"It's okay to buy WCG. The brand controlled by the Koreans is not conducive to globalization."

Luo Sheng thought about it and said, but he still gave up the idea.

The Korean e-sports system is very mature, which is worth affirming, but the Koreans are vigorously promoting the projects that are beneficial to them. The SPL league system of "Starcraft 2" was finally killed by the fake game, or the world championship fight fake game. , this injury is tantamount to a bolt from the blue for SPL events.

Match-fixing, the damage to any competitive event is catastrophic.

As far as Luo Sheng is concerned, he is of course focusing on the global scope and the goal of integrating the global e-sports industry. Now, apart from South Korea's excellent e-sports industrialization, the world is still in its infancy.

Take a step back and talk about an e-sports project. If you die, you will die. There are countless e-sports projects to choose from, such as the Dota series, the League of Legends series, and so on.

With the development of the e-sports industry, how can a small Korean market be on a par with the world market after ten or twenty years?

In fact, the collapse of South Korea's "StarCraft 2" league system has instead increased the vitality and market volume of "StarCraft 2" in the world. Any e-sports project that is monopolized by a single club or a region will gradually become a niche. No longer welcomed by more people.

Soccer is undoubtedly the most successful competitive event, if not even one of them, because the Hercules Cup is brought home in turn, the last time was Brazil taking home the cup, this time it was Germany taking home the cup, and the next one was Belgium.

In this way, fans from all over the world will have unlimited enthusiasm, and the competitive atmosphere will also permeate the world. It has become the world's first sports event, and it is not even a simple sports event. The four-year World Cup has become a global carnival feast. billions of people, more than half of the Earth's population.

Luo Sheng has never been a sloppy person. He did it as soon as he thought of it, left the technical department and returned to the office to call Zhang Bowen.

"Mr. Luo, what's your order?"

"Well, the company is preparing to enter the e-sports industry, and my goal is to strive to build a world-class e-sports event brand and become a benchmark in the industry, just like the Olympics, yes, just like a project is proud to be selected for the Olympics. "Luo Sheng said, thinking in his heart.

At present, Bluestar Technology has mastered a popular e-sports project, which is CS project, which is also an important mainstream competition project of WCG. CS comes from Valve company.

The company is now a subsidiary of Bluestar Technology Group.

But now the most mainstream e-sports projects are undoubtedly "Warcraft" and "StarCraft" under Blizzard Entertainment. Luo Sheng, who has the advanced vision pattern of the previous life, knows that the collapse of WCG is largely due to the location of these e-sports projects. The tournaments held by the game companies themselves have become very popular, and they have become the most valuable events, and then they ignore the third-party events.

Such as the S event of "League of Legends", the TI event of "DOTA2", the WCS of "StarCraft 2" and so on.

Therefore, Luo Sheng is now very clear that the e-sports event brand he has established, at the initial stage of formulating standards, has to firmly hold the currently popular e-sports projects in his own hands, and cannot let them play their own way. Yes, otherwise once you can play your own games, the standardized and systematic e-sports brand you want to build will definitely go bankrupt.

At this moment, Zhang Bowen was confused, and after a while, he quickly said: "What? Entering the e-sports industry? Mr. Luo, this... not to mention that the market for this thing in the e-sports industry is huge, we are completely newbies. I don’t know and there is no one who has this talent.”

"It's a big point now, but it will be different later, and this is very important to the company's strategy. As for the talent issue, you can go to the Korean ICM company that hosts the WCG to poach people, and the Koreans have made the click industry prosperous. After accumulating rich experience, it won’t cost us much to dig half of the talents over there, yes, just do that, and then we can send people to Korea to study and study.” Luo Sheng didn’t tell him. Explain too much.

The talents you cultivate are my talents, yes, if you have money, you can do whatever you want.

If the money can't be dug up, it means that the money has not been given in place.

That's easy, just smash it.

Zhang Bowen could hear that Luo Sheng had basically decided to do it, but he was still very worried: "Mr. Luo, the company's entry into the e-sports industry may be subject to countless criticisms, and the relationship between the e-sports industry and video games is too vague. , maybe you will also give the company a bad reputation for poisoning the younger generation, and the loss of reputation may..."

The voice of the computer game in this era is probably a typical representative of the report "Computer Games: "Electronic Conch Yin" aimed at children from the previous year. This article can be described as a hard-hearted exhortation to parents to be careful about the harm of electronic games to children.

Zhang Bowen's concern is not without reason, because the current influence of Bluestar Technology Group and Luo Sheng's current social influence are very huge, and every move is the focus of the news.

It is no exaggeration to say that if there is a loss of reputation, the scale of ten current e-sports industries will not be comparable.

"There is an essential difference between video games and e-sports games. Don't worry, I will personally hold a media conference to deal with this problem. If it can't be done in China, then it will be operated abroad, and living people can still be suffocated by urine? Or In that sentence, the cost of trial and error is the loss of funds, and the cost of making mistakes is a crisis of survival. As the company's plate grows bigger, it doesn't even have the courage to try and make mistakes?"

Luo Sheng said that, although Zhang Bowen had reservations in his heart when he heard this, he didn't say anything anymore.

At this moment, Luo Sheng held his chin in one hand and covered his mouth, thinking silently for a while, and after a while he said calmly: "The full name of the company's main e-sports event is 'World Ready Pyer One', abbreviated as 'World Ready Pyer One'. WRPO, create an exclusive WRPO championship trophy for each e-sports event selected for the WRPO event, and the individual or team that wins the championship will be awarded the title of the annual 'top player' of the e-sports event and take home the trophy."

Zhang Bowen made a memo one by one about Luo Sheng's next general instructions.

