Heroes of the Invincible Undead

Chapter 653: Guess two

In Rod's idea, when the fourth expansion comes, only creatures in the eighth order can completely suppress the players in the game at that time.

However, Rode has not yet waited for the fourth expansion to open, and he has come to this world, so he cannot know the specific situation about the fourth expansion.

Although he did not experience the fourth expansion, but from the existing information, Rhode can also infer many things, so as to determine the traces of the fourth expansion.

In this case, the ultimate Hydra in the depths of the trench meets Rhodes' original expectations to some extent.

According to Rohde's understanding, the ultimate Hydra in the trench reached its legendary peak long before long, and in the course of countless years, it did it for itself Go to the eighth level to prepare.

In addition to the coincidence in the order, the player at that time also perceives the traces of the artifact from the depths of the trench, and through some background information, determines the corresponding piece of information.

For this reason, according to Rhodes, the signs that exist in the Hydra Trench have fully met the conditions that occurred in the fourth expansion, whether it is a supernatural creature or a unique artifact. Already appearing here, perhaps the only thing missing is the existence of a hero.

It’s just that the missing hero doesn’t affect anything. When the fourth expansion opens, the protagonist of the plot, that is, the existence of the hero, may appear at any time. No one creature has seen the ultimate nine. Under the real situation of the head snake, no one can determine whether it will have a hero template.

Perhaps with the opening of the fourth expansion, the ultimate Hydra will successfully enter the eighth level, becoming a real god-level creature, with a hero template, which may appear in front of all players. Only when the fourth piece of information really comes will Rhode see this with his own eyes.

Knowing this kind of information, in the game of the previous life, Rod always believed that the opening of the fourth expansion piece of information had an inextricable connection with the anomalous Hydra trench.

Even now, after having a completely different experience, Rhode's ideas have not changed for the existence of the fourth expansion. Rod always believed that the ultimate Hydra in the Hydra Trench had a great connection with the fourth expansion.

After coming to this world, Rode has not had a suitable time to let himself enter the elemental plane. For the various things that exist in the element plane and the information about the fourth expansion, Rode has no way to proceed. Explore to confirm this idea.

Maybe when the rank is improved, and when the time is right, Rod will find a way to go to the elemental plane in person, but for the current Rod, he obviously does not have such ability.

According to Rhode’s current strength, even if he can enter the water elemental plane, there is no way to explore the depths of the ocean. In addition to the peculiar creatures present in the ocean, his own basic attributes also limit Rhode’s this. idea.

Through his own observations in the game, Rod also found a very important point, that is, except for his own arrival, everything in the game has not changed.

This is not only reflected in Rod’s mastery of the expansion of the expansion, but in the expansion of the expansion, the comparison of the strengths of various forces has not changed.

According to Roder’s memory, in the previous game, the human kingdom of Elasia, or the master of the country, Bracada, as the player of his birth place, occupied the vast majority of all players, the remaining few players, only It will be used as a place of birth in Diya, where the Necromancer is, and Kruod, where the barbarians are.

A good choice of the player's birth place will bring great convenience to the promotion of rank. Whether it is a variety of powerful skills, special combat skills, or a series of preferential treatments for professionals, they can only be obtained in specific areas. In addition, it will also have a certain impact on their own bloodline.

Among the many players, the legal profession chooses Bracada, and the close combat department chooses Erasia. It has become a common sense that the wrong choice will lead to a double effect.

Because of this choice made by players, the number of players in the rest of the world is much smaller than the total number of players in Bracada and Elasia.

This situation has led to the fact that in each expansion, players in Bracada and Elasia will be on the weaker side in the plot.

Even in the game, the original strength of these two forces is extremely powerful. Whether they are the many legendary mages in Bracada or the large army in Elasia, they are so powerful. Reason, but in each expansion, there will be artifacts that can restrain this.

Whether in the first expansion, the artifact banned magic ball that restricts all the wizard's ability to cast spells, or in the second expansion, all the dead creatures can be transformed into corpse witch artifacts, as if to restrain the two The original power is generally strong.

For players in these two forces, whenever the expansion comes, their situation is extremely bad.

Under the general trend, it is difficult for a single ordinary player to change the progress of the expansion. However, because there are too many players of these forces, under the influence of these players, the progress of the expansion is also affected.

In the impression of Rod, this is most obvious in the third expansion. When the legendary creature appears, Bracada and Erasia’s previous abilities are difficult to play, and The creatures fighting are still the original players.

As early as the end of the first expansion, the players' ranks were generally low, and they could not have much impact on them. Even if there were no players, Tanan's failure was almost an inevitable trend.

The end of the second expansion, in the eyes of all players, is more like a plot killing method. Under the influence of aurora, all the transformed corpses are turned to ashes, thus ending the entire expansion. Plot.

Also in the third expansion, the end of the process is really driven by the player and changed the original ending.

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