I Developed Battlefield to Drive Players Around the World Crazy

Chapter 320 Infinite Corridor, a perfect DEMO

After the meeting, Chen Xu, Qin Yi and Yang Xin and other front-line core development teams closely started the content production of "Silent Hill PT".

The workload is not large and it is not complicated.

The whole game is in a fixed scene, and the changes are the atmosphere, color of the scene, and the performance of small items such as photos and glass.

And there is no need to consider the gameplay system or anything, for Chen Xu and his team.

The most critical point is how to create the most immersive experience.

It is the most critical place to use all the functions of the VR game warehouse in this era.

"In the game, the breathing of the player when walking must be obvious, and the motor vibration of the VR game compartment can properly simulate the feeling of pressing "one, two, seven""

"Well... the scene where Lisa just appeared is too bright, and the player needs to be able to see her silhouette, but not her face.

"It is to have a feeling of holding the pipa half-covered, with a sense of mystery, so that when the player looks back and realizes that Lisa is rushing, they can feel the thump, just like a deer breaking into the heart and being rammed. that feeling.”

In the project room, Chen Xu instructed Ruan Xue and Qin Yi to modify some scene light sources and colors.

Hearing Chen Xu's words, the two stopped talking.

This is not a deer bumping, this is a crazy elephant breaking into the heart!

"Mr. Chen, the scene has been tested here, and there is no problem." Yang Xin came out of the game room and quickly found a stool to sit down.

There was no way her legs were a little soft, and there were two other employees following her.

Although it is used to provide the midstream VR side for testing.

But in fact, the first wave of tests were conducted by the first-line developers of their Nebula games.

After all, in the development process, they also want to see how the effect presented in the game is.

Of course what they experienced was not the full version.

If you experience the shaping of the environment and atmosphere in the game, you will not add the scary scene of the female ghost Lisa.

At the same time, they also specially developed a port to allow multiple people to enter the game scene.

When several people tested it together, the fear was greatly reduced.

After all, what they want to feel is not how scary the game is, but whether the various functions and settings meet their requirements.

But even so, it still made them panic.

This actual process, which is only about twenty or thirty minutes of DEMO, can only be described as terrible.

Especially the decrypted content is even more difficult.

All clues are buried in photo fragments collectible in the game.

If there is no way to understand the content of this information, then the player can only fall into the endless cycle of reincarnation in this weird room corridor.

"It's so frustrating!" Yang Xin took a sip of water to ease his emotions.

"Is it that exaggerated?" Ruan Xue said next to him.

"Are you going to experience it too?" Yang Xin said maliciously.

"No!" Ruan Xue made a stop gesture and decisively refused.

"If it is really launched for players, then this horror game will definitely be a lore in terms of fear and level shaping! Yang Xin is extremely emotional.

Listening to Yang Xin's words, Chen Xu next to him smiled and said nothing.

In the past life, many players, including those in the game industry, were lamenting that "Silent Hill PT" was a masterpiece that died prematurely.

The main reason is that players who like horror games were conquered by the playable DEMO of "Silent Hill PT" at that time.

The full version is unknown.

It may be that it is not at the level of DEMO at all, or it may be that the level remains the same, and it has become a monument in the history of horror games.

But as far as the demo demo is concerned, its quality can only be described as impeccable.

Because it does almost everything it should do to perfection.

On the map design, the sense of space occupancy brought by the infinite corridors, using the player to push and experience the psychology of the plot to make the player move forward, and then use the darkness and endless corridors to occupy the visual space.

Although the entire scene has only one corridor from beginning to end, it gives players endless oppression.

Many of the latter types of games have similar designs, such as Biochemical 7, etc., although the makers of these games have publicly stated that they were not inspired by "Silent Hill PT".

But it is undeniable that these games were launched after it, and more than a year later.

In addition to the colors created in this DEMO.

Whether it's a horror movie or a horror game, color is always a top priority.

In PT, a warm and pale tone is used very uniquely. More than 80% of the scenes in the entire DEMO process are built with warm colors, except for the dim room that wakes up at the beginning.

The entire cloister uses yellow, brown, red, dark green and other tones to match, but the expression of the light source is more inclined to cool colors, and some bluish incandescent lamps are selected.

What's more terrible is that it is obviously a very dazzling incandescent lamp, but the illumination range is less than a few meters.

This strong contrast brings a kind of cold violence and loneliness.

Unable to vent, unable to tell, unable to express, all kinds of emotions are mixed together, which makes the overall sense of terror rise to a higher level.

Finally, there is the sense of unknown. 0.4

The crying baby, the footsteps that follow, the dead corridor, everything implies that you are not alone in this corridor.

There is only one female ghost in the same place as you.

This is also the scariest place in the game.

You don't need to come out all the time to scare you, when you see a female ghost, there is a high probability that your life will be lost.

It is this sense of unknown that may appear at any time by female ghosts, which constitutes the most terrifying psychological suggestion of the game.

Make you suspicious and feel that every action you make may lead to bad consequences.

All the content is a routine that can be followed in various horror games, horror movies and novels and comics.

But in PT, it was perfectly blended together.

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