive, life recovery increased by ten points. Entangle attack, passive, normal attack has 10% chance to trigger entanglement, entangle the target in place for 3 seconds, only unable to move, terrain effect, quick recovery effect doubled, entanglement triggering probability increased to 20%.

Earth Elemental Guard: Costs 150 mana to summon an Earth Elemental Guard. HP 1600, melee attack 25-30, heavy armor 6. Damage reduction, passive, reduces physical attacks received by 15 points. Taunt, active, attract the hatred of surrounding enemies, force them to attack you for 5 seconds, cool down for 15 seconds. Terrain effect, defense increased by 4 points, damage reduction increased by 5 points.

Wind Origin Guard: Costs 150 mana to summon a Wind Origin Guard. Life 1000, medium range attack 35-40, medium armor 3. Wind of Binding, active, immobilizes a single target for 3 to 5 seconds, causing 30 points of damage per second, and cools down for 20 seconds. Galloping Wind, active, applies a single wind energy to surrounding units, increasing movement speed by 20%, lasting 10 seconds, cooldown 30 seconds. Terrain effect: Doubles own movement speed, increases binding wind time by 2 seconds, increases damage by 20 points, and doubles galloping wind effect.

The cooldown time of the five summoning skills is 30 seconds. At the same time, in the skill introduction, in addition to introducing the attributes and skills of each meta-guard, there is no duration and limited quantity.

Here, Zheng Wen has little game experience. If it were Chen Fei, he would immediately understand that this Yuan Guard is a unit with no duration. That is the kind of summoned beast that will not disappear unless its life reaches zero.

As for the number of summons, the previous elemental guard control showed that only four elemental guards can be summoned at most. but! It’s up to you to choose which ones you want to summon! In other words, you can convert four different ones, or you can summon four identical ones! It all depends on what you need!

However, if you want to summon four of the same ones, you still need to summon them in advance.

After looking at the five elemental guards, there is another skill at the bottom, elemental recall.

Elemental recall, active, consumes no mana, dismisses an elemental guard, cools down for 20 seconds.

Zheng Wen didn't understand the significance of this skill for a while. If there were a limited number of summoned beasts, wouldn't the new ones replace the old ones after they were re-summoned? [For example, Thrall’s ghost wolf, Beast King’s war eagle]

But in fact, from Chen Fei's point of view, this skill represents another situation: when you have summoned four Yuan Guards, you will no longer be able to summon them! The possible situation is that the system prompts you that the number of meta guards has reached the upper limit. Unless one of the meta guards is killed, or the elemental recall skill is used.

There are only these seven skills for job transfer. Zheng Wen then sent the introduction of the following skills to the team channel.

Looking at each skill he released, everyone had similar reactions, and they all expressed surprise! Not to mention the skills of other people's summoned beasts, even some of the panel attributes may not be over 50! On the other hand, the panel attributes of Yuan Guard are already very impressive! And each one also has three skills! Every skill is pretty good! To put it bluntly, a Yuan Guard is not inferior to the vast majority of mercenaries today!

After reading these skills, Chen Fei was really satisfied with this elemental summoner. Each summoning skill is quite powerful, and to Chen Fei's surprise, the division of labor between the five elemental guards is quite clear.

Water and fire are obviously output types, especially fire, summoned beasts with chaotic attacks are still rare to see. Especially with the trigger skill Hot, which is also a good control.

Earth and wood are obviously human shields. Although wood has less health, its health recovery ability is absolutely useful at certain times! At the same time, entanglement is also an awesome skill. Earth, on the other hand, is a real big human shield, reducing damage and taunting. There is simply no better combination.

In the case of wind, it can be judged as auxiliary by looking at its skills. And both skills are also very practical. What worries Chen Fei even more is that the Yuan Guard's skill release does not consume mana. This means that the skill can be released infinitely after the cooldown is completed.

However, what makes Chen Fei a little confused is, what does the terrain effect mean? There are still five yuan guards. Has Chen Fei never seen such a skill in his previous life?

On the first day of the Lunar New Year, I would like to wish everyone a happy New Year.ヾ(^▽^*)))

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