After learning elementary wisdom, Rhode's speed in reading the magic book was significantly increased.

   It didn't take long for Rod to combine the book and begin to digest the contents of the book.

   The first half of the magic book records some of Elott's experience in practicing manipulating the undead and meditation, and the second half is some spells. In addition, most of the book is blank pages.

   Carefully recalled what was written in the book and compared it with the knowledge learned in the previous life. Rod felt that there was new knowledge in his mind. After checking the system log, he found that it was so.

   "By reading the magic book, you learn the first-order spells [Magic Arrow], [Slow Magic], [Body Guardian Shield]"

  "[Magic Arrow Lv1]: First-order magic. It consumes 6 mana and shoots magic lightning to strike the enemy, causing 16 points of damage. The experience value required to upgrade is 20."

   "[Slow Dafa Lv1]: First-order earth magic. It consumes 6 mana, reduces the speed of an enemy by 2 points, lasts 22 seconds, and requires 10 experience points to upgrade."

  "[Physical Shield Lv1]: First-order earth magic. Consumes 5 mana, reduces melee damage taken by 10%, lasts 22 seconds, and requires 10 experience points to upgrade."

   "By reading the practice experience of other wizards, you have mastered part of the knowledge about controlling undead creatures. You can continue to master it by yourself, or you can directly master it with 80 experience points."

   The damage that a spell can cause and the duration of the spell are all related to the caster's own spiritual attributes.

   When he first awakened in the tomb, Lord's mental attributes were only 2 points. Later, due to a series of racing achievements, Rhode’s current mental attribute is 6, and the spell effect has been enhanced to a certain extent.

  According to Rod's estimation, his current mental attributes should only be at the apprentice level, which is far lower than Elott's attributes.

   Even so, Rhode is still satisfied, because Rhode did not take the initiative to assign the attribute points to the spirit, relying on the attribute bonus brought by the achievement, the spiritual attribute has been improved.

   Rod knows that when he is able to meditate deeply, his spiritual attributes will have a further leap.

   What Rhode cares most is not the effect of learning these spells. Because of his previous life experience, the effects of these spells are not mysterious to Rhodes. On the contrary, the news from the last side attracted Rhodes's attention.

   Rod looked at the attribute panel. After killing the mana apprentice and other undead creatures, he currently has 215 experience points.

  The number of experience points has reached the level of promotion, but Rhode did not choose to increase, but chose to consume 80 experience points to learn the skills used to control undead creatures [spiritual imprint].

   To create the undead and control the undead requires two completely different skills.

   The creation of the undead relies on the necromancer's handling of the corpse, and the special skill spiritualism. Spiritualism is the signature skill of the Necromancer, which requires skill points to learn. The vast majority of undead creatures are transformed from spiritism.

   All you need to control the undead is an ordinary skill [Spirit Mark], which can be obtained by using experience points, or you can learn related knowledge on your own.

   [Spiritual Imprint] The principle of this skill is not complicated, but it requires a long period of practice after understanding the principle. After Rhode has mastered the use experience, the practice process is omitted and can be used directly.

   It is said that this skill was originally developed by the Archmage to control the inanimate golem, and later it was widely spread due to the use of the Necromancer.

   Rod learns this skill precisely to deal with the wolves below. Rod remembers that before the Necromancer apprentice entered the tomb, he sent two skeleton warriors into the tomb.

   Since the apprentice has died, after learning this skill, Rod can directly control these two skeleton warriors!

   Relying on [Spirit Imprint], the Necromancer can control unowned low-level undead creatures, but it is not so useful for undead creatures with autonomous consciousness.

   With these two skeleton warriors attracting firepower and distracting the attention of the wolves, Rod can rely on his own swordsmanship to kill the wolves one by one.

   When Rod was thinking about the way to deal with the wolves, he also considered using the original corpses in the tomb to minimize the risk. Apprentice Elott has no active walking corpses, Rhode can activate them.

   But the premise is that Rod must learn spiritualism.

  Spiritualism is a unique skill of the Necromancer. After learning it, ordinary players will be forced to be assigned to the Necromancer camp, and the choice of professions will be restricted when advancing.

  Rhodes hesitated in his heart as to whether to learn spiritualism.

  In the previous game, most of Rhode’s adventures were in Bracada, the country of wizards, and to learn more about the Necromancer through the game forum.

  Brakada extremely rejects the Necromancer. Once he has learned spiritualism and entered the Necromancer camp, these experiences may not be used.

   After a short hesitation, Rod had a certain number in his heart and chose to learn spiritualism.

   Rod understands that for the current self, spiritualism is the most effective way to increase strength, not only to deal with the wolves in front of him, but also to deal with the enemies behind...

   Even if you don’t learn spiritualism now, in order to increase your strength in a short time, you still have to learn it in the future.

   Besides, Rod has this self-confidence. Even if he doesn't follow the old path of his previous life, he has two-life game experience, and he has the attribute bonus brought by racing achievements, he can still become a high-level powerhouse.

   Rod uses the last 1 skill point to learn elementary spiritualism.

   "Spiritualism is a unique skill for necromancers, confirm whether to learn? Yes/No"

   Rare, UU reading www.uukānshu. The com system sent a reminder before Rod learned spiritualism, which was a treatment that no other skills had.

   Knowing clearly what the side effects of learning spiritualism are, Rhode chose to learn.

(Elementary Spiritualism: Through the study of undead spells, you no longer believe in the boundary between life and death. Death in your opinion is no longer the end of life, you have stepped into the door of the world of the dead. You can awaken the dead, But it seems a bit difficult by your own strength.)

   "You got the racing achievement [Necromancer]"

"[Necromancer]: Learn spiritism. Basic rewards: Necromancer camp favorability degree +10%, good race favorability degree -50%. When you advance, you can only choose ranks related to the cemetery. Wear rewards: Spiritism level +1."

   Seeing the wearing reward behind the achievement, Rod's eyes lit up.

  Spiritualism consumes its own mana extremely at low levels. For an apprentice-level necromancer, if you don't use the death energy of the outside world, you may not be able to wake up a skeleton soldier if you consume your own mana.

  Because of this, raising one level of spiritualism, whether it is reducing mana consumption at low levels, or leaving a lot of skill points at high levels, this wearing reward can be said to be very practical.

   Compared with this, another positive effect that increases the favorability of the Necromancer is useless.

   Even if the favorability is negative, in order to squeeze and use your value, the Necromancer will release various tasks for you. And even if the favorability level is positive, when competing for resources, the Necromancer will not give up the benefits of the hand because of a little favor.

   points out that all the preparations are completed after the soul-calling. Rhode received his weapon in the space ring, and at the same time looked at the dim entrance of the tomb, ready to move.

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