Once I dismantled my skills in different worlds, my cheesy daughter-in-law multiplied - the structur

Episode 14: Sign up for the Adventurer Guild because you've finally settled down

The next day.

Me, Cecil and Rita were coming to the Metecal Town Adventurers Guild.

Following a one-way explanation, the prohibition (prohibition of killings between adventurers. Except in duly justified cases. Prohibition to cause harm to civilians. not to violate the Metecal Autonomy Act; other) signed the pledge.

Finally, after paying the registration fee, we were finally officially enrolled as part of the Alliance.

The only reason why a pledge to a ban is signed is because the contract is too big a penalty. They say it's because the Alliance can't take that much responsibility.

What if, for example, you meet a demon and he kills you when you're having a headache for breaking a 'contract'?

What if, for example, bad civilians can't resist because of 'contracts' when they attack to reward quests or something?

Adventures can be dangerous.

If I lost my life tied up in a 'contract', it doesn't make sense.

If you violate a pledge, you will be banished from your guild, and if you violate Metecal's autonomy laws, you will be ordinarily brought to justice. So far, so good, and the receptionist sister told me.

There was no confirmation of skills or parameters.

Knowing what abilities you have means, conversely, what you can't do - exposing your weaknesses. I don't know where the information leaks from, and I don't like it and I have trouble getting fewer Alliance subscribers, so if it leaks, it seems like it's basically a policy not to collect personal information that I'm having trouble with.

Because of that, Cecil and Rita's identity could not be disproved.

Cecil went through in a dark elf, and Rita could sign up by hiding her ears and tail and saying she was human. Most of all, they both treat me as my slaves.

They also have Dark Elf subscribers on their guild, and they don't seem to have a pedigree obsession.

The privilege of joining the Alliance is first and foremost that you get a job.

This seems to have a purpose in avoiding job takeovers.

They used to fight over good jobs, and in some cases, they used to kill each other. Now it's the rule to get a job through the guild, even to avoid it, he explained.

The second benefit is that you can use guild-owned facilities as a priority.

It's an inn, a boarding house, or a store... they say the facilities that adventurers are likely to use are supposed to be just a little bargain.

By the way, this Metecal has two guilds.

One is the "Common Guild" we signed up for.

This one is sponsored and operated by a merchant from Metecal.

Adventurers who have flown from the outside or ordinary people from Metecal often register.

The other is the Aristocratic Guild, which is run by the nobility.

You think the main thing over there is for royal sons, aristocratic children, etc. to register to wear hacks?

The aristocratic guild can be asked to do a big job by the royal family, but only some of them really stand up in the guild over there. Apparently, the work you can't do is turning to the commoner's guild.

In the end, 'Common Guild' is a big mutual aid club, said the receptionist sister.

Those with arms can dive into the dungeon, and those who are unsure can make a quest for the sampling system.

Anyway, by turning it around to someone who wants a job, you get them to look for the best way to live.

If you don't think you're for adventurers, just take a quest where you're likely to be connected and then find another job.

Metecal is a commercial city, so that's how we turn the economy around.

The point is, it's a system that keeps everyone from dying.

That's what your sister said.

At the end of the day "Sometimes the system doesn't turn......" after blurring.

Before we took our first quest, we went back to the inn.

Because we agreed that it would be better if we checked each skill and effect.

Let's start with my skills.

As you can see, the skills I have rebuilt are "R (rare)" for the skills I have reassembled by myself, but "UR (ultra rare)" for the skills I have reassembled with Cecil and Rita.

Levels are for reference only. I calculated it on the average of my skills.

Occupation is also an image of what you can do.

The race, too, doesn't declare to the guild anything, so keep it up.

Souma-Nagi

Race: Human

Occupation: Skills Structure

Level: 2

Inherent Skill: Competency Reconstruction: Skill Structure LV2

I can create new skills by replacing myself with the 'concepts' of my subordinate slave skills. There are characteristics that make it easier to have higher skills when you rebuild them using the skills in the body of a slave and your own skills.

The increased capacity in LV2 is unknown.

I did a lot of experiments last night, but I didn't know in the end. No, I'm really sorry, Rita.

I just lost touch with all of Rita's skills. I didn't 'rebuild' or 'execute' it, so get in the mood......

Normal Skills

"Giving Swordsmanship LV1" (R)

"Increase (10% + LV × 10%)" for "Resilience" in "Swords and Knives"

Effect: Grants regenerative ability to opponents slashed with swords and swords. It adds to the opponent's natural healing ability. The increment value is LV × 10% + 10% of this skill (current increment value: 20%).

"Building Strike LV1" (R)

Strong damage to the walls and interior of the room. Destruction Characteristics' Brick 'and' Wood Wall '

"Fast Analysis LV1" (UR: Cecil)

Quickly analyze the surrounding situation. Only for faster minutes, the range of effects is less than normal analysis.

