Game Making: Start By Healing the Player

Chapter 648: Unique "World of Warcraft" (please subscribe monthly ticket)

With the launch of "World of Warcraft", players are also immersed in the lifelike world of Azeroth.

Basically, most players have reached level 35.

As for the first batch of players like Song Ren, the mainstream level has already reached more than 40 levels.

The previous Scarlet Cathedral had slept them for a whole day, and in the end they had to brush the level to level 40 before recklessly.

After a few days of game time, most players already know about the game-related mechanics.

There are also various occupation strategy introductions, as well as dungeon strategy introductions.

Among them, the most popular occupation is the Master, and the second is the Warrior.

Although it feels very hard, but due to the influence of "Warcraft", it can be said that the status of warriors in the minds of players is still very high.

In addition, when the melee profession fights against monsters, it still has quite a sense of shock feedback, which also strengthens the attractiveness of the melee profession.

A steady stream of new players keep pouring into the huge world of Azeroth, joining the Alliance or Horde.

There are even many players who were directly attracted by "World of Warcraft" and made up their minds to buy the latest Universal VR equipment.

In the official forum of Nebula Games, there are endless hot posts about "World of Warcraft".

They are all recording what they have seen and heard in Azeroth these days.

"Haha, I finally got a set of Scarlet Crusaders, and with the whirlwind axe I just got, I feel like I'm invincible!"

"But there are so many copies of "World of Warcraft", and there are so many tasks in each area."

"Yes, I don't know which way to upgrade faster."

"It feels like the speed of leveling up monsters, dungeons, or quests is similar, but I still like to play dungeons and be able to swipe equipment."

"I like doing quests, and the quests in the game are simply too rich. At the same level, the quests can't be cleared at all!"

"+1, I feel like there is a mission wherever I go."

"I still prefer gear."

………………

Players have a lot of discussions. Different players can say that they have a play method they like and can feel the charm of "World of Warcraft".

Players who like PVP can turn on the PVP switch in the wild, or enter the arena to fight with players from the Horde or Alliance on the battlefield.

Players who like the plot can explore the world everywhere and learn the story of Azeroth through missions.

Of course, there are also players who like to be driven by equipment, clearing the dungeon again and again and then touching the corpse, that is their happiest life.

There are also players who like freelance careers, fishermen by the river, miners in mines, and engineering and forging that non-local tyrants cannot control.

Compared with other games, "World of Warcraft" has many charm points in different directions.

Players have a lot of choices, from level zero to full level, there may be the most efficient route.

But it is definitely not the only route. Different maps and different methods can allow players to reach the full level.

It seems very simple, but few MMORPGs can do it, even most single-player games can't do it.

In general MMORPG games, players reach a certain level, and the system prompts you how many levels to start the next main line.

In the main line of the game, there is no way for players to directly reach that target level, and there is often a difference of one or two levels.

Therefore, in order to reach this level, players must do side quests and perform related filling gameplay such as the following dungeons.

The biggest advantage of this kind of design is that it is easy to control.

Because players must honestly follow the game route prescribed by the designer.

When to do quests, when to play dungeons, when to farm monsters, and even when to change equipment and upgrade skills.

All of this is a script that has already been planned.

Players are like marionettes in the hands of mission designers and planners.

Why did you do this?

Because it can better control the rhythm of the player in the game, and at the same time ensure that every setting of the game can be experienced by the player.

But in fact most of them are not needed by players.

And "World of Warcraft" is really done, creating a huge world.

Just like in strong background open world games like The Witcher: Wild Hunt.

Various content in every corner of the game.

The player can discover, but the game doesn't force the player to do it.

No matter whether you go to do the quest, explore or not, or download the dungeon, I will put it in the game anyway.

And these contents are not simply made, but to match the world of Azeroth and make a continent more colorful.

Allowing players to learn about Azeroth is what sets World of Warcraft apart.

It is also for these reasons that it was difficult to upgrade in the early World of Warcraft.

Especially after reaching level 40, the time required is relatively long.

During this period, some purple outfits have become artifacts that countless players are thinking about.

Blazing Tomahawk, Ice Scale Armor, Beheader Conn, Jordan Staff, Crow's Blade... It can be said that as long as a player has such an artifact, he is definitely the most beautiful cub on the road.

Of course, it is also the fastest cub to die on the battlefield.

…………

"Hey, you guys are a little slow! When will you be able to buy a mount?"

In the wild, Wang Han rode a horse and looked at Song Ren and Zhang Yi happily.

Although it is only a junior horse, the accumulated 100 gold coins is not something that ordinary players can collect. Of course, this refers to the situation where there is no selling point card.

Especially for Song Ren, as a soldier who learned forging and engineering, his life was a little more difficult than the average person.

"Okay, okay, I know you have a mount, Sister Han! It's a pity that you are still a mascot, Sister Han." Qiao Yi said.

"The output is not high."

"Treatment doesn't work."

"I can't take it anymore!"

Song Ren, Zhang Yi and Wang Yifan also complained one after another.

Wang Han didn't care about this at all, and looked at the little pony sitting under his **** with a happy face.

Anyway, her horse doesn't need to spend money, so she'll be at the bottom!

Looking at Wang Han's mount, he complained, but Song Ren and others were still very envious.

Song Ren and the others showed envious expressions.

I have to say, I can get a horse in the early stage.

In addition to selling point cards to get gold coins, or knights who can get horses by doing quests.

The rest of the players, in addition to raising funds to collect money.

Or just focus on making money, otherwise it will be difficult to get 100 gold coins.

The main reason is that the economic system in "World of Warcraft" is very perfect.

It is different from having a script studio in the previous life.

The technology of Universal VR and Nebula Games can be said to prevent such situations, and some are just studio teams who make gold manually, or players who specialize in life skills.

Compared with other games, the life occupation of "World of Warcraft" can be said to be very important, not only affecting the battle but also the price of the server.

In the game, players can make some sub-professional choices, and their skills can bring commercial gains.

At the same time, the improvement of these life skills and the props produced are also of great help to the player's combat effectiveness.

For example, if a warrior says that there are no props and potions, the winning rate against a mage is 28.

Then, in the case of props and potions, the win rate can be narrowed to 37.

And these players who have learned life occupations naturally need to use materials to make things.

Therefore, the number of players in high-level life occupations will also directly affect the prices of materials and output items.

PVP, PVE, as well as leisure life skills and business, and its own huge world view, etc., allow "World of Warcraft" to create an extremely vivid world of Azeroth.

It can be said that the combination of these contents makes "World of Warcraft" a unique existence.

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