Global Monopoly of Technology

Chapter 221 [Layout Complete]

As time goes by, news of capital entering the domestic e-sports circle has been reported one after another. Clubs such as WE, EHOME, and wNv have been famous for a long time, or have achieved good results, or have star players in their teams at almost the same time. Nodes pulled in huge sponsorships.

There have also been some sponsorship news from other clubs, and this is an exciting time for esports as a whole.

All e-sports practitioners are grateful to Bluestar Technology Group from the bottom of their hearts. The industry has unanimously recognized that if such a super large group had not entered the market to regulate the entire industry and invested heavily in supporting development, such a good situation would not have happened at all.

The current environment is something that these e-sports people never dared to imagine before.

It's just that these e-sports clubs still don't know that the sponsorship they got is actually the same company that actually paid the money, that is Bluestar Technology Group and Luo Sheng.

It's not because Luo Shengxian is panicking or wanting to be a good gentleman who does good deeds without leaving his name, but to give hope to the practitioners in this industry and make them believe that this industry can go away Go down and break out into the sky.

Of course, although I didn't leave a name on the good things I did, they were all recorded in the notebook, um, there were videos, and when I accidentally lost it one day in the future, it was uploaded to the Internet and emmm...

In any case, this is really reshaping an entire industry with his own power, and Luo Sheng's "Number One Player" can be described as worthy of his name.

Another advantage of capital operation behind the scenes is to introduce more people into the market, especially the rich second generation. Luo Sheng still hopes that a large number of rich second generation will enter the e-sports field as soon as possible, and make the entire e-sports industry hot.

Luo Sheng silently spends money behind the scenes to support these clubs, and it is not for nothing. First of all, the money sponsored is mainly used to obtain the joint qualification of WRPO, and secondly, the joint qualification evaluation is used to regulate the major e-sports clubs, and they want to obtain the joint qualification. The assessment criteria must be met, thereby indirectly enforcing these club planning criteria.

You must know that the current e-sports circle in China is actually very chaotic, especially the people in the CS circle are very hot-tempered, and they are all young people.

When young and vigorous, they fight directly when they disagree.

Offline competitions are not only about confrontation in the game, but when the temper comes up, it is the offline real person PK. The loser is not convinced or angry, but just ambush the opponent outside the arena.

Interstellar and Warcraft are slightly better, because they are individual 1V1 competitions, but they are not much better.

The CS project is the most terrifying team project.

If the fight is the rhythm of the group, the collective gank will ask you whether you are fierce or not. This kind of thing is nothing new in the circle.

Playing WCG games, domestic offline regional qualifiers, etc. is simply a dance of demons.

If you lose, you lie and ask for a rematch. There are also offline people who ask their brothers to threaten their opponents before the game. If they dare to win, my brother will cut off your hands and feet. When the guy who won his game came out, he gank directly, like Demacia jumping in the grass.

Such contradictions are numerous in the WCG sub-divisions.

These reasons are also one of the reasons why e-sports in the mainland has never been on the table. Sometimes I calm down and think about it carefully. It is also a big problem that it is not recognized by the mainstream of society.

But that's the state of the barbaric era of domestic esports.

When Luo Sheng entered this field, he would definitely not allow this situation to continue. Otherwise, with his current status and social influence, he would not be able to lose face, and he would never be on the stage.

Therefore, the WRPO alliance system must become formalized, standardized, systematic, and standardized, to get rid of the ruffian atmosphere and the chaos of demons in the past, and to completely reverse the atmosphere of the entire e-sports circle.

...

In mid-September, Bluestar Technology Group officially announced that the company's e-sports business operation department has established a subordinate e-sports department, and established an e-sports club wholly owned by Bluestar Technology Group - Bluestar Technology Gaming Club (Bluestar Technology Gaming Club) ), referred to as "BTG Club".

The club has temporarily established three major e-sports projects: Half-Life, Interstellar, and Warcraft.

Once the news was announced, it announced the birth of the first and undisputed first super e-sports giant in China. It is unmatched by a multinational technology group like Bluestar Technology.

The announcement of the establishment of the BTG club immediately became the focus of heated discussions in the e-sports circle, and everyone in the circle knew about it overnight.

Mainly because it's too big.

It can be said that it was directly in the same echelon as South Korea's SKT1, Samsung, KT and other clubs, and even surpassed these e-sports clubs in terms of financial resources.

How can a large group that is backed by Bluestar Technology, which is not bad for money, have financial pressure?

Just when people in the e-sports circle thought that the "BTG Club" was going to form a "Super Galaxy Battleship" in the three projects of Half-Life, Interstellar and Warcraft, the result surprised the professional players of these three projects.

When the BTG club recruits players, as long as they are star players and famous players, they don't want any of them.

Instead, it is to look for young, unknown, unaccomplished young players with talent and potential, and at the same time introduce strong foreign players.

This made many famous "big name" players in China very depressed. In fact, when they heard the news of the establishment of the BTG club, they all hoped to join this giant club.

The main thing is stability, at least you don't have to worry about the days when you eat the last meal and don't have the next meal.

In the end, none of them were wanted, and Koreans were also introduced.

Because, the goal of the establishment of the BTG club is completely different from that of other clubs.

The goal of Luo Sheng's establishment of this club is to make BTG an "e-sports Huangpu Military Academy". The issues and patterns that those who are in the market are considering are definitely different.

The purpose of introducing foreign aid is to compete with national players, cultivate the overall competitive level of professional players in Greater China, and catch up with Koreans as soon as possible until they can compete with top Korean professional players.

It is worth mentioning that clubs under the WRPO league system cannot compete across regions, and only confront each other during the annual WRPO World Finals. The regular season is a club confrontation between major divisions.

However, all professional players registered under the WRPO alliance system can be circulated in various competition areas. Just like traditional sports clubs, players can be transferred and circulated. After negotiating transfer fees between clubs and communicating with players, they can trade their own its professional players.

This is how a mature league system should be. Professional players have a clear transfer value, and their circulation in major clubs is very active, ensuring the healthy and sustainable development of the entire system.

...

The layout of the e-sports industry has basically come to an end, and Luo Sheng's attention to this place has gradually decreased. The company will report at the regular meeting. At that time, it is enough to pay attention to the results, and there are professional e-sports practitioners to take care of it. .

In terms of level, with Luo Sheng's identity, there is absolutely no need to spend so much thought on the e-sports industry.

However, integrating a new whole industry chain is not an easy task. The beginning of everything is difficult. Luo Sheng would rather have more snacks at the beginning, so that he can save more snacks in the future.

In the following days, his focus was not on e-sports, but shifted to the two projects of Bluestar Technology's "Virtual Idol" and "Online Cloud Translation".

As for the "Virtual Idol" project, this year's important task is to launch a promotional film, set up the character of the virtual idol "Hatsune Miku", and at the same time use this brand to link the WRPO event brand. Hatsune Miku became the face of WRPO.

This series of layouts have deep linkage attributes with the company's major sectors, from the linkage between virtual idols and e-sports, to future smartphones and their voice assistants, and even artificial intelligence.

The major project sections seem to be independent of each other, but in fact they have a strong connection. Luo Sheng also has a complete blueprint in his heart. The logical goals of what to do at what stage are extremely clear.

...

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