Invincible Hero of Necromancer

Chapter 312: Magic level

After dealing with the last remaining Orc slaves, there is nothing worthy of Rhodes's attention in the village.

Although the final result was beyond Rhode's expectation, he was able to harvest the mother of the dead from the mine, and Rhode was already worthwhile.

If Rhodes did not come here, then the mother of the dead would only fall into the hands of Elon. According to the progress of the game in the previous life, all signs prove this.

Once Elon mastered the mother of the dead, then he had enough reasons to become a necromancer. The special effect of the Mother of the Dead is enough for Airon to form a powerful army of undead, and even after he becomes a senior necromancer, he can further improve his strength.

Rod didn't know whether his behavior would have an impact on the next process. In the absence of the mother of the dead, Aaron is willing to contact the necromancer, and whether his attitude towards the necromancer will change is still unknown.

However, now that he has taken the mother of the dead, Rhodes will naturally not hand it over, even if this behavior will change the course of the game to a certain extent.

The Mother of the Revenant is a good container of death energy. In addition to storing the death energy inside the Revenant Crystal, the death energy released by Rhode himself can also be stored by the Mother of the Revenant.

With the cooperation of Rhodes's legendary spirit calling, the effect of the mother of the dead can be brought into full play.

In the process of waiting for the reaction of Silver Cliff City, due to time constraints, Lord did not choose deep meditation, only shallow meditation.

Whenever the mana is about to return to full value, Rhodes will convert the mana into a large amount of death energy and store it through the mother of the dead. When needed, the death energy can be used to transform the undead creatures.

Because of its characteristics, as the mother of death energy container, the stored effect exceeds all the treasures used by the necromancer.

In the process of waiting for the mana to recover, Rhode also allocated the experience value obtained during this period.

"Experience consumption is 50000, and the remaining experience is 10900. The professional level is increased from level 4 Necromancer level 2 to level 4 Necromancer level 4..."

"Get free attribute point 1, get skill point 1..."

After a lot of battles, Rhodes accumulated more experience points, but in the face of the experience points required for leveling up, these experience points are still nothing.

Due to the promotion of the rank, the experience value required for each subsequent level is much greater than the previous amount. It takes a long time to accumulate to upgrade a character's level.

Seeing that he still had a lot of remaining experience points, Rod began to increase the level of individual magic.

For the average wizard, if you study a certain spell hard and study the way the spell is constructed, you can effectively improve the effect of the spell, but the mana consumed does not change, and the manifestation is the increase in the level of the spell.

Compared with regular wizards, players do not need to conduct tedious research, and only need to consume experience points to achieve this.

In addition to the magic level, the level of combat skills can also be improved in this way, which is a way to improve strength.

Prior to this, Rod did not choose this method to enhance his strength. At low levels, directly increasing the level of the character will bring benefits to attribute points and skill points, which is obviously more cost-effective than the promotion of individual skills.

However, when the level reaches a certain level, every level up requires a huge amount of experience. If you want to get so many experience points, you must either accumulate for a long time, or you can only participate in large-scale wars, especially the main line wars in the expansion.

If you just accumulate experience points blindly, it will be difficult for players to improve their strength for a long period of time. Therefore, in this case, it is the most cost-effective to increase the skill and magic level.

Whether it is spells or combat skills, the full level is 20. Each level of improvement will double the experience points required to level up on the previous basis.

When the skill level increases, the experience points required to upgrade also become extremely scary, but the effect it brings is extremely limited. Even in previous games, in addition to some extremely commonly used skills, few players will choose to upgrade a single skill to the full level.

Taking advantage of a lot of experience points after the upgrade, Rod began to improve his skill level.

Among the several spells commonly used by Rhode, Titan's Arrow, Teleportation, and Cloud of Death are all special magics that cannot be improved by conventional means. Rhode can only focus on the basic spells.

Thinking of the next possible battle with powerful wizards, Rhode's first improvement was the four-line damage reduction spells: Imperial Water Thaumatology, Imperial Fire Thaumatology, Imperial Land Thaumatology, and Imperial Air Thaumatology.

These most basic damage reduction spells, in addition to reducing the direct damage of the spell, also have certain special effects, such as anti-fire thaumaturgy to prevent flames from burning on the body, anti-water thaumaturgy to resist the cold and so on.

Rhode was the first to improve these spells, focusing on the damage reduction effect of the spell itself. In addition to these spells, there are few other ways to directly reduce the damage caused by spells.

"[Imperial Fire Thaumatology lv10]: Tier 1 fire magic. It consumes 5 mana and reduces the fire magic damage a unit receives by 28% for 38 seconds. The level of experience required to upgrade is 2560."

Except for the corresponding magic types, ~www.NovelMTL.com~, the effects of these four spells are roughly the same. Each level up requires the same experience value. After Rhodes consumed 2555 experience points in each spell, he raised all four-system damage reduction spells to level 10.

In order to improve the damage reduction spells of the four elements, Rhodes consumed a total of 10220 experience points, and there was not much experience left at this time.

The effects of these experience points are also significant. Spells that could only reduce damage by 10% can now reduce spell damage by nearly 30%.

For these damage reduction effects to take effect, Rod needs to release the corresponding type of damage reduction spell on himself before he is attacked by the spell.

For an average mage, it may be difficult to determine what spell another mage is casting by simply raising his hand. It can only rely on the perception of magical energy and the familiarity with the spell. However, for Rhodes, this can be solved very well.

Due to the existence of the peeping eye, in the course of the battle, Rhode can directly obtain the moves the opponent is trying to display through his hero's specialties, and then directly cast the spells of the corresponding level. This can easily be done. .

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