My Cell Game

Chapter 509 Soul Knight Analysis Department

Now in the cell online forum, apart from the "Pioneer Assassin" being very popular, another player group is also the subject of heated discussions among players.

This player army is "too rampant".

"Too rampant", as the player army that created "Cloud Piercer 2.0" and teamed up with "Pioneer Assassin" to defeat the Soul Knight, became the object of praise of many players for a while.

At present, "Too Rampant" has also encountered some difficulties, and the difficulty lies in "Cloud Piercing Fort 2.0".

"Too Rampant" now only has one "Cloud Piercer Fortress 2.0". To form a source cell paratrooper, only one is of course not enough, and it must be mass-produced.

However, the production of "Cloud Piercer Fortress 2.0" does not seem to be difficult, but in fact it is quite difficult.

The main difficulty is not in the material, but in the hands of the people.

The materials of "Cloud Piercer Fort 2.0" are mainly two kinds, cellulose and the tentacles of Enterococcus mutans.

There is no shortage of cellulose cells online. Now that we have just fought against Enterococcus mutants, so many Enterococcus mutants have been killed, and I want to find the tentacles of Enterococcus mutants.

It can be said that it is not difficult for "too rampant" to obtain enough raw materials.

However, it is difficult to find enough manpower! Now "too rampant" the most lacking is manpower!

It is definitely not a long-term solution to always find "Heimu Automobile Power Group" as an OEM. There are more and more follow-up productions, and you must produce them yourself.

If you want to produce it yourself, you need manpower. The manpower of the "Heimu Automobile Power Group" has exceeded 10,000 now.

Seeing that he only has more than a hundred members, "too crazy" decided to recruit new members, and a large number of recruits!

Therefore, "Too Rampant" is in urgent need of a large number of manpower, and "Too Rampant" is very lenient in reviewing players' applications to join.

There are no level requirements, no occupation requirements, just need to be able to work in "Too Rampant" for a certain amount of time every week.

This is not enough, "too rampant" even posted a post on the cell online forum to recruit.

Not long after, on the Cell Online forum, "Too Rampant" posted a post about recruiting new recruits.

At the beginning of the post, there is a photo of the Cloud Piercer Fortress 2.0, which looks very cool and atmospheric.

As soon as many players saw this post, they were immediately attracted by Cloud Piercer 2.0. The impression of "Too Rampant" is that there are a lot of Cloud Piercer 2.0. As long as "Too Rampant" is added, Cloud Piercer 2.0 can choose whatever they want. .

These players fantasize about the thrill of manipulating cannons, and send applications to "Too Crazy" full of longing.

I thought it would take a long time to wait for the review, ten days and half a month is normal, and it is not surprising that there is no reply.

For such an awesome player army, the review must be quite strict. I don't have any special skills, and my level is not high, so it's normal to look down on me.

If "Too Crazy" knows what these players think, "Too Crazy" must say, brother don't think too much.

Don’t think too much in two senses——

Thought joining "too crazy", just pick random for Cloud Piercer Fort 2.0?

It does not exist, you think too highly of us as "too rampant", brother, don't think too much;

Do you think the "too crazy" review will be very strict?

If it doesn't exist, don't underestimate yourself, you are the member we need!

You have no idea how short we are!

We only have more than a hundred members, and it is not enough to build a Cloud Piercer 2.0, let alone a source cell paratrooper.

To achieve sufficient delivery capability, at least ten Cloud Piercer Fortresses 2.0 are needed.

If there are only ten, it may not be able to achieve the expected delivery efficiency.

Moreover, the Cloud Piercer Fortress 2.0 has to be used in turn, you can't always use those few, and it will be damaged at the same time, and if it is damaged, it needs to be repaired manually

All these things require manpower, and it is impossible without thousands of manpower!

Therefore, the more than 100 members of "Too Rampant" are doing nothing now, and they are reviewing the player's application for joining, and the efficiency is not so fast.

Those players who had just submitted their applications were about to go offline for two hours after submitting their applications. They never thought that they would only receive a reply today.

But what they didn't expect was that the echo of "too rampant" was so fast!

