Online Game: Island War

Chapter 508 Grand Alliance

Just when Huanghuang Island was sorting out the inheritance in the Brakada ruins and sorting out the management and details of Ten Thousand Demon Island and Five-Star Admiral Island, other island owners and players on the sea began to communicate frequently. Vertical and horizontal.

In the past, island owner players were forced to play solo. Even if they met other island owners, due to the integration of the island, the possibility of a direct fight was more than 90%.

Unless the military strength of the two sides is really similar or even completely equal, who wouldn't want to devour the other side to enhance his own strength?

After all, the resources of the player islands are much richer than those of the wild islands in the integrated sea that are not so rich in resources.

Even those fused lands that were once relatively barren have been developed by players, so there is less cost of land reclamation, right?

In the diplomacy of the war map, it has always been about making friends at a distance and attacking at close range.

For players and island owners who cannot open the entire map and are all on the move at any time, it is difficult to grasp the geographical "far" and "near". They must consider suitable allies, and the influence of geographical factors can basically be eliminated.

What they need to consider are the influencing factors of strength and interests, as well as the different needs and intentions of various players.

The more obvious point is that because of the unclear geographical factors, there is definitely no way to talk about trade and cultural exchanges. All the allies can provide each other is military assistance.

In future island disputes, the battle will no longer only be about the strength of the two island owners, but also the strength of their respective allies, the amount of support their respective allies are willing to provide, and so on.

In view of this, when players choose allies, they are definitely not willing to choose allies who are weaker than themselves.

Everyone wants to hug their thighs, so that their own safety is guaranteed.

But for Thigh, pulling in a relatively weak ally is of no help to itself at all. It would only be useful if you are willing.

Although the system has no limit on the number of allies, maintaining the alliance itself requires a large amount of gold coins every month.

These gold coins are collected directly by the system, and the amount is calculated directly based on the island's overall strength.

For example, strong island A and weak island B form an alliance. As long as the alliance is not terminated, the system will force both parties to charge alliance fees every month.

The covenant maintenance fee is charged based on the overall strength. In other words, the stronger you are, the more money it costs to maintain a covenant.

In order to maintain this covenant, strong island A has to pay a covenant maintenance fee that is much higher than that of weak island B. Under the premise that island B cannot help island A, no player on island A will be willing to maintain it unless they have a special relationship. This alliance.

No one is willing to form an alliance with someone weaker than themselves. The result is that in the end, players' allies are basically islands with similar strength to themselves.

Of course, there must be exceptions. For example, weak island B takes out treasures and proposes to sign a multi-year alliance with strong island A. During this period, island A must fulfill its ally obligations to island B.

In short, if you want to form an alliance, either the two parties must be about the same strength and have the ability to help each other; or, if they are not strong enough, they must benefit from it, give enough benefits, and find people to help.

For a time, the good things scattered in the hands of various island owners in the sea tended to converge into the hands of those powerful island owners.

In addition to one-on-one alliances, there is also a targeted grand alliance.

This kind of alliance is an offensive and defensive alliance formed by multiple players on the premise of determining the target. It is a special military alliance.

Normally, the island owners in the Grand Alliance are not allies, but once there is a military operation against the alliance's goals,

Or if an alliance member is attacked by a target, all members of the alliance can choose to participate in this military operation.

Generally speaking, when the big map cannot be opened and the geographical location is not fixed, there is not much room for the birth of such a major alliance.

However, the existence of Huanghuang Island has given great significance to the existence of the Grand Alliance.

Not to mention anything else, among the top 100 islands alone, there are more than 5 major alliances targeting Huanghuang Island.

It's not that they don't want to form a major alliance with more people. The key is that the more people participate in the major alliance, the more exaggerated the cost of maintaining the alliance will be.

For a major alliance with more than a dozen members, the covenant burden is already heavy. If the number of members exceeds twenty, the franchise members will be overwhelmed.

If it weren't for this restriction, there might be a big alliance that would include all island owners except Lei Jiu, specifically targeting and restricting Lei Jiu and his Huanghuang Island.

In fact, Lei Jiu believed that the system, a major alliance, was set up specifically to target him and contain him.

Perhaps at this stage, Lei Jiu still has an absolute advantage over other players and is not too afraid. But what about a hundred years from now? What about two hundred years from now?

Can Huanghuang Island still fight more than a dozen at that time?

As for finding allies?

Lei Jiu has received many alliance applications, but they are all from weaker players who want to seek asylum, and there are no islands with players in the absolute upper reaches.

Lei Jiu only learned about these applications after returning to Huanghuang Island.

Because all alliance-related operations are completed through the island's control crystal.

Looking at the large number of alliance applications, Lei Jiu automatically rejected all those that did not come with their own benefit agreements and provided gold coins as benefits.

There were still seventy or eighty applications left, and Lei Jiu looked at them one by one.

Some use it as a bargaining chip to continue to provide elemental crystals to Huanghuang Island, some provide other precious materials, and some use a treasure to buy out the asylum covenant for several years.

After looking around at those who provided elemental crystals and precious materials, none satisfied Lei Jiu. With the current comprehensive strength of Huanghuang Island, if it forms an alliance with players, the cost of maintaining the alliance will be quite high.

The benefits provided by these players may not be small for them, but for Lei Jiu, the benefits are not great, and some may even lose money.

Huanghuang Island is currently not lacking in energy reserves and exchange channels for scarce resources. There is no need to waste time or sacrifice profits for this.

As for treasures, Lei Jiu's current vision is quite high. Although many of the things these players have brought out are very good, they are only good.

There is still a lot to be done to impress him.

There is nothing at the level of a divine item or an artifact, so Lei Jiu has no intention of finding a burden for himself.

In the end, Lei Jiu rejected all alliance applications. After thinking about it, Lei Jiu sent an application to Li Wuhui's Wuhui Island.

As a result, I was rejected by that guy in the afternoon, and at the same time, there was another email.

The general idea of ​​the content was that Lei Jiu didn't need to worry about him, and he didn't want to be a burden to anyone.

Since the other party said so, Lei Jiu didn't force it.

In the end, after this alliance wind passed, Huanghuang Island did not hang a covenant...

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