Game Making: Start By Healing the Player

Chapter 591: I'm not too mentally changed (please subscribe to a monthly pass)

In FOW's office, Grayson's expression was quite complicated.

If someone could tell him before, the expansion of a game can be rich in content with a game.

If it is even better than the game itself, then he is 10,000 unbelievers.

But now, whether he believes it or not.

'Heart of Stone' and 'Blood and Wine' did it.

He was the first to experience the story of Heart of Stone and Blood and Wine.

Completely different or even two extreme stories.

But they are all so excellent. Compared with the more playable Blood and Wine, he actually prefers the Heart of Stone, because the master of the mirror and the atmosphere of entering the world in the painting are simply worthy of the game. called art.

Whether it is the script or a performance in the game, it is simply impeccable, Grayson is full of emotion

Also, as more and more players cleared blood and wine, the dispute in Toussaint ended.

Look at Geralt's smile with his glass raised at him, and the familiar faces in the Crow Vineyard at the end.

All players who have experienced the game could not help but cry.

Finally, among the many game characters under Nebula Games, there is a character with a beautiful destination!

The last one seems to be Nathan Drake, right?

As for Ezio, even though he died suddenly, he was gone.

It can be said that there are very few protagonists who are still alive.

………………

When online players were extremely emotional, Chen Xu and his team also ushered in the last stop of the trip in the park in Salt Lake City.

"Mr. Chen, don't look at it, the players have no guilt at all." In the park, Ruan Ningxue said, looking at Chen Xu who was swiping his phone.

"That's right!" Yang Xin also agreed.

"How can you say nothing at all? I can only say a small part." Chen Xu coughed lightly, and then showed the screen of his mobile phone to the two of them.

Glancing at the screen of the mobile phone handed over, the two pouted.

"But Mr. Chen, are we going to destroy all these cities for the new project?" Meng Zuo was more curious.

Along the journey, everyone in the team basically has some general ideas for the next project.

Combined with the keywords disclosed by Chen Xu before, it is obvious that the cities participating in the exhibition will be re-engraved into the game.

Like Florence in Assassin's Creed.

The only difference is that Florence, at that time, was to restore the style of the Renaissance.

And now it's about to usher in a post-apocalyptic scene.

"Of course it can't be completely destroyed. What are you going to do when it is completely destroyed?" Chen Xu shook his head gently.

Looking at the surrounding team members, after thinking about it, he briefly explained the requirements behind.

"A fungal outbreak has swept American civilization. Humans infected with fungi will lose their minds in a short period of time and become infected mutants, but this infection is only effective on humans, and fungi can also promote the spread of plants. ."

"What we want to restore is not the current metropolis, but the metropolis after the outbreak of fungi, a contrast between urban ruins and new nature."

The people in the team who followed Chen Xu on this trip can be said to be the elites in the industry.

Although it was not stated explicitly, just through Chen Xu's description, everyone captured and analyzed some unusual points.

"So, isn't Mr. Chen's new work a horror game?" Qin Yi asked curiously.

Before departure, Chen Xu said three keywords 'family', 'zombie' and 'doomsday', so subconsciously everyone thought of "Resident Evil", although Chen Xu said that it would not be a biochemical story, but subconsciously everyone Still rely on the horror game.

But now based on the background of the story mentioned by Chen Xu, it is obvious that the new game will not be a horror-themed game.

Because if it was a horror theme, then Chen Xu would not have specifically mentioned that fungal infection is only effective for humans.

There are also comparisons between urban ruins and new natural environments, which are also not very suitable for horror-themed games.

After all, if the fungal virus can infect animals, combined with the weird jungle, this will definitely bring players a better sense of oppression.

But now after Chen Xu's description, it is obvious that these two settings have been abandoned in the new work.

"That's right, although the new work has a setting element of zombies, horror will not be the theme. At most, there is a little thrilling element, and it is more focused on emotional connections." Chen Xu nodded with a smile.

"The Last of Us" or "The Last Survivor", this is the next project that Chen Xu will prepare.

Don't the players lament the regrets of Ethan and Rose's father and daughter?

Then use Joel and Ellie to make up for the player's regret.

If there is any game that can make players remember the father-daughter relationship in the game, then "The Last Survivor" must have a place.

Its best part can be said to be the ultimate in the immersive experience brought by the interaction of the game itself.

Games have always been known as the ninth art, and if you have to select representative works.

There is no doubt that the previous life "The Last Survivor" can definitely be regarded as one of them.

What, you said there is a second part of this game?

A game made by a spiritual change, can it be a sequel?

Joel was let go of Abby by Golf and Ellie. It can only be said that the spirit has changed too much, but the spirit has not yet started.

And the spiritual part is the most unbearable for players.

That is the forced preaching of the game, as well as the splitting of the characters of the game itself.

In the first generation, Joel was cautious and decisive, but in the second generation, it was like a different person.

The same is true for Ellie. It takes an event to push from hatred to letting go of hatred, just like the snow in the heart of the Rurouni sword who approached Kenshin because of revenge, but turned from hatred to love because of this.

However, in the second generation, the practice of mentally changing Tai Nier can be described as extremely rude. First of all, Ellie killed a friend and killed a pregnant woman in the process of revenge.

But what about Abby here? The game re-imagines Abby with the same drama in her.

The purpose is to force the player to tell the player that Ellie's revenge killed the pregnant woman and Abby didn't, so Ellie is not as good as Abby, in short, to prove that Ellie's revenge is wrong.

In addition to this, there is also the tragic life experience of Abby who's painstakingly created, expressing how much his father loves Abby. From this paragraph, there seems to be no problem, but also in the performance of the plot, Abby's father is also selfish. It was Ellie who was willing to sacrifice, not her own daughter, Abby.

From the perspective of a father's role, it can be said that Abby's father is well portrayed, but such a portrayal will not make players feel that this is a tragic hero, but is just the enemy of Joel.

It can be said that the second generation wants to make a very ambitious story: let the player hate a character first, and then let the player turn to agree with her or even fall in love with her.

However, the final feeling is that the spirit of split personality has become too carnival.

So for Chen Xu, the first generation is perfect enough, leaving the open ending blank, and the rest is left to the players to fantasize.

As for the second generation? He's not too mentally ill.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like