They had only played for more than ten minutes before they received an approved application, reminding them that they were already members of the "Too Crazy" player corps, and told them to go to the camp as soon as possible.

When these players came to the "too crazy" camp full of longing, they didn't see the cannon or anything, and were directly assigned to make cellulose parts.

Many people were stunned on the spot and asked, "Where's Cloud Piercer 2.0?"

People replied: "It hasn't been made yet, what's the rush, hurry up and make it, how can you use it if you don't make it?"

In this case, the new players are all but cracked.

We wanted to use Cloud Piercer Fortress 2.0, but it turned out that we didn't have it yet, let us build it ourselves?

It's like thinking that you want to live in a high-rise building, but when you arrive there, you can see that there are no high-rise buildings, and some are construction sites full of bricks.

The foreman came over and said, what are you still doing, hurry up and move the bricks!

What? Where is the building you ask?

The foreman pointed to the pile of bricks and said, isn't it there? If you don't move the bricks, how can there be a building for you to live in?

Is this the gap between fantasy and reality? Love love love.

Compared with the "too crazy" side recruiting a large number of manpower, the "Pioneer Assassin" side's demand for manpower is not as "too crazy" to refuse all comers.

"Pioneer Assassin" also has a great demand for manpower, but the requirements are very high, and it is not easy to find suitable members.

Originally, if it hadn't cooperated with "Too Rampant", "Pioneer Assassin" would have planned to recruit a large number of people, first increase the number of members, and the requirements would not be so high.

But now after cooperating with "Too Crazy", the two player legions both know what they want to do, and they are very clear about their position.

One manufactures a cloud-piercing turret, and one is a well-trained source cell paratrooper.

Therefore, "Pioneer Assassin" recruits players who meet the requirements of the source cell paratroopers.

First of all, in terms of occupations in Cell Online, the restrictions are very strict. They are either space assassins or undead fighters, and the level requirements are above level 30.

For other occupations in Cell Online, unless the level is extremely high, above level 47, they will not be considered.

At the same time, it is not possible to "halo cells".

The so-called "halo cell" is what the "Pioneer Assassin" himself called it.

To put it simply, usually in the cell online, the player controls the mobile source cell in a relatively stable environment, and there is no major problem.

But after becoming a source cell paratrooper, it needs to be launched from the Cloud Piercer Fortress 2.0.

The launching process is very powerful, and it is not easy for the player to control the source cells. Basically, after launching, the player's source cells will keep rolling.

At this time, it is very difficult for the player to control. They can basically roll over half of the distance, and it is commonplace to turn dozens of times or hundreds of times.

In case the player gets dizzy halfway through the roll too violently, and after landing at the designated place, he is already dizzy, isn't this an airdrop to give the enemy a head!

Moreover, the cell online also has a protection mechanism, the player will be forced to log off after fainting to a certain extent.

If you get dizzy and get disconnected, the source cell will not move after the delivery, the enemy should like it very much.

The conditions are very strict, but there is still an endless stream of players who come to sign up.

Now basically players know that in the entire cell online, if you want to become a source cell paratrooper, it seems that you can only join the "Pioneer Assassin", so there is no shortage of players who want to experience the source cell paratrooper feeling.

When recruiting, the old members of the "Pioneer Assassin" will ask the newcomers who come to participate in the recruitment to first control the source cells and roll dozens of times on the spot.

This process of screening players for "stunning cells" is very practical. After an hour, when the following players came to participate in the recruitment, they saw a few source cells next to them motionless, and they ignored them when they went up to say hello.

After asking, I found out that it was directly fainted.

According to the "Pioneer Assassin" plan, they plan to expand the manpower to one thousand and train one thousand source cell paratroopers.

The recruitment and training of the new armies in Cell Online - "Original Cell Airborne Troops" has already begun in full swing.

When "Too Rampant" and "Pioneer Assassin" were developing rapidly, Soul Cavalry had already begun to study how to "defense air".

Although the time for free battles is over now, and players cannot attack each other, but Soul Knight is very clear that the source cell paratroopers will definitely be a force that cannot be ignored in the future.

You have to think of a coping strategy in advance!

