Under the traction of the ghost sea monster, a special disc is approaching towards a huge vortex somewhere in the ocean.

The huge and deep vortex constantly engulfed everything that entered it, just looking at the vortex, it gave people a kind of death-like fear, like a dark abyss.

The turbulence brought by the vortex can't engulf the ghost sea monster alone. In terms of body size, the ghost sea monster does not know how many times larger than the vortex. The tentacles it extends are enough to stir the entire vortex. Once the sea Blame all waves of his own tentacles enough to trigger a tsunami.

Kane from Erasia has proved to Rod that the huge vortex in front of him can indeed lead to the main plane. This time Rod came out of the vortex just to enter it.

As for the transformation of Kane, Rod had already completed on the disc before he came to the vortex, turning it into a death knight.

Relying on the ability of the ghost king's cloak, Rod transformed the strength of Kane to the level of the corpse witch king in the process of transforming the death knight, and used his own spiritual imprint to control it with a lower level of control.

The price of forcibly increasing Kane's rank is that Kane's other special skills related to combat have been completely replaced, unable to exert their previous strengths, and only special knowledge-related skills like nautical skills are retained.

This attempt also proved to Rod that the possibility of using the ghost king's cloak in the transformation process of the death knight.

Because he did not receive the allegiance of Kane, Rhode could only use the power of the spiritual imprint to suppress Kane's own consciousness and use it as a puppet that can provide experience for himself, rather than as a real general.

Before coming to the huge vortex, Rod first wrapped his body completely with the ghost king's cloak, just like crossing the dark space channel before, and then under his direction, the nether sea monster wrapped its ghost tentacles in the ghost king's cloak. On the huge cloth.

At the same time, Rod did not forget to apply a variety of damage reduction spells to himself, especially the four-line spells such as the basic water magic, and the treasures that can increase the resistance level were also equipped by Rod. Body.

Vortex with the function of connecting space, generally two vortices are connected to each other, just enter one of them, can cross the distance of space, appear in another sea area, just like the portal opened by the mage, in rare cases, three can be achieved There are even more vortex interconnections, even connections across planes.

The vortex that appears in front of Rhodes is even more special. Under the blessing of the elemental plane of water, it is connected with more than a dozen vortices at the same time, which is full of uncertainty and chaotic to extreme turbulence.

According to the feedback from the Skeleton Fish King, there are only five spaces in the space connected to the huge vortex in front of the eyes suitable for the survival of ordinary creatures. The remaining more space cannot allow the Skeleton Fish King to exist in it.

Rhode's injury-reducing spells on himself, and the resistance-enhancing treasures he took out, are just to guard against those anomalies in space.

In Rhode's view, even in the former Talalia, the plague lake that was entered by acid and completely enveloped by corrosive gas has a chance to be connected by the vortex in front of it, let alone There may be a worse environment, and these treasures that enhance resistance must be carried.

With the constant sacrifice of the skeleton fish king, Rhode can determine that the main plane he wants to return to is in the five spaces where the creatures can survive.

According to the information obtained from the mouth of Kane after the transformation is completed, the sea area where the main plane vortex is located is covered with a layer of mist. The land area adjacent to this sea area is exactly Dia, which Rod is familiar with. After that, Rhode can quickly return to the territory by casting space spells.

At this time, Rhodes has made all the preparations. Only when the ghost sea monster sends itself into the whirlpool, it can explore the way back.

Although there are skeleton fish kings in those five spaces, Rhode cannot locate it. After entering the huge vortex in front of him, he will appear in which space. The final result cannot be determined by Rhode himself. Everything is random, and Rhode doesn't know where he will go.

Using the ghost king's cloak to wrap itself tightly, Rhode no longer hesitated, the tentacles wrapped around the ghost king's cloak began to move, and the entire ghost king's cloak, together with this tentacle, extended into the huge vortex.

In the process of reaching in, the surroundings were all cut by the turbulent space, but it could not cause any damage to Rhodes in the cloak of the ghost king.

The anti-magic characteristics of the Nether Sea Monster, Rod completely preserved it when it was transformed. For the cutting of the turbulent space, the Nether Sea Monster has excellent resistance and will not suffer any trace of damage.

The anti-magic characteristics can completely resist the damage of the turbulent flow of the space. This is also the reason why the most mysterious magic and spiritual elements can survive in the chaotic space.

The reason why the ghost king cloak can resist the turbulence of the space is entirely due to the characteristics of the artifact itself that will not be destroyed. Even the cutting of the turbulence of the space can not cause any damage to it. Naturally, there is no way to hurt the internal Rhodes.

According to the system's judgment, the damage caused by the turbulent space is still classified as magic damage, but it does not belong to any line.

No matter what kind of magic, you can see the existence of space spells, the instantaneous movement of the water system, the space-time door of the earth system, the door of the different dimension of the gas system, and the door of **** of the fire system. These are all space spells. The ranks of, lacking any kind of magic element, cannot cover all space spells.

The pure space turbulence, the magical damage caused to the body, can not be classified into any type of spell. It is the most essential magical damage. Apart from using other things to resist, there is no spell that can reduce space chaos. Injury caused by the stream.

In a sense, space turbulence can become an extremely powerful weapon. Because it is a magical damage in judgment, the heavy armor with good defensive effects on physical damage cannot support a trace of space turbulence, and it will be instantly Torn.

In conventional spells, there is no existence related to space turbulence, but in various types of space magic, space turbulence is the existence that the mage can't avoid.

In the impression of Rhodes, the space turbulence is skillfully used as a fighting method. Only the magic and spiritual elements, as for other creatures, cannot even understand the existence of space turbulence, let alone use it.

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