My Animation Era

Chapter 477 The

This draw is called Xianshu!

It can also be said to be a predestined draw, or, Wang の Yinka.

It doesn't matter what you say, anyway, the final result has already been doomed, that is, the game will inevitably draw the last Exodia component card, otherwise he will not win at all.

The reverse is also true.

After the life value of the game drops to 100 points and enters the "blood lock" stage, no matter if it is Haima or someone else, the ending has been determined, and no one can beat him.

There is a cold knowledge:

In the "Yu-Gi-Oh" animation or manga plot, the number of HP points cannot fully reflect the situation on the scene and the situation of future battles.

In other words, compared with 4000 points and 100 points, it is very common for the side with higher points to be counter-killed by the side with lower points.

On the contrary, it would be strange for the side with the lower points to lose this duel!

Back to the animation plot.

After collecting all five parts cards, the sealed Exodia was released from the seal, stepped out of the magic circle, and easily took away the blue-eyed white dragon on the field and the seahorse off the field with a "Kamehae Qigong wave".

"No matter how strong the card is, it will be meaningless if you can't communicate with it. As long as you integrate with the card, you can create miracles!"

"Haiba, I want to crush the evil in your heart!"

Dark Game, who won the game, taught Kaiba his Inca philosophy.

Afterwards, a looming golden eye appeared on Anyou's forehead, and he used the secondary skill [Mind Shock] for the first time.

Under the shock of the mind, Dark Game shattered the evil in Haima's heart and drove away the demons in his heart.

The scene is comparable to an exorcism practice.

I have to say that this kind of "metaphysics" of playing cards is indeed the most ironic part of the first generation of "Yu-Gi-Oh".

but...

Who doesn't love middle school teenagers?

Viewers who like to watch this kind of animation more or less have a little bit of the second disease. As long as they are enough, the so-called sense of disobedience is simply sprinkled with water!

The duel is over.

Grandpa Shuangliu, who was lying on the hospital bed, woke up from a coma as if he had foreseen the scene of winning the duel in the game.

And on the other side.

Holding a red wine glass, Bekas, with white hair draped down his shoulders, also learned from his subordinates that the seahorse duel was lost to Yuyu, and the golden eyes in his left eye were shining brightly.

Things seem to be getting interesting.

...

The Wanbao version of the first season of "Yu-Gi-Oh" animation is actually Gu Miao's plan based on "Yu-Gi-Oh: Duel of Monsters" produced by ぎゃろっぷ and aired on TV Tokyo.

Why not the Toei version?

This is because although the Toei version is very classic and has a high status in the minds of "Yu-Gi-Oh" fans, it is too short.

And Dongying didn't finish filming...

There are rumors that Toei thought that "Yu-Gi-Oh" didn't make money, and the content such as the dark duel was too heavy and dark, so it didn't do it.

But who knows the actual situation?

Anyway, Gu Miao felt that since she wanted to shoot the "Yu-Gi-Oh" animation, it would be better to directly choose the most representative "Yu-Gi-Oh DM" as a starting point.

As for the first generation of Muji Toei and so on, just smile and pretend that there is no such thing.

Closer to home.

Although it is adapted from "Yu-Gi-Oh! DM", the Wanbao version is not a complete copy of the original work, and many changes have been made in settings and plots.

Said before the setting changes.

Due to the proliferation of village rules and "mouth printing cards" in DM, Gu Miao directly abandoned the original rules and launched the duel system that was perfected later.

The focus is on the drama.

In terms of the main plot, Gu Miao didn't change too much, but in terms of some sub-plots and details, he still checked for omissions and filled in the gaps.

The story of the seahorse and the adoptive father, the dark game and the source of the thousand-year-old building blocks, the thousand-year artifact and the pharaoh and other mysteries will all be revealed to the audience in subsequent episodes.

And Exodia...

In the plot of the original "Yu-Gi-Oh! DM", Exodia in the game deck just showed up in the first episode, but "retired with regret" in the third episode.

I believe that when they saw this, many people could not understand why Feather Moth would throw away the Exodia component card of the game under the premise of no injustice or enmity.

Some people even felt great resentment towards the character Feather Moth because of this.

In fact, this is not his fault.

Why do you say that? Because the plot of "feather moth throwing cards" is not his own idea at all, but the meaning of the animation production team and Kazuki Takahashi.

Who can win the game without throwing cards?

In the early "Yu-Gi-Oh" village rule system, theoretically, the defensive monsters were used to delay until all the component cards were collected, and no tactics were needed to lie down and win.

Exodia's power is even more perverted than the God Card.

This is simply invincible hanging!

Some people may complain, saying that under the village regulation system, HP is only 2000 points, and Exodia is easy to get stuck. If you can’t recruit monsters and then lose, where is the invincibility?

Whoever asked this question probably overlooked one thing.

You will get stuck with this deck, but it doesn't mean Wang Yang will get stuck! Do you know what is the protagonist's halo, do you know how to draw cards in the fairy art, do you know the gold content of printing cards on the spot?

Mouth King will get stuck?

If you tell this joke, you won't be afraid to make other people's dentures laugh!

All in all, the destruction of Exodia in the original "Yu-Gi-Oh! DM" is actually because the production team couldn't handle this set of cards.

So it can only be destroyed.

But that's the original, and it's Exodia under the village rules. In the Wanbao version, after changing the rule system, Exodia is not invincible.

There is no need for Feather Moth to act as a villain and come forward to replace the production team and take the blame for Takahashi and Xi.

It can be changed completely!

For example, prohibiting the use of...

In the game of Duel Kingdom, Bekas will be the first to put forward the concept of "forbidden card", so it's enough to lock Exodia in first?

Ban card, limit card.

This is actually a quite new concept, because a card is so strong that its use needs to be banned and restricted, and there are not many cards in the early "Yu-Gi-Oh".

Exodia is eligible for nomination.

Because in the early days it was dominated by "mortal bones" monsters, and everyone was a whiteboard monster. Under the premise that there were few magic cards and trap cards, Exodia was indeed a "supermodel".

You can lock it in first, and after a while, the effect monsters will become the mainstream.

When the tricks of magic cards and trap cards appear frequently, and when Exodia is no longer so unsolvable, it is not bad to release it for the game "occasional magic draw" a few hands.

besides……

Another key turning point in the plot of Wanbao's version of "Yu-Gi-Oh" animation is the "Three Illusory Gods", that is, the card of God.

There are only three original God Cards, namely the Traitor Dragon, the Sacrificial Soldier, and the Deceitful Bird. These are also the three "generation" God Cards most players are most familiar with.

And the Wanbao version has six magic cards!

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