Judging from this free battle, the Cell Online official seems to be a bit inclined to this method, through free battles, to judge the strength of the player army in Cell Online.

The soul knight came to this conclusion - the player legion that performed well in the free battle will invisibly get more resource allocation!

The reason why this conclusion was drawn was the role of the Soul Knight Analysis Department.

In Soul Knight's headquarters, there is a department responsible for analysis, and 70% of this department's energy is devoted to analyzing Cell Online, the most popular game in the empire.

The soul knight's analysis department is still very powerful. They have obtained as much information as possible about these player legions through the high-level insiders of some player legions.

Includes random quests encountered, hidden quests, special rewards, and more.

The calculations are very detailed. Sometimes the rewards you get for tasks with the same difficulty will be different. These must be taken into consideration.

Then after obtaining this information, Soul Knight's analysis department will summarize it into the indicator of "welfare points" according to a certain formula.

From the level of "welfare points", you can directly see how much benefits you get in Cell Online.

Soul Knight's analysis department believes that, as a game, Cell Online, the rewards are distributed by people, and people's preferences will occupy a certain proportion of it.

They want to use this reverse method to analyze the preferences of cell online planning, so as to determine the follow-up plan of the soul ride, better meet the planning requirements, and get more rewards.

Through their analysis, they summed up the fluctuations in the "welfare points" of the 12 legions known to the soul cavalry within five hours after the end of the free battle, and sent them to the soul cavalry legion:

[(It is normal for the "welfare points" to fluctuate below 0.5%, and the data is delayed by half an hour to an hour)

The "welfare points" of the soul cavalry legion increased by 0.6%;

(Guess: In the free battle, the soul cavalry legion performed well in the early and mid-term, and in the later stage, they defeated the four player legions and performed well.

But in the final stage, the performance was not satisfactory, and was defeated by two small player legions, so the welfare points increased, but the improvement was not obvious)

The welfare points of "Blackwood Auto Power Group" increased by 3.2%;

(Guess: Although the "Blackwood Automobile Power Group" was defeated, it blocked the fierce attack of more than 100,000 players for half an hour, and killed more than 20,000 source cells. It has an excellent record and a significant increase in welfare points)

Hundred Fire Legion benefit points decreased by 1.1%;

(Guess: The Hundred Fire Legion did not show enough strength, was defeated by more than 20,000 players, the record is too poor, and the welfare points have dropped)

Remarks: Pay special attention to "Too Rampant" and "Pioneer Assassin". Since the two player legions are busy recruiting and have no time to find and complete tasks, they cannot be counted. However, it is guessed that the welfare points of the two legions have increased by about 5%.

Summary: Free battles are extremely important to the soul cavalry legion. Although Cell Online officials have not punished or rewarded each player legion on the surface, they have made corresponding adjustments in terms of benefits.

Players with outstanding performance will have a greater probability of encountering hidden missions. Under the same mission, they will have a greater probability of obtaining better rewards.

These adjustments are imperceptible, but statistically, they do exist.

In every free battle in the future, the soul knight must go all out! 】

If Jiang Zuo saw this investigation report, Jiang Zuo would definitely be surprised.

Because what this report says is basically correct!

For the performance of this free battle, professional NPCs also have corresponding judging standards, and will adjust some invisible invisible rewards based on this standard, such as the probability of encountering hidden missions and so on.

However, these adjustments are very small, and basically will not exceed 5%. Generally speaking, in a player army, so many players are distributed to each player, and it is impossible to detect it at all.

Jiang Zuo didn't expect that the soul knight's analysis department was so powerful that it could be analyzed?

Although there are some errors, but generally speaking, there are really no major mistakes.

too strong.

If Jiang Zuo knew about it, he would probably sigh with emotion, did he spend so much time trying to figure out the psychology of the plan? Do you want to lick me that much?

No wonder why Jiang Zuo always felt that the Soul Cavalry Legion was so to his liking.

Sometimes Jiang Zuo hadn't figured out how to solve it, and Soul Knight would help him solve the problem first, and the solution was so comfortable.

