"Titanfall", this is the next game that Chen Xu is going to make, and of course its follow-up arrangements.

That is "APEX Heroes", a derivative of the Titan worldview.

This is also one of the most successful battle royale FPS games in the previous life.

As a game, "APEX Heroes" can be said to be very successful, and it has a very high popularity both at home and abroad.

Although compared to the battle royale gameplay mode, even the Jedi Survival in the name of eating chicken, and the Fortnite that later swept the world.

Compared with the peak period of these two games, "APEX Hero" is not so heavy.

But there is no doubt about it.

That is, APEX Heroes is an absolute FPS game.

As for "Jedi Survival" and "Fortress Night", although it is also a shooting game~.

But the former is more inclined to tactics, while the latter is more inclined to the construction of Tianma-Xingkong.

And "APEX Hero", with shooting as the main core, found a perfect design concept direction around the equipment pickup and upgrade of the battle royale, as well as the limitation of the scope of activities and the settings of passives, skills and ultimate moves.

As for the gameplay of the battle royale, I have to say that this is definitely an unparalleled innovation.

It's not the idea of ​​a battle royale. After all, this so-called game rule is not a precedent.

If you really want to say it, you can see the shadow in a series of personal competitions, rankings, and so on.

The point is that in the realm of gaming, the battle royale game has found a perfect rule.

No matter what game it is, in fact, there is no escape from two words: growth.

At the same time, the multiplayer confrontation game cannot escape two words: looting.

This is an instinct that belongs to human genes.

Whether it is personal skills, or level values ​​in the game, or even plot promotion, these are growth elements, and players get more content when they play.

In the multiplayer game, the player defeats the opponent, the enemy's defeats are increased by one, and their own victories are increased by one.

In the ranked ladder mode, the opponent loses points and wins bonus points.

These are looting.

In the battle royale game, this set of modes is perfectly integrated into the rules of the game.

Players land empty-handed in a game and collect supplies everywhere, which is the growth of their characters.

Fighting to kill the enemy, picking the enemy's loot at will, is looting.

It can be said that the battle royale game is definitely a type of game that is extremely successful.

Including the previous life and even flooding to a certain extent, so that many players said that they wanted to vomit when they saw the so-called chicken-eating and battle royale.

However, there are still many manufacturers that have launched similar core gameplay, and there are also many successful products.

It can be seen that its game concept brings success.

At the same time, the more critical point is that this mode, to a certain extent, not only satisfies the players' desire for plundering in the game, but also satisfies a principle that gamers value most, that is, fairness.

For Chen Xu, in addition to being in line with the battle royale, there is another reason for choosing "APEX Heroes", which is the regret of the predecessor "Titanfall 2".

I have to say that this game is a work that makes countless players in previous lives, and even the industry, including the game team, regret it.

From the media and players' word of mouth, this game is not a masterpiece, but it can definitely be regarded as an amazing and excellent work.

But in terms of sales, this game is undoubtedly a failure.

And the elements that caused it to fail are manifold.

The first is the error of the launch time. Facing the attack of the two strongest FPS game IPs at that time, it was just in the middle for less than a month.

・・For flowers....

Secondly, although the game has a single-player plot, and it is also amazing, the process is too short and it is more like a small and medium-sized game, because the studio at that time mainly launched the multiplayer mode.

But the key point is that in the face of the two major IP "Titanfall 2", there is no competitiveness at all.

As a multiplayer-based game, if there are not enough players, what kind of ending will be ushered in, naturally needless to say.

More importantly, the multiplayer mode of Titanfall itself has fatal shortcomings.

.0

That is, the lower limit and the upper limit are extremely high.

Needless to say, the lower limit is a game rookie, which is present in every game.

But the key is that the upper limit of "Titanfall 2" is too high, because the free fluency of the iron control in the game is too high.

To sum it up in one sentence, that is, self-aiming perspective can't beat the big guy.

New players summon Titans, which are just blood-packed machines for powerful players.

Such a game is destined to have a large number of ordinary players.

Because of the lack of experience.

A game can see the enemy's situation, only in its own death replay.

This is deadly.

Of course, many players will say that if you can't beat it, just practice!

But the point is that such players will always be in the minority.

Because single player games are different from multiplayer games.

The frustration caused by being killed by mobs and players is completely different.

All kinds of vicious circles eventually caused "Titanfall" to be well received.

For people who like to cut and stick to it, they like this game madly.

But for many ordinary players, it is really more negative feedback than positive feedback.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like