Global Monopoly of Technology

Chapter 218 [E-sports players are excited]

Industry insiders who were staring at the latest developments of Bluestar Technology Group soon saw the latest news announced on the homepage of Bluestar Technology’s official website on the morning of September 17. All e-sports practitioners paid attention to the news at the first time. .

According to the official information disclosed by the WRPO Organizing Committee, the WRPO competition will be held once a year, and the time will be in October each year. The first competition will be officially launched next year. The four major competition areas including the Greater China competition area will take turns and the principle of rotation, and the specific host city will apply for the host in principle.

The venue for the first WRPO World No. 1 Player Competition has been determined, which will be held in Shencheng, Huaguo, on October 15, 2008.

This time period was originally the time node held by WCG, and the WRPO event collided with it, which is self-evident.

There is no doubt that after the WRPO Organizing Committee disclosed the news, ICM, the organizer of the WCG event, responded quickly and began to readjust the time internally to avoid the time of the WRPO event.

This is definitely a forced choice, because I really can't fight it, and I don't dare.

Not surprisingly, when professional players have to make a choice, they will definitely choose to participate in the WRPO to compete for the honor of "number one player" and give up the WCG competition during this time.

In addition to announcing the above information, the WRPO Organizing Committee also disclosed that "StarCraft: Brood War", "Warcraft: The Frozen Throne" and "Half-Life: Counter-Strike" will enter the competition schedule. It is also disclosed that other projects are still under negotiation, and pay attention to the WRPO official blog to get the latest news.

This news was released, and it was a relief for the professional players and behind-the-scenes practitioners who were engaged in these three projects.

Steady!

Finally got a good night's sleep.

At the same time, the prize pools of the three established e-sports projects were also disclosed on the WPRO official blog the next day, which is what professional players and e-sports clubs are most concerned about.

The total prize pool of the team event "Half-Life: Counter-Strike" is $2.18 million, which will be divided among the sixteen finalists who enter the WRPO.

Championship Prize: $1.2 million

Runner-up prize: $300,000

The two teams that stopped in the top four can get $120,000,

The four teams that made it to the quarter-finals could get $60,000, and the eight teams that made it to the top 16 could get $25,000.

The total prize pool for the individual events "StarCraft: Brood War" and "Warcraft: The Frozen Throne" is $490,000.

Champion: $300,000

Runner-up: $60,000

Final Four: $25,000

Top 8 players: $10,000

Top 16 players: $5,000

The combined prize money for the two individual projects is $980,000, less than half of the Half-Life project.

But in fact, for professional players, the professional players in the two competitions, Starcraft and Warcraft, can get the highest bonuses. There is no other reason. Because it is an individual competition, the bonus is for the player alone, and the champion Prizes up to $300,000.

And Half-Life is a team project, which is divided by the entire team. If it is counted on the players' individual heads, the championship bonus is divided into 240,000 US dollars, which is less than the championship bonuses of the two projects of Interstellar and Warcraft.

However, once the news was revealed, whether it was a Half-Life professional player, or a professional player from Interstellar or Warcraft, they were all shocked and couldn't believe it. After recovering, they confirmed that this was the official news. Almost every player The players were as excited as they were playing chicken blood.

Comparing with the announced prize money for this year's WCG competition, the team project "Half-Life" has a first prize of $55,000, the runner-up $25,000, and the third prize of $15,000; the individual project "Interstellar" has a first prize of $15,000, The runner-up is $7,000, the third-place $4,000; the first prize of "Warcraft" is $20,000, the runner-up is $8,000, and the third place is $5,000.

If it really interprets the saying that there is no harm without comparison, it is no wonder that WCG will obediently adjust the time of next year's event for the first time.

In this era, especially for domestic professional e-sports players, the champion bonus is as high as 300,000 US dollars, which is 2.28 million yuan, and more than 1.8 million are obtained after deducting 20% ​​of the tax, which can be bought in first-tier cities such as Shencheng. A house of about 70 square meters.

The prize money of WRPO is a dozen or 20 times that of WCG. At the same time, under the high prize money, the difference between the champion and runner-up and the following rankings is huge. It is foreseeable that next year's WRPO event will be held. , in order to compete for the championship, the major players must definitely beat the rhythm of blood, and it will definitely bring more exciting games.

Especially for domestic players, as long as they think about winning the championship, they can gain both fame and fortune. For players, the power and momentum they bring are definitely the rhythm of breaking the table.

In fact, in terms of bonuses, compared to traditional sports, it is still not ranked, but for emerging e-sports, this is already something that countless e-sports players dare not even think about.

As soon as the news came out, the entire e-sports circle exploded.

With the announcement of the prize money, the WRPO event has undoubtedly become the most important competition in the minds of professional players.

...

Three days later, in a conference room at the Bluestar Technology headquarters.

At about ten o'clock this morning, the heads of 12 game developers including "Half-Life", "Interstellar", "Warcraft", "Need for Speed", "Command and Conquer", "FIFA2007", and "Age of Empires" are all here.

In addition, the WRPO Organizing Committee and Luo Sheng were also present at the venue. Today's meeting is a gathering of many parties to discuss the establishment of the WRPO competition system.

"The company created the WRPO event brand, and the ultimate goal is to build a global e-sports ecosystem. The role of the organizing committee is to standardize, systematize, and unionize global e-sports, from WRPO events to players, to clubs and then to clubs. To the related game developers to achieve a win-win situation for all parties." Luo Sheng said as he looked at the game developers present.

The goal of today's meeting is to pull these developers into the system and recognize the ecological standards built by WRPO.

The crux of the problem is that to join an e-sports project in the WPRO competition system, the game company has to hand over 3% of the game's revenue in the previous year to the WRPO operation department as required.

When it comes to paying money, it's more difficult, and it has to be paid every year.

However, Luo Sheng never fights unprepared battles. This time, the three most popular e-sports projects have taken the lead in expressing their positions. "Half-Life", "Interstellar" and "Warcraft" have all agreed.

For many outsiders present, they only knew that "Half-Life" was related to Bluestar Technology, and the game company where it worked was a subsidiary of Bluestar Technology.

However, for the two projects of "Interstellar" and "Warcraft", Blizzard actually agreed so happily that many colleagues did not expect.

They still don't know that Blizzard has changed "Dad".

In fact, not only they don't know, even the operation team of "Interstellar" and "Warcraft" don't know the inside story. They don't know that the person who is speaking now is their ultimate BOSS. Only a few high-level executives of Blizzard Entertainment such as Mike Mohan know about it. The truth is, because Blizzard has not yet been listed, the outside world does not know what the shareholding structure is.

Blizzard's leading role is very important, and Luo Sheng didn't play too much intrigue. The establishment of the WRPO brand is actually seen by major game companies. The super-large-scale investment represents the benchmark of the industry from the very beginning. , being able to enter the WRPO system is also of great benefit to its games, which can greatly extend the vitality of the game.

The WRPO brand has been successfully built. Whether it is players, clubs, game developers or event organizers, all parties in the system can benefit to varying degrees, but now they need to invest.

...

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