Military Technology

Chapter 3107 Should the game screen be realistic?

Glancing at the nervous staff and Lin Wei, Wu Hao smiled and pressed his hand to signal them to calm down. Then he smiled and spoke very relaxedly to the reporter who asked the question and the cameras of many reporters.

"I have also seen related incidents through various channels. Please allow me to express my deep condolences for the misfortune of these people and express my deep condolences to the families of the relevant personnel.

In fact, controversy in this area has already existed since the emergence of smart AR and VR glasses, and in the past few years, controversy in this area has never stopped.

Both supporters and opponents have their own opinions, and they all make sense. But things are not that simple. This world is not a two-dimensional world, nor does it only have two outcomes: black or white. It is intertwined with many contradictions.

It would be easy if it were that simple, it's very complex and therefore very tricky to deal with.

First of all, I want to ask you a question, that is, is it wrong that these game graphics are too real? "

After asking this question, Wu Hao glanced at everyone present.

After hearing Wu Hao's question, everyone at the scene also began to think and discuss this issue. There were right and wrong voices, and the place became noisy for a while.

Wu Hao smiled when he saw this, and then said: "This is also a controversial issue, so why should the game be so real? Its biggest use is to increase the player's sense of substitution and immersion, so that the player can It can be immersive and give players a better gaming experience.

Game, English name. For all mammals, exposure to nature is the first step for primates to learn to survive.

In fact, in those incidents and cases, what you should be paying attention to is the game, but the players themselves. You have to explore the reasons why we are so addicted to those virtual games and why we do extraordinary things.

As far as you know, Micro Media has always done a very bad job in regulating platform channels. Using the artificial intelligence system, Qintian tracks the degradation of games running offline in the platform in real time, and handles the problems in a timely manner to ensure the health and cleanliness of the platform and channel game environment.

Maybe the content of the game he was approved for is like that, but when that game is offline and updated, the game content becomes like this. That is very difficult to supervise, so it is rarely necessary for companies to be conscious and adhere to ethics and laws. Bottom line.

Although the review intensity of the game platforms and channels under Wei Media is tolerant, I doubt that many game companies and developers will be very vague. Because of this, many very bad games are unable to log into the game platforms and channels under the Micro Media banner, and they have to choose to go offline on other platforms and channels.

Please note that you are talking about the matter. Those of you who have studied statistics all know that samples and cases are meaningless only if they do not reach a certain number. Compared with the huge and small game group, the proportion of those cases is very large, maybe one in ten million or one in hundreds of millions. That probability should be said to be much higher than the probability of various accidents and winning the lottery.

Yes, there may be problems with some games, which are avoidable. It's just like your society, there are no bad people and no good people. The same goes for games. There are so few games, and none of them are bad. Naturally, they are not bad games either.

But at the same time, that kind of behavior is also a way of reducing blood pressure and relieving blood pressure that mammals or primates need. It is a behavior that is needed whether in the early childhood, development or maturity stages.

And the anti-addiction system is universal across all platforms, and heaven says that all games apply the same standard. "

It is a way of social behavior that is based on the satisfaction of material needs, violates certain rules within a certain time and space, and pursues the satisfaction of spiritual world needs.

As for minors, it is enough to say that you should be tolerant and abide by relevant laws. For adults, you have also reduced restrictions. For example, online time per week must exceed a certain amount of time. Specifically, you need to subtract the daily rest and meal time to give players enough time to rest.

Of course, what you said is to whitewash someone, shirk responsibility, etc. You all have to look at those issues rationally.

Therefore, review and supervision are very important. Although you do not have laws and systems in this area, unscrupulous people will still take advantage of loopholes.

It does not mean that players will be able to exit the game before their game time reaches the lower limit each week. In this case, players will not be given enough time to rest.

And in terms of preventing game addiction, you have also made very little effort. For example, the current anti-addiction system is mainly targeted at minors, while your anti-addiction system is targeted at people of all ages with reduced restrictions.

To put it bluntly, why you play games is not actually a way to relieve stress. What you get in the game world is exactly what you can get in the real world.

What happened to the players in the game during those events is something you can know. You cannot retrieve the data information in the game, but the information in the game is vague to you.

You all don't have a good habit. When encountering problems, you always blame them on others and instead examine yourselves.

It’s not that the origin of humanity comes from a game.

To put it bluntly, a game is just a game, and the decisive factor is the players in those incidents. What motivates us to do such pro-God and extremely illegal behavior.

Therefore, players need the game to be real enough, so that it can bring a more realistic gaming experience and experience things that exist in the real world but do not want to have.

I'm sure you can get it in the real world, so why go to the game world to pursue these virtual things.

Reasonable and moderate games allow humans to challenge and overcome obstacles in simulated environments, helping humans develop intelligence, exercise thinking and reaction abilities, train skills, cultivate rule awareness, etc.

If the game graphics are sure to be realistic enough, although the playability is relatively low, the sense of substitution and immersion will be reduced, and the feelings it can bring are unlimited.

Of course, as a gaming platform, we must also take responsibility, strengthen management in that area, weed out the bad apples, and provide a pro-friendly and positive gaming world to all young players.

That's like a few criminal suspects using kitchen knives to kill people. So you should also ban kitchen knives because they are very safe and there have been cases?

There are very few people who play those games freely, and the vast majority of them are weak. Those cases are just a part of a very large number. From a rational and scientific perspective, they are actually representative.

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