"Interworld Conversation LV5"

I can talk to people from different worlds. It is also possible to read letters.

"Transcendental Sensory LV1" (UR: Rita)

'Silence' allows the owner to temporarily block his five senses.

The sixth sense becomes acute during sensory blockade. Can only be used once a day.

Cecil's skills next.

Cecil-Falot

Race: Demonic (Dark Elves on the surface)

Occupation: Sister Wizard

Level: 2

Inherent Skill 'Magic Suitability LV3'

All magic effects increase LV × 10% + 10% (current increase value: 40%)

Normal Skills

"Ancient Language Chant LV1" (UR: Cecil)

Chant the spell in old language (ancient language). The chanting speed is slower than normal, and instead the power is greatly increased. The rate of increase is about 200% to 800%. However, the consumption of magic also increases accordingly.

"Magic Resistance LV1"

Damage from Magic Attacks decreases LV + 10% (Bonus Value) (Current Decrease Value: 11%)

Bonus values increase as you level up.

Magic Detection LV1

I can sense the magic around me.

"Appraisal LV2"

be able to discern the value of the target item. The probability of success is LV × 10%.

For magically applied items, the appraisal success rate is added LV × 10% of 'Magical Suitability'.

"Animal Empathy LV3"

Animals and intentions can somehow be put together.

Mastery Magic "Flame Magic LV1"

"Lights," "Fire Arrows," "Fireballs."

And finally, Rita's skills.

Rita-Melpheus

Race: Beastman (human on the face)

Occupation: Wild Holy Fighter

Level: 3

Inherent Skill: Fighting Suitability LV4

If not equipped with weapons and protective equipment, the speed is increased by 'Martial suitability' LV × 10%.

Rock Skills

"Holy Power Mastery LV1" (lock: non-removable properties) (UR: Rita)

It allows the owner to grasp the 'sacred power' he possesses and concentrate on his body's favorite areas.

Due to the increased strength of the area, the Attack and Defense are enhanced.

Double the damage bonus of 'Holy Fight'.

"Sacred Protection" is strengthened. In addition to poison, paralysis, curse, and deactivate the magic of the lethal system.

Normal Skills

"Holy Fight LV4"

Damage dealt to opponents in combat is increased by 'Holy Fight' LV x 10%.

If the opponent is undead, the damage is increased by an additional 20%.

Due to the effect of "Holy Power Mastery LV1", the damage is currently being doubled in bonus.

"Holy Blessing LV4"

Damage taken from opponents is reduced by 'Holy Blessing' LV + 10% (Bonus Value) during battle.

Bonus values increase as you level up.

If the opponent is undead, the damage is further reduced by 20%.

Deactivation of poison and paralysis.

The effect of "Holy Power Mastery LV1" currently invalidates the magic of the curse and lethal system.

"Singing LV4"

A skill to sing a very beautiful song. Kameshi Bard Level.

"Signal Detection LV4"

Sense ambient movements by smells, sounds, signs, etc.

"Knifeless Fight LV1" (R)

Damage dealt in bare hands increases' Blade Free Fight 'LV × 10%.

That's it.

If you look again, you can clearly see how capable Cecil and Rita are and how defenseless I am.

Well, I hope my aim isn't to be a hero, but to create 'skills that you don't have to work to live with'.

What I want is sampling skills.

It would be great if the concept had 'money...' in it.

If I could put it back together and 'increase' the 'money' to 'infinity' skills or something, that would clear it up.

All right...... let's pull out the whole body and hang in there.

Hopefully all the time, I wish I could be in Metecal......

Or because I'm tired of moving around.

When we got back to the inn, we discussed it and decided to start with a sampling quest.

The first step is to get used to the geography around the Metecal.

Remembering the map. Finding someone you seem to trust.

Survival first, anyway.

I can't believe I dive into a dungeon.

That brings us together, so we headed back to the Alliance.

We were looking for a job in the sampling system on the bulletin board where the quest was posted.

There was nothing like that.

All the paper on the quest that was pasted out when I signed up for the guild earlier was done.

There's only one job I can take.

"Everybody Join Quest"

- Demon Sword Battle

For the first time in eighty years, I have received information that The Devil's Sword Leginabras has appeared in the dungeon.

As you all know, the aristocratic guild has always pushed us to do unscrupulous work. They just get arrogant.

Besides, if they even get the Devil's Sword, I don't know what kind of eyes this one will catch.

To prevent that, Common Guild members will all be invited to participate in the Devil's Sword exploration in the dungeon.

According to detective magic, the Devil's Sword is likely to exist near the lowest underground level, in the twelfth hierarchy.

I wish you all a good fight.

"……………………… Yes?

(Chapter 1: End of story.

Followed by Chapter 2, "The Devil's Sword Competition Edition")

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like