Global Monopoly of Technology

Chapter 131 [Returning with a Load (2/4)]

Three days later, the latest news came out from the gaming industry that another gaming company was acquired by Luo Sheng.

Gabe Newell held a media conference that day, announcing that Valve was merged into Bluestar Technology and became a subsidiary.

Luo Sheng's acquisition of Valve Corporation was completed by way of investment, and took 78.5% of the company's equity with a financing amount of 165 million US dollars. Regarding the current operation and asset size of Valve Corporation, it is equivalent to Bluestar Technology 30% premium for acquisition.

After completing the acquisition of Valve, Luo Sheng's trip to North America can basically come to an end, and the result is quite satisfactory to him.

With the acquisition of Valve, Luo Sheng did not end his buying and buying in the game industry. He thought that several Hollywood entertainment giants would come to talk to him, but in fact they did not.

Luo Sheng also did not take the initiative to talk to Hollywood film companies or entertainment companies. When the scale of his online streaming video business further develops and grows, he will have a greater right to speak.

Whoever comes to the door to talk will be at a disadvantage. At present, both sides are very patient.

After finalizing the matter of Valve, Luo Sheng flew directly from North America to Europe, to be precise, to Eastern Europe.

Going there is not for tourism, of course, but to acquire a young video game development studio CD-Projekt-Red-Ltd. This acquisition was very smooth and was negotiated and finalized in two days.

This company was later nicknamed "Polish Donkey" by Jianghu people. It was established in Poland in 2002. It produced a game demo for the first time, but it was not recognized by the publisher, so it was redeveloped. The studio relocated to the headquarters in Warsaw.

CD-Projekt released a demo at last year's E3 game show and it was well received, but until now, the game has not been released.

As for the current CD-Projekt company, compared with those big-name third-party developers, it is really a small workshop.

But Luo Sheng knew that the company would soon rise up. Its "The Witcher" series and "Cyberpunk 2077" were both masterpieces. The status of the top developers in the arena.

This time Luo Sheng's acquisition of this developer went too smoothly. One of the founders, Marcin Ivinsky, has been fond of playing games since he was a child. His dream is to work in the game industry, so this company was established.

Today, CD-Projekt is short of funds, and Luo Sheng came at this time. When he said, "I invested in your ninth art dream", Ivinsky and others were moved on the spot.

It can be seen that this team really loves the game and doesn't care about the gain or loss of money, so when Luo Sheng said he wanted to "invest in their dreams", he decided on the spot. The company was packaged and sold to Bluestar Technology for $8 million, and they only had one condition.

That is, the team must stay in CD-Projekt and continue to make games, that is, to sell all the shares of the company, but the parent company cannot interfere with the operation of the team.

Of course, Luo Sheng could not drive the founder away. The most valuable thing in CD-Projekt is this team.

Ivinsky and other founders asked for $8 million, but Luo Sheng made a decision that surprised and surprised them. First, Luo Sheng bought 100% of CD-Projekt for $8 million and became a subsidiary of the company. A wholly-owned subsidiary of CD-Projekt, and then decided to inject 15 million US dollars, and took out 20% of CD-Projekt's option pool reserved for attracting talents.

Such a decision is unbelievable for Ivinsky and others to meet such a conscientious investor, probably an angel investor. If Luo Sheng's previous dream of investing in them was a polite word, then after the real money was thrown out, they no longer doubted.

CD-Projekt company can't see any signs of success now. Since its establishment, they have not produced a masterpiece, and the company's current staff size is only a few dozen people.

Isn't this what an investment dream is?

Therefore, the founder team has no doubts about Luo Sheng's words.

After winning the "Polish Stupid Ass" Luo Sheng has just ended this trip abroad and officially embarked on the road to return to China.

...

Qin Weimu and Luo Sheng sat facing each other in a seat in the cabin on the returned plane, she said thoughtfully: "Before this, I was as confused as the outside world, but I After reading an article in the game industry yesterday, I suddenly understood the purpose of your investment in CD-Projekt."

Luo Sheng smiled and said, "How do you say it?"

Qin Weimu thought for a moment, then looked at the other party and said: "When we first entered the game industry, most people in the industry were quite resistant, thinking that we are hot money disrupting the market, not really wanting to sincerely promote this. The development of the industry. But the industry's reputation is quietly changing now, especially after the acquisition of CD-Projekt, some people have already said that you are an angel investor in the game industry, but people in the investment community are very uncomfortable with your acquisitions. Understood, and some even laughed at it."

Luo Sheng's several investments are not optimistic in the VC world. They admit that Luo Sheng is very good in the Internet industry, but he is really a novice player in playing investment, far less than his accomplishments in the Internet industry.

Hearing this, Luo Sheng shrugged: "Just laugh, laugh now. After a few years, I will definitely be complimenting how powerful strategic vision and investment vision are..."

Qin Weimu said, "Actually, I'm not very optimistic about your acquisitions. I can't say that I like it or not, but I just don't understand it."

Luo Sheng said indifferently: "It's okay to not understand, if everyone understands, how can I have a share?"

Having said that, Qin Weimu couldn't really find a good reason to refute him for a while. There was nothing wrong with the logic, but Luo Sheng's self-confidence made her curious about where it came from. CD-Projekt Company, Valve Company What are the shining points of these game developers, and they are worth so much money to win?

Qin Weimu changed the subject and said, "Are you going to start fighting against domestic game piracy next?"

Luo Sheng shook his head repeatedly and denied: "No, no, this is a thankless thing, I have never thought about changing the status quo, 3A-level games do not have any survival soil in the domestic market, don't think about it in the next ten years, in the next twenty Years may not even have the survival soil for AAA games."

Qin Weimu was surprised: "Twenty years? Would it be too exaggerated?"

Luo Sheng affirmed: "It's not an exaggeration at all, stand-alone games really have no way to survive in China, let's talk about it with you, why do you say that? Two conditions, one is that the public income is not allowed, and the other is the market environment. Conditions do not allow it.”

"Let's talk about the income conditions first. The unit price of a genuine AAA game masterpiece is usually US$60, which is nearly 500 yuan, which is almost equal to the monthly salary of a low-level worker. Let's talk about the market environment, while domestic Players are used to the free-to-play model, and although sometimes free-to-play games cost more money, players are used to this game model and enjoy it, but that’s the status quo.”

...

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