The WRPO event is held once a year. At the same time, under the arrangement of Luo Sheng, the spokesperson of the WRPO e-sports event brand will not be a real star, but the virtual idol "Hatsune Miku", which will be launched by Bluestar Technology.

Other regulations, the players who win the WRPO event and take the trophy home can keep the trophy for one year, and return the trophy in the first half of the next event.

heralds a new round of competition.

The WRPO trophy is not valuable, it is a valuable championship bonus, and the trophy is more a symbol of honor, just like the "Hercules Cup" of the Football World Cup.

In addition, the WRPO E-sports Hall of Fame has also been established. The requirement for an e-sports player to enter the Hall of Fame is to obtain two cups in his e-sports program before entering the WRPO E-sports Hall of Fame.

Obviously, this is very difficult.

In terms of competition rules, the top 16 teams in each session can enter the WRPO stage to compete for the championship.

The world is divided into five sub-divisions: North America, Europe, Greater China, South Korea, and Wild Cards.

The five major divisions are the result of comprehensive consideration and arrangement of the current environment.

Greater China has a large population, and WRPO was also born in China, and naturally has an exclusive competition area.

Secondly, South Korea has an exclusive competition area. There is no way. The Korean e-sports system is currently at the forefront of the world.

Then there are the North American Division and the European Division. Although there are many countries and regions, the total population is similar to the overall e-sports level, and each division actually has the ability to watch the house, or is particularly good in a certain e-sports event.

For example, in the project of "Warcraft", there is a world champion like Sky in Huaguo, and it is a double champion; the project of "StarCraft" is really no one can beat the Koreans now; and FPS shooting e-sports Generally speaking, the European and American people are stronger in the project, but it is also remarkable in China. There are teams like wNv.

As for the establishment of the wild card division, it is to let the outstanding performance of those divisions without places get the final ticket.

Greater China, the Americas, Europe and South Korea, each of these four major regions has 3 places to enter the WRPO finals, that is, the major e-sports projects will get the admission places through the top three in the total standings.

The selection of the top sixteen of the WRPO competition mainly adopts the rules of the standings.

The source of points is obtained from WRPO sub-division competitions and other third-party competitions, such as other "Warcraft" competitions, such as spring season, regular season competitions, or third-party competitions such as WCG competitions, etc.

However, these events must be certified by the WRPO Organizing Committee, and the points will be obtained according to their gold content. A certain amount of points can be obtained from the champion of the event to the top eight, with the most champions and the least top eight.

Such competition system rules can allow players to have competitions, and also encourage players to play games with great value, and they will play games everywhere in order to gain points, so that the audience can watch the game, and at the same time, it is also to improve the vitality of these e-sports events. Expand the development of the entire e-sports market.

After all, WRPO is only for a period of time in a year, and there must be games to play after the whole year is over.

Obviously, this can form a favorable positive cycle. Everyone competes in other events, and finally the top three in the standings get the WRPO tickets, and the players who compete from them are definitely the best players of the year, and then compete for the WRPO trophy. "Ready Player One" of the year honors.

Obviously, once implemented in this way, WRPO will eventually become the most honorable, most valuable, competitive level, and most well-known event among all e-sports events.

It's the Olympic Games in eSports.

In Luo Sheng's last life, practitioners in the field of e-sports hoped to qualify for the Olympic Games in order to be recognized by the mainstream of the world.

But now that Luo Sheng is here, he won't do it anymore.

Olympic Games?

He doesn't want to be a bird at all, and he doesn't need to look at anyone's face in e-sports. He can play his own game and play well, even more moisturizing than some traditional sports events.

Then why look at their faces?

Go hot face iron cold ass?

The four major divisions took away 12 of the top 16 WRPO places, and the remaining 4 places were contested by players from the wild card division.

Players registered in the other four major divisions are not allowed to enter the wild-card division to compete for places, unless they join other divisions as foreign aid, but their qualifications in the original division are automatically cancelled.

The game is good-looking, and sometimes dark horses are also very important. Although there will be scenes of slaughtering chickens, there are basically no scenes of slaughtering chickens on the main stage of the event, which is also clearly arranged.

After entering the top 16 of WRPO, these 16 teams or individuals will be drawn and divided into four groups of ABCD to play the qualifying battle. There are only two qualifying places, one winner and one loser. The two teams or individuals entered into the upper bracket, the loser will play another round of battle, and after winning the opponent, they will have to play one more game to qualify.

The winner will qualify for the tournament. The winning team or individual will directly qualify for the quarter-finals, and the one who loses in the winner’s battle will have to fight another round with the opponent who just decided the winner between the losers. Get the second qualifying spot and enter the quarterfinals.

After entering the WRPO quarterfinals, it will be a knockout round. After the new group draw is completed, the quarterfinals will be played on the main stage. Those who can enter the quarterfinals are basically championship-level players or teams, and they will not be too weak. Go, maybe there will be a dark horse running out.

Through knockout rounds, quarter-finals, semi-finals, and finals, complete the final confrontation to compete for the final world champion, become the annual "number one player" of the e-sports project and take home the WRPO trophy.

Luo Sheng is committed to building the WRPO event into a world competition with the highest honor, the highest gold content, the highest competitive level and the highest reputation among the global e-sports events.

Once the eSports brand is established.

The highest honor of a professional player in his e-sports event is to win the WRPO trophy, to be the world's strongest player of the year, and to be the "number one player" of the year.

The reason why Luo Sheng is going to enter the field of e-sports now is because of the advancement of technology in the future. With the support of high-tech equipment, the popularity of e-sports in the virtual world is almost unbelievable, and the market is also unbelievable.

This pit must be occupied early.

...

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