The existence of the soul cavalry analysis department can optimize the actions of the soul cavalry corps, making the actions of the soul cavalry corps more in line with Jiang Zuo's ideas, and will not threaten Jiang Zuo.

After all, no matter how they analyze it, it is impossible to affect the direction of the cell online, and it is even more impossible to take the cell online from Jiang Zuo.

However, if Jiang Zuo knew, he might feel a little uncomfortable, as if he was being analyzed under a microscope, which made him uncomfortable.

But the analysis of the soul riding analysis department is only limited to the cell online, and only limited to the rules set by Jiang Zuo. By analyzing Jiang Zuo's rules, he wants to get more benefits from the rules.

It can only be said that the existence of the soul riding analysis department has both good and bad things for Jiang Zuo.

Through the analysis of the soul cavalry analysis department, the soul cavalry legion attaches great importance to free combat.

In case there are several free battles in the future, or due to other reasons, they have to fight against the source cell paratroopers, if they don't prepare early, won't they be stumbled again?

This failure can be explained by being caught off guard for the first time, but if they lose again in the future, then in the player's mind, the concept that the Soul Cavalry Legion can't beat the source cell paratroopers may really be settled.

In order to deal with the source cell paratroopers, it can be said that the Soul Cavalry has put in a lot of effort, and even invited mathematics and physics experts from Tungu Western Capital University to help them design and analyze, what method to use, and what weapon to use .

The first method that comes to mind is to adjust the defense of the soul cavalry legion.

Divide the general camp of the Soul Cavalry Legion into a large number of defense lines one by one. As long as the source cell paratroopers come in, there will be defense lines everywhere.

This method seems feasible, but it is almost impossible to actually use it.

After all, the general camp of the Soul Cavalry Legion is the rear of the Soul Cavalry Legion, not the front line.

The general camp has many functions to be performed, such as training members, preparing logistics and so on.

The general camp is full of defensive lines, which is like digging foxholes in the rear and piles of sandbags, directly turning the rear into a front line, and the functions of the general camp are basically unable to perform.

Just to beware of the source cell paratroopers, and still don't know when they will attack, it is not cost-effective to make such a big change and make the soul cavalry general camp sacrifice so much, it will directly affect the development of the soul cavalry corps .

Since it is not enough to build a defense line in the general camp, then use another method.

A special team was set up in the Soul Cavalry Legion to be responsible for the source cell air defense.

They quickly thought of another method - directly intercepting the airborne source cells in mid-air.

Like an intercepting missile, it destroys the source cells in mid-air.

According to the idea of ​​the soul riding air defense team, they need to design a weapon with an extremely fast firing rate, and fire "anti-aircraft shells" to kill the falling source cells in mid-air.

What to use as "anti-aircraft shells" is a question that first appeared in front of them.

If it is in the liver map, black wood is a very good material, and black wood is cut into small and sharp "cannonballs", which can cause damage to the source cells.

But in the stomach map, I really can't find suitable materials.

Using cellulose to make "anti-aircraft shells" will not work, and the damage to the source cells will not be enough.

The price of this kind of "anti-aircraft shell" should not be too expensive, otherwise, the cost of several rounds of intensive shooting would be too high, and even the Soul Cavalry Legion could not afford it.

Each "anti-aircraft shell" does not exceed 100 black crystals. This is the bottom line given by the soul knight. If it exceeds this number, the soul knight cannot afford it.

And the "anti-aircraft projectile" had better not be too big, otherwise the power required to fire it would be too great, and there are no self-detonators on the gastrointestinal map, which is not as powerful as the self-detonator.

As for the power of anti-aircraft weapons, the soul riders are also preparing to learn "too rampant", using the tentacles of Mutant Enterococcus as "rubber bands", and accumulating power through source cells.

Under these restrictions, after choosing and choosing, the air defense team of the Soul Knight set its sights on the blood death virus.

Injectors!

The injector is small in size, suitable for launching a large number of shots in a short time, and it is very lethal to the source cells. It seems to be a suitable "anti-aircraft shell".

These blood-death viruses in the stomach and intestines never expected that they were first regarded as shells for Piercer Fortress 2.0, and now they will be used as "anti-aircraft shells" for players.

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