I Developed Battlefield to Drive Players Around the World Crazy

Chapter 350 The sneaky one is the killer, and the upright one is the assassin!

Before that, many players were confidently looking forward to the new news of Nebula Games.

Although "Two Players" was launched not long ago, it was only a small-scale game after all.

And Nebula Games today is not a small workshop.

Other game makers have started to make big news one after another. Haven't your Nebula games moved yet?

Now, what they've been waiting for is finally here.

However, after a short period of excitement, all players also showed a black question mark face.

What the hell is this animus!

In fact, everyone knows that this is most likely the promotional content of the game.

But the point is, I don't understand it at all!

"Mining the memory genes in the DNA through software programs and traveling back to the ancestors, what kind of thing is this!

"Haha, this is a midstream VR platform promotion!

"I almost believed it! But what kind of game is "One Four Seven"?'

"Yeah, there is a sense of modernity and ancient times, but I don't understand it at all!"

"So the new work is about going through the theme? Players play the role of modern people, and then experience the past life experiences of ancestors through this animus?"

"Isn't this a game with a historical theme? It's just put on a nice time-travel skin?"

"Old thief, this is too much! This promotional video seems to reveal a lot of content, but in fact it does not reveal anything!"

"That's right, it's too much! If you say that the game may be cheating, now the promotional trailer is starting to cheat!"

"You can't help the evil spirits of the old thief, and strongly resist it, otherwise every old thief in the game will turn into a riddleman, this will not be old!

At the beginning, the players were still a little excited, after all, this is very sci-fi.

But later the players also reacted, this is so pure and so is the Riddler!

The whole video didn't reveal anything, just a female voice narrator babbled over there.

In addition, although there are some game pictures, they are very abstract and blurry, almost indistinguishable.

Makes you feel like you said it, but didn't say it.

There is absolutely no dry goods at all.

Of course it's normal to have no dry goods.

Because now Chen Xu, Qin Yi, Yang Xin and other teams have just arrived in Florence.

From Florence to the Vatican, the plan is for a full half a month of viewing time.

Know how tired they are!

This is to ensure that you can experience various tourist attractions, not to say that you can experience the historical sites that have been preserved from ancient times to the present, and experience the heavy sense of history.

In any case, this initial promotional video still made players look forward to the new game of Chen Xu and Nebula Games.

It does sound cool to travel back in time and experience the experiences of our ancestors.

And Chen Xu and other team members, although people care about the profit.

But the progress of the project is not shelved, but has been under development.

After all, what era is this, and it is not impossible to do online office work.

Moreover, inside Nebula Games, apart from the core executives like Yang Xin and Qin Yi, they discussed the content of the game.

In most cases, communication at work is still carried out on the company's intranet.

And the core framework of the game, this part is not easy to build for the time being, but the art part can still be accepted, not to mention the other part, at least the promotional film, their Nebula Games will definitely not fall behind others.

In addition, you can also talk to everyone in the team to explain the relevant concepts of "Assassin's Creed" during this time.

It can also save a lot of trouble when you go back and develop.

"So, Assassin's Creed isn't an open world?"

In the hotel room in Florence, listening to Chen Xu's explanation, Qin Yi and others were suddenly surprised.

"Yes, this is a little more like Mario Odyssey, but the map is much larger." Chen Xu nodded slightly.

The gameplay of Hakoniwa and threads perfectly matches the setting of animus.

Let players have a sense of substitution and feel the existence of the world view.

They didn't really travel to the past, they just recalled the memories of their ancestors.

So players can't do things that go against the memory of the ancestors.

If you kill people at will on the street, this is obviously not in line with memory. If you do, it will lead to synchrony and even loss of synchronization.

The rest is that there are some more perfect and detailed settings, such as the guide.

Take transmission as an example.

Many players of "Assassin's Creed 2" in the previous life were completely unaware that there was actually a function of fast travel in the game.

Every day I run back and forth between Florence and the manor on two legs.

In addition, there are richer city performances, and action systems, etc., which are all things that need to be changed.

After all, the original Ezio trilogy is a relatively old game, and many systems are relatively backward.

There is no need to make any changes to the plot. It can be said that the plot of the entire assassin series and this trilogy is the most peak existence, and it is also the most brilliant existence.

The same goes for Desmonds that include the Hyundai line.

The main thing that needs to be changed is the gameplay system.

It is certain that Altaïr is insoluble in water. At the same time, the killing streak system was not added until the Brotherhood in the action, and the first generation of Hidden Blades, which could only assassinate but could not be reversed, will be improved by Chen Xu at that time, so that his action system will be improved. become more fluid.

The mission will also adopt the more free mode of the follow-up "Assassin's Creed". When assassinating the target in the main line, players will be guided to use a more scientific assassination method.

But it doesn't matter if the player doesn't choose, instead of being out of sync as long as they don't do what the quest says they're discovered.

It's just that after being discovered, the reinforcements of the enemy will increase, the assassination will become difficult, and even the target may escape and lead to failure.

But these are restrictions on difficulty, not mandatory.

As for not being an assassin?

Ayu's assassins were never hidden in the dark.

Even the classic Ezio trilogy.

A group of Assassins in the Brotherhood jumped directly from the city wall and shot directly in the face of the guards of the Templars.

After the incident, the corpses were piled higher than the mountain. You told me that the assassin can't just face it? What a nuisance 0.4!

In the previous life, many old assassin players said that there was no assassin after Ezio, and Connor became a berserker.

But in fact, in the Ezio trilogy, there are no less players.

In the plot of the Brotherhood covering the retreat of Katerina, although it is not as good as Conor Kang's battle against the 300 Boston Warriors in the three generations.

But here Eziona was also mad, and the corpses were piled up all over the place.

So what kind of white-robed assassin hides in the darkness, and after the assassination, it disappears completely and doesn't exist at all!

Which of Zhuanzhu, Jing Ke, Yu Rang, and Nie Zheng did not assassinate in public?

Especially when Nie Zheng entered Handu alone with a sword, assassinating the knights on the steps, and then killing the knights and guarding dozens of guards, do you tell me that assassins can't be fair?

The sneaky one is the killer.

This is called an assassin!

As for the infiltration? Kill the witnesses, who's to say it's not the perfect infiltration?

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