Online game Warcraft: Continental Hegemony

Chapter 147 Continue to fight

If the flames of the Destruction Guard rain down, the team of wolf-riding beast soldiers in charge of the left side will definitely not be able to bear it! No matter how fast the fire rain is interrupted, its first wave will still fall! Therefore, after watching the Destruction Guard launch Fire Rain, Wolf Rider first launched Entrapment to interrupt its skill. Then, the team on the left no longer continued to attract the hatred of Hellfire, but retreated directly, and the heroes intervened. Bring over the hatred of Hellfire!

Although the hero now has violent negative effects, the hero has not received any other damage except for triggering several burnings. One blood bottle is enough to restore the blood volume to full, and the destruction guard behind him must be decisive. He pulled up the team of wolf-riding beast soldiers on the right. Their blood volume was already quite full, which was more than enough to contain the destruction guards!

The battle continued, but it ended soon. The increased output ability of the battle talisman not only accelerated the speed at which Fei Lai killed the enemy, it also reduced the number of times the opponent released skills. After all, if the Destruction Guard's Finger of Death hit Sasha If it is applied to Man or the Witch Doctor, it is almost like an instant kill!

There were still about ten seconds left to attack the talisman, and the guy in front of him was killed by Fei Lai. After they were solved, Feilai felt a little confused: Where were the monsters in the other three directions? Why hasn't it appeared yet?

Such doubts prompted Feilai to start the Wind Step again to explore, with the target being the location of the altar in the middle. According to the location where the monsters appeared, the most likely place for them to stay was the altar in the middle. Of course, when the hero was exploring, Fei Lai did not forget to operate the shaman team. The recovery rune on the upper right can just give the shaman team a good reply! Naturally, Fei Lai pulled them up and to the right.

When he came to the altar in the middle, he saw a scene that surprised Feilai: six Hellfires and three Destruction Guards all stayed here!

At the same time as he was surprised, Feilai also felt lucky. If these guys caught up with them like before, let alone the attack talisman, even if they added a recovery talisman, Feilai would be 100% sure that he would be completely defeated! And it’s a very miserable one!

But things are different now...

Ignoring these guys for the time being, Feilai turned to the other two corners. He wanted to see what talismans there were first. It took more than ten seconds to reach the upper left corner, where there was a gray talisman, a defensive talisman.

Defense Talisman: Talisman, which applies a state that reduces the damage taken by 50% to units within a thousand yards, lasting for 20 seconds.

The effect of defensive runes is somewhat worse than that of attacking runes. After all, attacking runes have twice the effect. However, reducing the damage taken by 50% is actually quite an exaggeration! This just suppresses 100% of the damage from chaotic attacks!

Then to the lower left corner, there is a white talisman, the shield talisman.

Shield Talisman: Talisman, which applies a shield to units within a thousand yards that can withstand 500 damage. The shield lasts for 20 seconds.

Seeing the effect of the shield talisman, Feilai immediately became happy! Isn't this effect equivalent to increasing life by 500 points? This is simply the best blessing for a crispy mage! Once this shield talisman is added, Feilai will not have to worry about the witch doctor and shaman being taken away by the Destruction Guard with just one or two skills!

The shaman team arrived at the restoration rune early and triggered it directly without waiting for the hero to come over. As the healing effect came into play, the shaman team returned to excellent condition in the blink of an eye! Except for one witch doctor who was not full of mana, all the others were full of mana!

Next, naturally, continue to take care of the remaining monsters. The mission said there were three waves of monsters, but this third wave seemed too different compared to the first two waves. Feilai couldn't help but worry about whether something unexpected would happen.

In fact, there is no need to worry about Feilai. The setting of the Death Arena is indeed that there are only three waves of monsters, and the time interval between each wave is two minutes. After the monster appears, it will always move towards the altar in the middle. If an enemy is found within its warning range on the way, it will give priority to chase after it and attack. As for this warning range, it is quite large.

When fighting the Void Walker, although Feilai controlled the unit to move to the right, the distance he moved was very short and did not go out of the warning range of the Zealot Orcs. However, when dealing with the fanatical beasts, Feilai continued to move to the right and accidentally ran out of the warning range of the destruction guards in the other three directions. In this way, he would naturally not be pursued by them.

He led the shaman team to the left wall, but Feilai was not in a hurry to trigger the talisman. These two magic runes do not increase the output, and for the next battle, Feilai has already thought of a way to deal with it - earlier when Feilai was dealing with the final BOSS at level 15, in order to deal with the mutual conflict between knights, To supply supplies, Feilai and others used segmentation tactics to separate them one by one and defeat them one by one. Now, he is going to use a similar tactic to deal with it: rely on the ghost wolves to approach from different directions, prompting the Destruction Guards and Hellfires to spread out and pursue them, and then select the one with the lowest combat power to eliminate them!

Four ghost wolves were summoned, and under Feilai's control, they simultaneously approached the altar in the middle from four positions with a distance of a thousand yards from above, below, and directly in front. At the same time, the hero activates Wind Step and stands not far from the monsters in order to observe their movements.

When the ghost wolf was still nearly three thousand yards away from the altar, the destruction guard took action immediately! The Destruction Guard on the top chased after him with three Hellfires, and the two Hellfires on the bottom went over. As for the two in front, one of the Destruction Guards chased out alone, and the other was the last Hellfire. .

Looking at it the same way, it is obvious that the lone Destruction Guard or Hellfire is the best to deal with. However, seeing them taking action at such a distance made me worry that when I dealt with the enemy directly in front, I would lead both sides. Therefore, he gave priority to the enemies below - the two Hellfires. As long as they fought according to the previous formation, there would not be too much danger.

Control the shaman team to quickly move to the location of the two hellfires below. At the same time, the ghost wolf directly in front ran upwards with the enemies behind it.

However, what Feilai didn't expect was that the ghost wolf ran upwards, but the hellfire behind him did not follow! Instead, its target shifted to the shaman team! Moreover, according to the direction it comes from, it will hit the mage unit!

This accident was not something I had to expect! Therefore, when the lone Hellfire caught up, Feilai immediately asked the shaman team to set up their formation and decided to deal with this guy first.

But the trouble continued - the two hellfires who were led downwards actually noticed the shaman team and ran towards this side!

This time, three hellfires!

Chapter two today. . . Well, I still have to think of a better plot.

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